TOE and science slider.

Theov

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Hi, I've just learned "scientific method" and was pre building Theory of Evolution.
This is going to give me 2 advances when completed (5 more turns and it's there).
Atomic Theory is going to take about 7 turns when I put the slider at brake even.
So.
My plan is to put the slider at 100% tax and 0% science, since I'm going to get Atomic and Electronics anyway in 5 turns (TOE).
Do I miss anything NOT to do that?
Thanks. Saves me a couple of thousand bucks.
Edit:
research another tech and complete it one turn before you finish the ToE wonder. That's it. :D
 
Look to see if you have any techs you can learn in 4 turns. Research that one and then take a 1 turn holiday. Make sure you set research to AT at that point. I usually go back for Corp, if that can be done in time.

If I timed the pre, then I do not have time for any research to finish and go to zero research for a turn or two.
 
When I build ToE, I usually do one of two things. The first is: turn science down to 0% & turn all scientists into tax collectors. That way, I get my techs without any science expenditure. The other is to burn hard towards a tech and try to get it before ToE completes. Sounds to me like you've already invested lots of beakers in Atomic Theory. I'd see if I could complete it before ToE finishes, even if it means deficit research. Otherwise, you've spent good money for beakers that you could have gotten for free.

Edited to add: It sounded to me like you've already invested some turns in AT. If not, I'd research something else that you can get in 4, then set research to AT at 0% until ToE completes.
 
Look to see if you have any techs you can learn in 4 turns. Research that one and then take a 1 turn holiday. Make sure you set research to AT at that point. I usually go back for Corp, if that can be done in time.

If I timed the pre, then I do not have time for any research to finish and go to zero research for a turn or two.
D'oh! Thanks. I didn't even think of it. Thanks.
That's near-perfect timing after all!

When I build ToE, I usually do one of two things. The first is: turn science down to 0% & turn all scientists into tax collectors. That way, I get my techs without any science expenditure. The other is to burn hard towards a tech and try to get it before ToE completes. Sounds to me like you've already invested lots of beakers in Atomic Theory. I'd see if I could complete it before ToE finishes, even if it means deficit research. Otherwise, you've spent good money for beakers that you could have gotten for free.

Edited to add: It sounded to me like you've already invested some turns in AT. If not, I'd research something else that you can get in 4, then set research to AT at 0% until ToE completes.
Thanks. I'll pick a tech that takes me 4 turns and put the slider at 0%.
No, I just finished the turn, figured it out and posted the question here. So no, I havent spent beakers on AT yet, so this is (almost) perfect!

edit: I just checked it... (I'm playing it right now)
I can also research sanitation(<-- cheapest) in 5 turns (instead of a possible 4) and gain more money - no? No complete it the turn before you get the tech. You will first get the wonder and then the tech.
Thanks
 
Yeeees... I think so.

The other option, if you're not in a breakneck race for the ToE, is to just slow down production there by a turn or two so you can finish the appropriate tech in time.
 
If you can find a tech that takes 5 turns, that might work out as better. If the number of turns left on the Theory of Evolution (come on, let's call it Darwinism!) matches that left on the tech you won't have to adjust the sliders, adjust scientists, or have any commerce going to anything but science. If you have a desired tech available in 4 turns you can do as suggested and learn the tech in 4 turns and then drop the science slider to 0, or learn the tech in 5 turns and build up cash more gradually. I don't know which works out better economically, nor in terms of what you want the cash for.
 
Yes, what do you want to do with the money? It may be that you do not really need the money, so trying to squeeze in another tech first is a priority. That is if it is one that get you to fly or tanks.

It maybe that you do not need more techs or you want a space launch, so getting the expensive techs free is great. I have played in big AW games, where the ToE was tight and we skipped Industry and took that as a free tech as we knew we would conquest before we could get fly or tanks.

Sanitation is an optional tech, so I rarely research it. Really you have a lot of options, just depends on what you are trying to do.
 
Y'all, Y'all!
I put the slider at 5 turns to research Sanitation, while on that turn the ToE was completed.
Now, the first thing you see is: the ToE is completed, you got Sanitation.
So.
You'd better get xwhatevertechx in the turn before completing ToE.
 
I know I've had them read the same number and TOE completes *after* I learn the tech. You might not have gotten Sanitation that turn due to something else going on.
 
I know I've had them read the same number and TOE completes *after* I learn the tech. You might not have gotten Sanitation that turn due to something else going on.
Well, I've saved it of course. And I got the ToE and then the I got Sanitation auto, which I would get that turn anyway.
It just first picks the wonder, then the tech and then the rest. I DID KNOWT KNEWWWWWW! :cry::cry::cry:
 
Commerce always comes before production. If you are one turn from a tech and one turn from ToE, you will get that tech first, then complete ToE and get two additional techs.

It may be that ToE was actually completed only four turns after you discovered SM, and the 5-turn research of Sanitation was not complete at that time.
 
What happens is this:

research completes for tech X, you select new tech.
ToE finishes, you get new tech and select the second tech for free.

So if the tech you selected, Sanitation was due in 5 and the ToE was due in 5 turns, you should have see what I listed. If you did not complete the tech first, then you must have been off a few beakers.

I would not rely on the science slider indication, if I was running at max research. I would be counting beakers. The reason is that, IF I am on the edge, say + 3 or 4 beakers, I could lose that from a number of things.

I could be at war and have someone landed on a tile and lose that production. I could be at my cap for units and gain a few and use more gold, just to name two things.

In a tight situation, I will run a count and track the beakers. You could use CAII to get a decent count. Load the same just prior to the ToE and see what it shows.
 
By the time I'm doing ToE, I usually have specialist farms up and running. I will set the slider on the last turn to the desired tech in 1 turn, then start flipping geeks to taxmen. When the number of turns changes to 2, I start flipping some back to get about a 5% margin for error so that if a few farms grow or are captured, I still get the tech in that turn.
 
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