Top 10 Tips to Get Started in Civ

1)Play as Rome. It makes you feel good.

2)Military. never leave a city undefended

3)The Great Library is good wonder if your just starting out, but don't rely on it.

4) Dont start out on Prince.

5) Aircraft are overrated.
 
1. Playing on the settler difficulty level is like playing tennis with a blind person. You will win, but you will learn nothing and probably develop bad habits for higher level play. Noble is a good starting level.

2. Expansion without purpose is bad. Make sure you have a reason for a new city.

3. In the early game, food is king. Try to plan so that your first few cities have at least one improvable food special resource in their workable area.

4. In the early game, production is queen. Try to plan so that you have at least one early city with the ability to produce many hammers per turn.

5. Researching Agriculture then Animal Husbandry first will allow you to improve a majority of your food specials immediately, enabling rapid growth and expansion. It also reveals horses, a key early military resource.

6. Bronze Working is another high priority early technology. It unlocks the slavery civic, allows forest chopping and reveals copper.

7. Do not neglect your military. Focus on units that can actively defend your terrain improvements in addition to your cities.

8. A very early war of aggression with axemen or chariots can be quite effective if you manage to get in there before the cultural defenses get out of hand. Once the culture becomes a problem, you will need to wait for catapults.

9. Keep an eye on the diplomacy advisor. If one person is the pariah of your continent, it can be very dangerous to try to be his friend.

10. Most importantly, don't be afraid to bend or break any of these rules to suit your traits, ultimate unit, ultimate building or just in the name of having fun.
 
Not all leaders are created the same. - Play with multiple leaders and try different playing styles. Gandhi and Alexander are two very different playing styles.

At the same time, realise who is around you, too. Gandhi will be less likely to declare war than Genghis, so be aware of this.

Experimenting is learning - My first 2 or 3 games were learning what new features are. Don't be overwhelmed. It'll feel like the first day you walked into high school and didn't know where rooms were. Now it's like the back of your hand - but it takes practice.

Expanding too quickly is just as bad as expanding too slowly - once you have a small treasury of gold, expand. If you're fighting to stay stagnant, don't keep growing!

Don't be afraid to visit the red for a few turns if the rest of your empire is relatively stable - If you have about 100-200 gold and are -1/turn, it's not time to panic yet. If you are losing 13 or 14 gold a turn, then you need to re-adjust your strategy.

There are 5 ways to solve near all problems. For example, economically - resources, plot-adjustments, trading for gold, reducing science, and cutting back on wars. Be creative! There's no one right way to approach an issue.

PLAN AHEAD - This is the #1 most important thing. Realize that every action has a consequence. Use slavery, but don't expect your people to love you for it, at least for awhile.

Oh, and last, but clearly NOT least don't piss off Montezuma!
 
I saw this hint multiple times, but I never get the reason :confused:

Asia is a large country that is mostly land based. That is the key to the phrase. If you are fighting a land war vs. air power (or if it was in the game tactical missles) then you are at a disadvantage. The enemy will have superior movement, and can surround you easily. Additionally, you will make slow advances due to cultural supremacy when you take ver cities. Basically it is telling you to use air power when invading larger countries.

It comes from a real life saying about the fact that a land war in Asia would be very expensive and costly. It's only half true in Civ though. It's basically saying to use air support when invading to make the assimilation of cities go faster.
 
So you have finally learned that automized workers are useless, Monty tends to attack you and that cottages make your money? Great, you should be able to manage noble or prince level.
The funny thing on civ is that you can play on completely different ways and get similar results. When you have managed to use cottages, why dont you try to play a game without them and develop techs only with Scientists?
Choose a philosophic civ and build many farms. When all you great scientist settle down in one city and when this city gets Monasteries and Oxford it can make about 600-1000 beakers in the later ages.
You have built many wonders in your previous games? Try to build no wonders in one game, just let your enemies build them and see if they can keep them! :devil:
You are trying to get 3-4 religions in each game? Try one time to play as if they dont even exist. It works quite well!
Another thing you should really try: Choose a map that is not too large and a bit crowded. Choose a civ with an interesting strong early military unit. Aztecs, Romans or Zulus for example. Try to get them all down without taking too much care about your finances before they have units to beat you.
Try to use mechanics you havn't used before. Nationhood and slavery work quite nice together. Neither money nor hammers make you win the spacerace - Spys do!
Try to find out how you could build your cities. The pro-players make never-ending discussions about the placement of a single city and no strategy thread can teach you the best way to build them. Some leave only 2-3 tiles space between them and build a city wherever they can provide a bit food. This can be quite strong when your cities are not too big. Others look for perfect spots with 2 or more food ressouces to use slavery efficiently and to have size 20+ Megacities in the early industrial age.
Try to understand the inner mechanics of the game. Read the civilopedia when you dont understand something. Be creative (no, not the trait :lol: ) and ask yourself the question: What hurts my enemies most? What can they do to hurt my Civilization and how can i avoid this?

