Top 10 Tips to Get Started in Civ

First some general tips.

1. Know yourself and apply it to your pre-game decisions. Know how you want to play your game before you even start. Waging war as Ghandi or waging peace as Genghis Khan typically isn't the best idea. Pick a leader and a civ based on how you want your game to go. If you want to try and take over the world early, pick an Aggressive civ with a good early-game unit (and building, if applicable). If you want more of a mid-game win based on culture and expansion, plan in advance for that.

2. Experiment - don't stick to a single game plan every time. Even if you try and make everyone as happy as possible, you're going to make someone upset, or someone will decide the iron in your borders should be in his instead. Or if you're waging war, you'll come up against someone with a bigger, better army than yours, and need to keep them sated while you go pick on someone else. Learning a variety of strategies, figuring out which battles are worth fighting (literally and figuratively), and knowing what's best for which situations can be a civ-saver.

3. Be adaptable. Just because you want something to happen doesn't mean it will. Be ready to change your plan based on the unexpected moves of your opponents, particularly when it comes to production and borders. Think one or two techs and/or steps in the production queue ahead, and have a contingency plan for when things go wrong. Sometimes they can work out just as well in the end if you're prepared for them. This applies to warfare as well. Maybe your favorite unit is the spearman/pikeman because you just beat someone with a bunch of mounted units in their army, but if your new opponent has mostly melee units, you'll need to switch to macemen, axemen, and crossbowman instead.

4. Be ready to make compromises and sacrifices in the short-term. This falls in line with 3 above, but know that sometimes you need to take a hit in one area to keep your overall plan going. You might like Pacifism's +100%:gp:, but the burden on your econonmy might wreak you if you need to go to war. Losing :gp: may hurt now, but losing cities, units, and time in a war for no gain will hurt more.

5. Find a balance between perfection and overextension. Many new players tend to either build nothing but units and production and go to war with everyone, or sit in a few cities and hope the rest of the world ignores them while they go for a diplomatic/cultural/space victory. You can't have everything in all your cities, and you need to expand, but don't do so in a way that will cripple you. Set up a core network of cities that provide your civ with a strong backbone, and expand until you can just almost not handle it anymore. Don't think "I want to finish this city first" because you never will, but don't think "I don't need to work on improvements" either.

6. Specialize early, specialize often. Not every city will be good at everything. In fact, few will be. Anticipate which cities will be good at what things you need (for example, a city with lots of hills will be good at production, a coastal city at the mouth of a river will be good at commerce/culture/research) and build accordingly. Don't waste time on markets and banks in a city producing no or little gold. If you have plenty of health in a city, you can bypass an aqueduct.

7. Give your cities what they need. On the other side of the coin from 6, every city will need certain things. In particular, happiness, healthiness, and production. A city without production can't give its citizens the other things they need, and without happiness and healthiness, a city is not producing and growing as much as it should. Most cities will need a forge to boost production, and unless you have so many resources that healthiness and happiness are not a problem, they will also need a granary or a harbor for healthiness and a temple, colliseum, or market for happiness. Plan ahead and give cities these before they're sick/unhappy.

8. Plan ahead with your civics, production queues, and research. This mainly has to do with war. Don't switch to Vassalage and Theocracy right when you enter war. Switch to them beforehand so you get the bonuses for your army when you start the war as well. If you're about to research a technology that benefits one group of units (ie, melee units) but not another (ie, archery units), build the non-upgraded type first so when you switch, your army can benefit from the newer units.

9. Intelligence is key. Keep tabs on your enemies, and pay attention to their army's composition so you know what types of units to build. Get their maps, preferably without giving them yours, so you know where their borders are, what resources they have, etc. Religions help with this too.

10. Religion = :gold:. Seriously. Try and found at least one religion during the game, and do work to have it spread at least to all your cities. Missionaries are cheap. Shrines provide good gold bonuses, and spreading your religion to other civs can provide huge long-term diplomatic bonuses. You also get free intelligence on cities with your state religion, if you have the holy city for it as well.
 
Start playing with the Inca on a duel map size and monarch level. Build the Inca special unit, the quechua, and nothing but the quechua. Collect 5 of these guys and go capture the AI capital!
 
