Provolution
Sage of Quatronia
Top Priorities for Trade Commerce
As our esteemed fellow citizen Dutchfire has stated, we need something to finance our empire, and thus I would like to focus on that in this thread:
1. Pottery (Gives us ability to build cottages, which is the only option for several of the locations surrounding our three selected city sites, also Granary adds 1 health for the rice paddies in Faith and Warlord Cities)
2. Sailing (Gives us ability to trade with nations with ports, well before we connect with ports, allows us to build Lighthouse in Arete for added food as well as two trade routes for all cities from Great Lighthouse - which I really want)
3. Currency (As Dutchfire stated, beats CoL by eons in terms of profitability, 1 trade route per city and access to market places and gold slider).
4. Calendar Route (Figures out global map location, as well as allows plantation, which allows us to profit from the five dyes and silk near Arete).
Dye City alone is more than 25 gold per turn, if placed where originally suggested.
As our esteemed fellow citizen Dutchfire has stated, we need something to finance our empire, and thus I would like to focus on that in this thread:
1. Pottery (Gives us ability to build cottages, which is the only option for several of the locations surrounding our three selected city sites, also Granary adds 1 health for the rice paddies in Faith and Warlord Cities)
2. Sailing (Gives us ability to trade with nations with ports, well before we connect with ports, allows us to build Lighthouse in Arete for added food as well as two trade routes for all cities from Great Lighthouse - which I really want)
3. Currency (As Dutchfire stated, beats CoL by eons in terms of profitability, 1 trade route per city and access to market places and gold slider).
4. Calendar Route (Figures out global map location, as well as allows plantation, which allows us to profit from the five dyes and silk near Arete).
Dye City alone is more than 25 gold per turn, if placed where originally suggested.