Is it just me or are the 3rd level summons available to archmages completely imbalanced with each other?
It's kind of cool how Djinn strength depends on how much elemental mana you have available... but it means that, once you've got a decent amount of mana, every other summon becomes completely worthless in comparison. Like, when exactly are you going to want to summon water or fire elementals when your Djinn is 50%+ stronger than them? At which point Water III and Fire III become wasted promotions, which is a shame.
Other summons are just simply worthless... mistform being the obvious example. Completely freaking useless.
Add to this the fact that having so many of the third level spells being summons is just really boring... they're not differentiated at all; it's as if the design team simply didn't have the imagination to come up with anything interesting for them, which I know isn't the case, because the game is crammed full of amazingly cool and diverse content.
My suggestion would be to scrap every summon except Air Elemental (because of its ability to scout, the spawning lightning elementals which is simply cool, and the fact that it can hit naval targets) and Djinn, replace all the removed ones (Earth, Water and Fire elementals, Mistform, etc) with powerful and interesting spells that won't get completely overshadowed.
I understand that some of this is a carryover from a specific Summoner unit... I didn't play FFH back when that existed, so if someone could explain it to me, I'd appreciate it.
It's kind of cool how Djinn strength depends on how much elemental mana you have available... but it means that, once you've got a decent amount of mana, every other summon becomes completely worthless in comparison. Like, when exactly are you going to want to summon water or fire elementals when your Djinn is 50%+ stronger than them? At which point Water III and Fire III become wasted promotions, which is a shame.
Other summons are just simply worthless... mistform being the obvious example. Completely freaking useless.
Add to this the fact that having so many of the third level spells being summons is just really boring... they're not differentiated at all; it's as if the design team simply didn't have the imagination to come up with anything interesting for them, which I know isn't the case, because the game is crammed full of amazingly cool and diverse content.
My suggestion would be to scrap every summon except Air Elemental (because of its ability to scout, the spawning lightning elementals which is simply cool, and the fact that it can hit naval targets) and Djinn, replace all the removed ones (Earth, Water and Fire elementals, Mistform, etc) with powerful and interesting spells that won't get completely overshadowed.
I understand that some of this is a carryover from a specific Summoner unit... I didn't play FFH back when that existed, so if someone could explain it to me, I'd appreciate it.