My best tip for someone wanting to get started in Civ 4 is make sure your pantry is well stocked as you may not be leaving the house for some time!!!
 
Don't worry if you don't found an early religion- it's almost as easy to just research bronze working, let one of your neighbor's religions spread to you and then take the holy city by force.

Start off by playing as a civilization with an early unique unit, like Egypt, Persia, or Rome, and conquer your nearest neighbor (or 2 or 3). You might want to raze some cities though, to avoid ridiculous maintenance penalties!
 
For the true, never played any version of Civ before newbie, here is my general advice:

1. **READ THE MANUAL**

2. Play the tutorial, then your first game on Settler level, just to get a feel for how things work. Just play intuitively, don't worry about the mechanics too much - observe, and wonder at what it all means......

3. **READ THE MANUAL AGAIN!** - a ton of things that may as well have been in a foreign language will now make some sense!

4. Play another game on Settler, because with your knew knowledge you should beat it up, easy!

5. As soon as you start winning easily on a difficulty level, it's time to move up!

Here is my first-game ever specific advice:

1. Settle your first city where you start. The computer gives nice starting locations, and only experienced players will benefit from moving around a bit first.

2. Your first build should be a warrior (if you start without Hunting) or a Scout (with Hunting). Explore the map with your starting unit and your new one! Your second should be a worker.

3. Your first technology should be one that makes sense to you intuitively. See lots of hills? You need Mining. See a food resource that can be farmed? You need Agriculture. Fairly early you will also need roads to hook those resources up with your capital, so The Wheel is a good choice once you have a resource that needs it.

4. Found an early religion - it's a common crutch for new players, but a valuable one. Having religion early makes your first games much easier. Only once you're much more experienced will you start ignoring religions altogether.

5. Pay attention to the in-game tips and hints!
 
1) Remember, take all things in moderation: It doesn't help you any when you spell your name with roads due to sleep deprivation.

2) Pace of the game too slow? Try aiming for a military victory on a smaller map size.

3) Looking to add new life to your game? Visit http://forums.civfanatics.com for a wide variety of modifications. You could end up contributing to the best mods out there.
 
Wow! Masses of info there for budding players!

Thanks very much to everyone for taking part and taking the time to devote some thought to the subject and writing out your answers. It's great to see there's such a vibrant and helpful community here. I can't wait to see what you think of BtS, but I'm pretty sure you're going like it.

That's the end of this little plea for help - I'm going to go and pull out the best tips for our next issue of the 2K Edition which should be out soon. If you'd like to be notified the moment it's out you can drop your email to us on the www.2kedition.com site, otherwise I'll be back on here to let you know when it's up and who our random winner is.

Thanks again,

Harpe.
 
10 one sentence hints for someone that have never played a Civ games and wants get a kick start on Civ4:

General:

1. You learn a lot more and have a lot more fun if you start on a medium level difficulty.

Build your empire:

2. Research Bronze Working early so you can build find bronze to build axemen, use slavery and chop trees.

3. Never build a city in a place that does not have at least one special food resources in its radius.

4. Build an early worker and use it to build roads between your cities and hook up you resources, build mines and chop trees.

5. 4 good cities are a lot better than 8 bad once.

6. Always keep the science rate as high as possible, you have no need for cash for a long time!

War:

7. Always build baracks before you start to build attack troops and build the attack troops and move them to your enemies border before you declear war.

8. Always move your attackforce as one unit and press "G" and mouse over the enemy for every unit to see which one has the highest chance of success and send them in first, promoted if possible.

9. Never attack a city with over 20% defence, use catapults to bombard away that city defence and when it is 0% kamikazeattack with them until your other troops have at least 60% successrate.

10. Never attack an enemy city unless you are sure you will take it in one turn, "softening up" the defence will mean you face stronger promoted units the next turn.

That sound send you off to a flying start, the rest is up to you :)

Off topic:
I have never understood the "never bring a sword to a gunfight" crap, City Raider Samurais takes out a musket defended city any day of the week!
 
1. Expanding is good in moderation
When you can set your research to 60% or higher, you can afford to expand and still do your research at a good enough pace

2. Trade trade trade, especially technology
Make researching Alphabet a priority that makes the option to trade technology available. The AI will not do so for a long while, which enables you to maximize your profit from techtrading.

