Tolerant Trait

Mesix

The Allfather
Joined
Mar 17, 2006
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Asgard
I played a game as as the Elohim last night. In previous verions, they were one of my least favorite civs. With the Tolerant trait they may become one of my favorites. For those that don't know what the Tolerant trait is, it allows you to build the unique buildings and units in the cities of conquered civs. This allows you to get armies with Ogres, Golems, and Vampires fighting side by side. It also allows you to build unique buildings like the Taylor or the Cave of Ancestors if you take over the appropriate civs.

I have a few of questions about the Tolerant trait:

My game did not last long eonugh to get to tier 4 units. With the unique units at the tier 4 level, does the Tolerant leader get more tier 4 units (i.e. 4 Stoneskin Ogres and 4 Phalanx)?

My Clan of Embers cities could not build Warrens, but all the other unique buildings seemed to be available. Were the Warrens removed for balance reasons, or is this a bug?

I did not take over any elven civs. If I had, would my elven workers be able to build in forests?

If I were to take of the Grigory civ, would I be able to generate any Adventurers?
 
Some things i think i can answer.

On national units: I don't think so. They still seem to be limited to 4 (had this with dominating / commanding units i believe). Still slight chance i could have been getting it wrong or could have been changed though.

On Warrens: don't know for sure. Might be they are just capable to use unique versions of buildings they can build normally. Since Warrens is not a unique version of a normal building, but a completely unique building in its own right that might! be the reason. Maybe its something else. Maybe its a bug...

On elven workers: Not anymore. Thats tied to the civ now since quite some time. So non-elven workers of elven civs can work in forests but elven workers of non-elven civs can't.

On Gigori adventurers: It should be possible but difficult(i believe). You would have to get the Grigori city early or pass on great people (and thus specialists and wonders who generate them) for quite some time...
Possible either by building the grigori palace (which i believe gives GA-Points) and the unique buildings who generate GA-Points.
But that said it should be a very neat option for Einon capturing a Grigori city very early. 1-3 Adventurers should be acheivable.
What i don't know is if they can upgrade the adventurers to units the Grigori can't and if you can do so into various unique units in culturally diverse (read: obtained from another civ) cities. (like some religious units. Adventurer Druids sure do sound neat...)
 
Adventurer Dwarven Shadow. Game, set, match.
 
I popped an adventurer from a dungeon once with Ljosalfar. Made him warrior, waited for 100 xp and killed one weakened enemy. Bought him woodsman 1 (to help in all those forests), city raider 3, combat 3 and march. Then upgraded him into a flurry. He owned at least 3 units every turn and could take entire civs alone. Sadly, I won that game before I had a chance to promote him very much.
 
Possible either by building the grigori palace

I was wondering about this in the only Elohim game I tried.... If you build another civ's palace.... what happens?

I didn't do it because I figured the coding would just I assume I wanted to change my capital and build MY palace there.

But I ave no idea... does anyone?
 
It moves you capital and gives you the other civ's palace. I've heard that there is some issue when you try to move it a second time though. I think I heard that the second time you move it it doesn't remove the old palace, and then won't let you move it again as you are over the limit of how many palaces you can have.
 
It moves you capital and gives you the other civ's palace. I've heard that there is some issue when you try to move it a second time though. I think I heard that the second time you move it it doesn't remove the old palace, and then won't let you move it again as you are over the limit of how many palaces you can have.

So you lose your own palace's mana and whatnot?

Or do you keep two palaces?
 
Lose it the first time, not the second.

Good riddens, I say! You don't need the extra war weariness anyways.
 
So you lose your own palace's mana and whatnot?

Or do you keep two palaces?

You keep both.

On Warrens: Did you have the required techs? I can build it without dificulties.
 
I would probably recommend building the Lanun and Sidar palaces. That would make your specialists more useful and give you more food from water so you could have more of them.


I believe Warrens requires Masonry.
 
The tolerant trait allows you to build unique versions of regular buildings, I think. I am very confused myself, as I really don't play the Elohim much.

Questions:
1) Are you allowed the unique buildings also, or just the alternative versions of buildings available for everyone? For example, are warrens and planar gates allowed?
2) Are you allowed the unique units that come out of alternative versions of generic buildings? For example, if you choose to build governor's mansions, are you allowed vampires? Are you allowed to build mimics if you build the arena?
3) Are you allowed buildings that replace the generic version, but require a different tech? For example, can you build sculptor's studios? Can you then build golems out of it?
 
I was able to build a tailor and jeweler in my game, so unique building seem to be available.
 
3) Are you allowed buildings that replace the generic version, but require a different tech? For example, can you build sculptor's studios? Can you then build golems out of it?

This at least works. I was able to build clockwork golems and such in my game. Also, they did indeed count against the national unit limit of my berserkers as well. So the combined number of clockwork golems and berserkers couldn't exceed four.

And when you first build another civilization's palace, your Elohim Palace gets removed and your capital then moved to where you built the other civ's palace. You can then build your own palace again and the capital moves back there, but the other civ's palace stays and you keep the mana and other effects.
 
And when you first build another civilization's palace, your Elohim Palace gets removed and your capital then moved to where you built the other civ's palace. You can then build your own palace again and the capital moves back there, but the other civ's palace stays and you keep the mana and other effects.

And what happens when I build another civs palace and then instead of the Elohim Palace another civs palace? Can I get, for example, the Lanun and the Sidar palace?
 
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