When you want to play on high difficulty levels or in multiplayer, you should really make as much micromanagement as possible. Whenever a city completes a unit, look if the citizens work the tiles the way they should. Change it if necessary. Every extra :science: you make brings you nearer to a space victory or a strong new military unit. Every extra :commerce: can buy ressources, upgrade units, pay spys, support more cities or a bigger army.
Every :hammers: makes you get a wonder earlier and enables you to build more military and buildings in a shorter time.
When playing on a new difficulty level, you can cheat a bit with the autosave. This way you can find out what you can expect and what you should prepare for.
Last but not least: You won't learn anything at all when you have no civ experience at all and the first thing you do is playing on gamespy online civ. Civilization IV is a very complex game. An experienced player can defeat up to n noobs where n is the number of his cities.

In my BF-league (online civ) we used to have a rookieacademy and i thaught basic and intermediate skills myself. the idea was not very popular but i found that the basic thing that divides the Rooks from the PROs is that experienced players let their cities grow as much as possible as long as they can keep their citizens happy and healthy. If the city has more food PROs use it on specialists or whipe the unhappy citizens. Build granaries, they are a must! Every happy citizen of you civilizations makes extra :commerce:, :hammers: and :science: so try to get as many as possible of them.
 
Stick to a focused strategy, otherwise you'll find yourself overwhelmed by the number of approaches and paths to follow.
 
10. Tech wins, and in a pinch anyone will trade science for much needed gold.

9. Don't neglect your military, but don't waste all your money on it either. You want just enough to protect your civ.

8. Swordsmen, knights, tanks.

7. Resources. Collect 'em all!

6. Colonize, colonize, colonize. Don't waste resources on military units when you could be colonizing, don't colonize when you have to defend your civ.

5. Pic a civilization that best suits your personality. Common sense, but you'd be surprised...

4. If you're gonna knock a man down, make sure he can't get back up.

3. Allies. There is no such thing as "Fortress America" in Civ 4.

2. Religions. Collect 'em all (too).

1. Don't play on the easiest setting. Ramp it up -- you'd be surprised how much more realistic Civ 4 is at harder settings (i.e. no one nation is really going to conquer the world at the more difficult settings -- gratifying as that was in Civs 1 and 2).
 
I can offer two sage pieces of advice:

1. Know your civ's and leader's strengths and weaknesses and adjust your play style to compensate for them.

2. If you encounter Mansa Musa early on, wipe him out (trust me on this one).
 
Asia is a large country that is mostly land based. That is the key to the phrase. If you are fighting a land war vs. air power (or if it was in the game tactical missles) then you are at a disadvantage. The enemy will have superior movement, and can surround you easily. Additionally, you will make slow advances due to cultural supremacy when you take ver cities. Basically it is telling you to use air power when invading larger countries.

It comes from a real life saying about the fact that a land war in Asia would be very expensive and costly. It's only half true in Civ though. It's basically saying to use air support when invading to make the assimilation of cities go faster.

It's a quote from The Princess Bride.
 
I can offer two sage pieces of advice:

1. Know your civ's and leader's strengths and weaknesses and adjust your play style to compensate for them.

2. If you encounter Mansa Musa early on, wipe him out (trust me on this one).

I agree about Mansa Musa :lol:
 
It's a quote from The Princess Bride.