3. Trade techs to multiple AI-civs at the same time
When you trade a tech, do this with others as well. This way you can trade for 2 to 3 techs from a single tech. Start with the most expensive one first.

4. Ramp up the difficulty
As soon as you beat a game a couple of times, ramp up the difficulty level, makes for a much more interesting game.

5. Monty, Toku
Don't ever trust Monty (Montezuma) He will allways attack you!!
You'll never get Toku (Tokugawa) to be friends with you. Don't waste time on it.

6. Play to your leaders strength
Look up the strengths of your leader and civilization. Try to maximize the profit you get from it.

7. Explore, explore, explore
Knowing the terrain will allow you to better plan you city placement.

8. Build cities on chokepoints
Build cities on land that makes it block off the land behind. This makes defending it much more easier

9. Keep you forces near the front.
Your armed forces don't do anything when sitting at home in the central cities. Move them to the front line so you can repell invasions

10. Don't forget your navy
Exept on a pangea map, where you don't need it.
 
Not sure whether anyone has said this but libraries and universities are very useful once you get them and built in every city you can get a fantastic tech lead on all the other civilizations. This is in Settler by the way so I don't know whether it works in the higher levels. Also great scientists are great for increasing tech lead by using them to research tech. Therefore make a bee-line for those techs that will give you the library and the university early.
 
1. Army
This is the most important aspect of game. Army will give you survival or destruction. Defend ech city, check often Demography (F9) to check the size of other armies. If you can't hold a city, withdraw, gather bigger army and counter-attack. Do not start the war if you're not able to finish off the opponent quickly. Do not show all of your army to the enemy, create traps, send fast units forward to be warned in advance of enemy approaching. Try to get as good units as possible - look for resources necessary to create better units (copper, iron, horses).

2. Research
Survival is not enough - you need science to let your Civilization stand the test of time. To improve your science output you have to build cottages (available since discovery of Pottery, build by Worker unit) and hire specialists - scientists (in later period of game). Also building of following buildings increases output of science: library, monastery, observatory, university. Cottages start up small (1 extra coin), but after 10 turns, then after 20, and after 40 turns they grow and provide 1 coin more. Choose the advances you research wisely - think what you need now and what you will need later to choose proper technology to research.

3. Production
Even if you have discovered very sophisticated technology, you still need a production potential to make it work. Units for your army have to be built, new buildings in your cities as well. To increase production you have to build mines (by Worker unit). To operate mines you have to provide food - you can do it by building farms (also by Worker unit). Later in game you may increase your production by building forges and factories or by choosing civics (Organized Religion, Universal Suffrage).

4. Happiness
Do not exceed happiness limit - each city has numbers of happy ( :) ) and unhappy ( :( ) citizens. When the latter is bigger, citizens will refuse to work. Keep them satisfied by: changing your state religion to the religion which exists in your cities with unhappiness, connecting luxury resources (gold, ivory, silver, gems, furs, whales), switching to Hereditary Rule and moving military units to those cities, building buildings that increase happiness (temples, colloseums, cathedral, theaters, markets, forges)

5. Healthiness
Healthiness works like happiness, you may increase it by planting your cities with access to fresh water (rivers, lakes), connecting health resources (corn, wheat, fishes, clams), building buildings (granary, grocer, aqueduct). Beware of factors increasing unhealthiness - flood plains, jungles, forges and chopping down forests.

6. Religion
Religion is founded by civ which will first discover specified for each religion technology (automatically one of the cities of that civ becomes the 'Holy City' of that religion). If you fail to do so, religions might spread to your cities by itself or by missionaries. Several religions may exists in each of your cities. If you choose your state religion and one of religion civics it will bring some benefit to you. It is quite important to grab at least one religion to use those benefits (production bonus, happiness bonus) and money from the building made by Great Prophet in Holy City.

7. Culture
Cities may only work on tiles inside of your culture borders. The easiest way to expand those borders is to spread religion to your cities or to hire specialists-artist (Caste System is very usefull here).

8. World Wonders and Great People
May boost you civilization but note the order of my tips. First of all build your economy and do not rely on World Wonders or Great People. If you fail to build Oracle without building second city first, you will probably loose the game. Using Great People is very hard - they might be very powerful if used properly, but in long run strong economy wins.

