Thank you for your kind words.Originally posted by Hades
You have earned my greatest admiration

Thank you for your kind words.Originally posted by Hades
You have earned my greatest admiration
Most of those cities are usually too far away from our core cities. Due to corruption, we would gain very little (or nothing) golds or science by turning them into taxmen or scientists.Originally posted by bbaws
Captured cities, take the buggers off the land and have them as scientists or taxmen.
Originally posted by bbaws
Taxmen and scientists are not subject to corruption and specialists are always content. Naa naa
Yup, I knew that since day one; however, I thought they subjected to corruption since I didn't notice their contribution in the advisor screen. How wrong I was.Originally posted by Hades
Each taxman = 1 gold;
Each scientist = 1 science
Originally posted by jshelr
Hey, JCNB, I'm a little uncertain as to what you mean by "For every 2 luxuries you have, you can whip a city every 20 turns with no real penalties."