Check out this post. Or read the whole thread. As much as people want to believe it comes from the movie, it doesn't. It is a very common phrase. If it were an Easter Egg from the movie they would have worded it word for word and they didn't. ;)
 
Another few tips about the AI:
1. Never try to get Tokugawa to like you.
2. Isabella will always found Buddhism if you don't first!
3. FDR is a really good friend.
4. Shaka, Tokugawa, Montezuma, Stalin, and a bunch of other leaders will always hate you if you don't cater to their every demand.
**But don't let it discourage you! :)
 
Keep your mind open, don't just focus on one way to play.

When I first started playing I was a builder. Now I'm realizing I also like to war. Playing different leaders and maps gives the game more replay value and keeps things interesting.
 
If you are goign to fight someone, make sure to bring two times his units to the battle :)
 
Keep your mind open, don't just focus on one way to play.

When I first started playing I was a builder. Now I'm realizing I also like to war. Playing different leaders and maps gives the game more replay value and keeps things interesting.

I agree, try different leaders and different maps. :crazyeye:
 
Another Tip:
I remember my first game from last year, the map and leaders and what happened. Always keep your first game saved.
 
Join a succession game. Learning by doing and learning from others, all in one go.
 
1. In early wars, bring along some chariots and pillage, pillage, pillage. Concentrate on the cottages and resources.

2. Don't be afraid to raze a captured city, many times adding that city will negatively effect your economy and actually hamper growth.

3. Don't raze a "Holy City" (cities where religions are founded); it will negatively affect your diplomatic relations with ALL other civilizations

4. Building Settlers and workers, stops your city's growth. Sometime waiting a few turns for the city to gain one more population before starting production is a good idea. The time you waited may more than be made up for by the additional production speed.

5. Researching the Alphabet, Paper, and Currency for tech trading, map trading and the ability to get/pay for things with $. If you've got a tech that the AI doesn't, sell it to whoever will buy it before they trade it amongst themselves.

6. Build cities near fresh water (lakes and rivers). You can't build farms (except to access a specific resource like corn or wheat) unless the tile has direct access to that fresh water. Once you have discovered Civil Service, you will be able to irrigate flat tiles that have access to another irrigated tile.

7. You don't need Sailing to explore the coastline with a ship; workboats have the same movement points as galleys or triremes and take less time to build

8. You won't be able to explore ocean square that are not already in your cultural boundary until you can build a Caravel with the discovery of Optics. Once you can, build two Caravels and send them exploring in the opposite directions. When they meet in the middle you will have "circumnavigated the world". If you are the first to do this, all your ships will get +1 movement for the rest of the game.

9. Certain technologies give you bonuses (founding a new religion, receiving a free great person, receiving a free tech) if you are the first to research them.

10. Discovering certain technologies also makes certain wonders and resources obsolete. Be sure that you are ready to go without those benefits before you discover those techs.

11. When the game gives you suggestions for new city placements, it does so knowing where all the resources are located including the hidden ones that won't be revealed until you have discovered the required techs.

12. You don't have to promote your units right away. Sometimes it makes since to see what kind of units your enemy has before you select those promotions.

13. When another civilization offers you a deal, select the "Lets negotiate" options. Remove all the items that they are offering leaving only the item(s) they want from you. Then select "What will you give me for this". You'll be amazed at what you can get that they didn't offer in the first place.

14. You don't steal techs from civilizations by capturing cities or destroying them during a war; they have to give them to you in a trade. Before destroying the last city in a civilization, have them give you all there techs and gold in exchange for a 10 turn peace treaty; at the end of the 10 turns, wipe them out.

15. Don't park your troops next to a city if you are not ready to destroy it in the next few turns. The civilization will automatically build defenders, but will not automatically build defenders if you are a few tiles away.

16. If you get a great merchant, send him on a trade mission to another civilization and you'll get tons of cash for your treasury. Send him to the city that has built the Temple of Artemis wonder (assuming that you haven't built it), and you'll get even more.

17. When you are building up your army in anticipation for war, your legal and religious civics should be Vassalage and Theocracy. These civics in combination with barracks, stables, and dry docks, give your units experience points.

18. You don't get negative diplomatic modifiers for destroying a road that is not within a civilization's cultural boundaries. Destroying these roads disrupts the civilization's trade network, and the AI will send workers to rebuild these roads. The time spent rebuilding these roads means time not spent building something else.
 
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