9. Micromanaging
One of the last things is micromanaging you units and cities. Choose the tiles that are worked, do not waste Workers turns (make sure you will know needed technology before your Worker should start building some improvement), move your units wisely - scout in front of your main army. If you city is about to reach happiness or healthiness limit, make sure that you can expand this limit (by means I've mentioned in points 4 & 5) or that city will not expand (hire specialists to decrease gathered food, change production to Worker or Settler to stop city from growing or slave some building or unit).

10. Multiplayer
Do not play with AI, play with other humans. AI will only learn you bad habits and it will be very hard to switch to multiplayer. At some point you will discover that you know what AI will do next or that you may attack AI, take some of his cities and then sign peace - human will never do it. If you want to have fun, play with an unpredictable opponent - other human who may commit mistakes, but it may be a trap for you as well :) If you look for good players, join our club :D address in signature.
 
I go straight for Hinduism by the shortest route. Then as soon as you get a prophet born build the Vissy thing ( Can't remember the Spelling ) and your economy will be strenghtened as the religion spreads.
 
Here's one that might be a bit tough for you Brits: if you want to win,you're gonna have to chop down some trees.
 
Nice posts around here.Very usefull for a beginner.I will try to help too with my top 10 suggestions but for all who reads this,i let them know that my strategy is focused 99% on domination or conquest victory (cultural and diplomatic victories are not as satisfying as the early mentioned [my opinion],
and the space victory - well,its the final opportunity to win if u hadnt been able to do it so far.I think i made myself clear that the best way to really achieve a lead in front of the others is by war.U need to be bigger than the others so u can outproduce them [especially in soldiers] and u can outtech them [more cities = more money=more research {in most cases}]I will stop on overexpanding later on.Here are my "Tips" and they r only for a single player game [in multiplayer its a bit different,cause the human is a non predictable creature]:
1.Your first struggle will be with the land as it has been in history.There r 3 types of resources -
a)food resources - +1health /a city needs those resources for growing fast/.U can grow a city with just regular farms on a lets say grassland but those 3 food is nothing compared to a 5 or 6 food given by the corn for example and when the city hits size 2 very fast,u will be able to immidiately make production with a mine for example and the city is growing again,not halted.So everything starts with the food - if u have a city with 5 golds and no food ,u can never make profit from the gold.
b)special resourses- +1production /those r the resources needed for the production of almost all soldiers capable in attacking in bronze,classical and medieval eras...bronze,iron,horses...or for building wonders faster - stone and marble...if u dont have at least one of these resources,well - u r stuck with only archers for defending and the only way out will be the owning of an ivory,so u can produce war elephants - u may be able to defend yourself with only archers - but u can never attack and achieve something with them.
c)luxury resources - +1happiness /u need those resources for larger cities - nothing worse than a city that has the food,production and money at hand but a limit on the size/limit on the happiness of your population/...lets say 5 - when u can fully develope it on size 10 for example.
...now the struggle with the land is this - carefull planning of both research and production of workers and settlers.Example:U have your capitol "equipped" with 1 pig,1 rice,3 hills and the rest is divided between flood plains,grassland and plains.U see u have enough food to build only cottages/no farms needed for maximum growth - the money u need more/.
Now cottages are the way to gain the money needed for faster research.So what i will do?Well first i discover agriculture and my worker isnt finished yet.I immidiately go for the wheel cause whatever turns i have left for finishing anything later on,i can always build roads somewhere.Next - animal husbandry - i will try to raise my city as fast as i can with my pigs and my rice,it will be very fast to size 3 and from there u can go whatever u want - u can make a settler if u have discovered nice horses nearby/with the animal husbandry horses appear in the map/,if u have a limit on size 5 for example - u can try to gain the maximum of this town for the moment by lets say bulding 2 cottages/u need pottery then/ on the flood plains/u r gaining at leat 4 money with these,so u can study faster/ - reaching as fast as u can size 5 and then start pumping out settler with workers for another nice situated city.U need at least 3 cities in my opinion if u want to build an army fast and u have to be quick about it.Also try to make settlers at the same time with the making of a specific resource revealing technology - lets say bronze working is 2 turns left and the settler should be somewhere around that number,cause that way u can update your info about the map and decide to make an even better city that way.Thats the beauty of Civilization - every game is a game of its own,with its own character and different specifications.So far with the land improvement.
2.The second struggle is with the culture of your 2nd,3rd...cities/only for non creative leaders of course/.Lets say u build a second city with 5 resources,everyone better than the previous but they all are outside your cultural borders - aint it horsehockey!!!Not much to say about it- u need a monument,library....some other building that gives culture as fast as u can!!!
Another way is discovering a religion or simply being "infected" by it.U just need a culture to use the full territorry of your city and u need it ASAP.
3.The Oracle - its a wonder that gives u a free tech and there r various combinations which tech u can take but in 90% i suggest Code of Laws cause it significally reduces your costs/with the courthouses it enables/ and gives u a new religion /if u r the first to discover it of course/ and the culture that comes with it.How to build it?All you need is the tech that enables it and the actual building. :-) Not much to say on how really - chopping all the forests will help,a city with lots of production will help but most of all - marble will help big time.Its a wonder not good loosing.One of the few i always try to build.
4.There comes the real fighting.Till now u have 3 cities with connected resources,culture higher that 10 so it had expanded once,5-6 workers,archers in the cities,/optional - Oracle/and u r playing with Roman empire for example /I am suggesting Rome cause Pretorians are trully fiersome and for a beginner i think is the most perfect choice,especially if u choose Augustus Ceaser,who also is creative so u dont have to distract yourself with building any cultural buildings/.U need Iron for prets but we assume that there is one connected.Now - build some prets and lets go conquer.Those archers the AI builds most of the time r really funny compared to pretorians so i think u will not have problems with the first AI at all.10 pretorians and there u go - his 5-6 cities are yours.From that moment on never allow yourself to have less then 10 prets/or slodiers of some type/ - just for defense - even if they cost extra - security is more important.Another thing is that u can leave him one city,make peace with the guy,take all his techs/u need alphabet for this/ and finish him in 10 turns but with the first one i never wait so long - i just take his cities,raize what is to be raised and he is no more there.That is very crucial i think because even if u leave him 1 city on the other side of the map in some tundras or smthng,the cities u took from him will always be more unhappy an by this not fully equal to your owns.So its far better especially in the early expanding of your empire by war,to finish the guy as soon as possible and by this the cities u took r equal to your own/they r now your cities as if like u built them/.
5.Building and maintaining a bigger empire.Now u have like 7-8 or more cities by the means of war and the money that comes with taking all those cities- that is good - u r a fatty empire but u see that it costs u money and not a little money at all - when u expand suddenly with 5-6 more cities even when u took so much money u will feel that those cities need money and again - not a little money but a stable economics plan of raising your incomes and cutting your costs.By the time i finish with the first one,i always try to get the Currency tech,cause without currency it will be hard to support your growing empire.So u Need Courthouses,which i build most of the times before i build my first army and Markets right after that and there is this thing called the Forbidden Palace.Now,the logic is this - the more close a city is to your capital - the less expensive it will be.So when u capture 5-6 cities of your rival - they r most of the times made to be 1 empire so if u build Forbidden Palace in the center of it u will cut your costs significantly.If u have Courthouses and Markets in all your cities,then u will surely have the money to continue your expansion and not stiffle your economy.Sound familiar?U know- 30 procent and the metal casting is 64 turns...Not good at all.These buildings will help u reach the stability and go for more.
6.The Siege weapons - u dont come out - i will trow stones at u sucker...
Now by this time u r a fully operational empire with 7-8 cities,lets say 80 procent research,20 procent goes for the treasury,10-15 prets and what to do - the neighbour has longbowmans.**** - these r not the archers u know from the previous battles - these r nasty guys - 1on1 and your pret is dead.
Furthermore the cities of the guy are more protected.They r big now with lots of defense.What do u do?
U call the artillery - catapults/i dont use trebuchets but u can try/make 10 catapults and 5 more prets - 20prets - 10 cats and lets go see what they r made of.
Your Aim are his biggest cities - most of the times they r his first 3 cities/the capitol and the 2nd and 3rd - logic,ha/U just need to lay siege on the city.First - u take down its defences/10 cats will do it for no more than 2 turns/ and after that u can sacrifice a few cats if the defenders are a lot and hard upgraded.That way with 3-4 cats the collateral damage made by cats will give the pretorians a head start and it should be no problem to take the city.No more to say about the second guy except - take all his cities,raize whatever u thing is unnessecery/like a town in the desert or in the tundra/,build there courthouses and markets and continue...
7.Economy again - the bigger empire - the more expensive.Now this is mine own style of playing and had kept my empire nice and tidy.When u discover Currency,u get the chance to build wealth in your cities/50%of production goes for money/.Now u should have like 12-15 cities and the 1 or 2 guys that r still there.Well lets say they r on your eastern borders.Lets say u have 5 cities on the eastern border and another 3 somewhere in the middle of the empire and close enough to make soldiers reach the dangerous borders fast....so u have like 5-7 cities on the other side of the world,far away from the hypothetical battle actions.What do u do - got it - u make wealth in those cities so u can use the money in upgrades and to support the armies u r building on the other side as well as these money go for researching so u can continue to outtech others.The west is paying for the war coming from east...That way u can make a huge army without worrying about its cost - lets say 20prets,10war elephants,20 catapults...and guys that are still there - should have like 7-9 cities and to counter that should go behind in tech race with all their cities producing units...We assume that the 4th guy is out pretty much the same way u knocked out the 3rd one - stacks of prets and cats but a bit more and safely paid in advance for everything.
8.Enjoying life.How?Well this is the time for....banks.yeah.yeah.yeah.and grocers.These r the buildings u need to squeeze most money of your cities - courthouse,market,bank and grocer.As soon as u research guilds and banking - switch all your cities to banks and after that - grocers.Thats it.Oh there is that thing called Versailles/same as the Forbidden Palace/which is somewhere around that time or a little later.
9.From now on the win is sure cause u r the biggest,fattest,richest,most researching and etc...empire on the map.U can do whatever u like.Make 100 different soldiers for fun and just annihilating the competition or play it like the the master - outteching the guy,reaching for lets say cavalry when he is still on musketmens.U can rush with a lots of knights to just destroy every cottage,farm and road he posseses,leaving him in first class or whatever u like...My favourite - nuclear bombs - lots of them and as soon as he reaches for fission and rocketry - i ban the bombs :-) so now i have like 50 bombs which r illegal and what to do with all that illegal stuff - waste it in the guy's territorry - with all the radiation he is back in the stone age.
10.Nothing more to say here really.Maybe smthng i have missed like - if u cant take a city,pillage everything,especially cottages - the money will really be nice and u slow him down very much.Catapults make miracles on large stacks of units.Workers on automation r a bit stupid and last thing - try to eliminate rival empires starting with the strongest in your opinion/if its not far away of course/,that way u will eliminate the strongest and in the same time taking his power/bit like the Higlander Mclaud/.Hope u will find this article interesting.
Sincerely Yours:StrinaLena
 
Competition is your friend.

There is no better way to learn Civ then by competing. Don't go for complete cooperative games, but try to get some "spice".

It might hurt to get your backside handed by the mongols. But next time you'll superslugifize them right from the start.

It might hurt to not be the first to build that particular wonder, because you choose a computer competitor with industrious. But next time, you'll know when to start to get it.

It might hurt to play through a HOF gauntlet game again and again, loosing it several times. But when you finally win it, and can boost in the forums...


Thats when you'll love that you learned to play Civ.
 
Don't waste time on markets and banks in a city producing no or little gold.


Markets are worth building in any large-size city because of the extra happiness they give from resources. Sometimes it is good to build banks and universities in production cities so you can build Oxford University and the other national wonders. Sometimes I will even have to build a Courthouse in my capital so that I can build Forbidden Palace elsewhere.
 
Dont trust Montezuma and Alexander, they declare war even if they are pleased,
 
PEOPLE YOU SEEM TO BE TALKING TO CIV VETERAN PLAYERS.

Here´s my Two Cents.

1 - Use the Civlopedia often, its the fastest way to learn the game

2 - Be the leader, incorporate his traits and attributes. Imagination makes you play better

3 - Use the SHOW CLOCK option. This will help with your outside life.

4 - Experiment new strategies, establish objectives

5 - Read the Forums, there is a lot of knowledge there

6 - Have fun, play with your mind, forget about operational statistics
 
Back
Top Bottom