Top resources to add for Civ4

What new resources would you like to see

  • bauxite

    Votes: 0 0.0%
  • copper

    Votes: 4 30.8%
  • lead

    Votes: 1 7.7%
  • natural gas

    Votes: 2 15.4%
  • nickel

    Votes: 0 0.0%
  • offshore oil

    Votes: 10 76.9%
  • peat

    Votes: 0 0.0%
  • zinc

    Votes: 1 7.7%

  • Total voters
    13
  • Poll closed .

jpowers

Emperor
Joined
May 7, 2002
Messages
1,491
Location
The Castle Aaaaaaaargh
The resources are a little wimpy. Coal, steel and oil are great, but there are many others which are as important to industrial society, and by haveing more varieties, you could develop true trade wars.
 
Wouldn't that send the game into a whole new genre?

It seems to me that the number of resources makes for good gameplay. If you included too many, you'd need more units as well. Otherwise you might find yourself in a situation, not able to build any modern units. :( It could bring the focus away from civ-building and into strickly trading considerations.

It would be exctremely difficult to solve a potential lack-of-resource-problems, and could send players into oblivion, for no other reason than luck. At least now you can fight your way (if trading isn't an option). If you had to conquer 3 or 4 resources, you might not have chance.

I don't know - What do you think? :confused:
 
Think about a trade/goverment type situation like this: All civs with the same government type will have access to each others' resources unless they are at war/embargoed. Two civs with different government types can trade with each other 1-on-1, but this may cause friction with their allies. This has been a prevailing mode of Western international relations at least since the monarchies of the middle ages. Defending your borders is important, but so is defending your memes, which at a national level best corresponds to government style and religion.

None of this could be supported without a big increase in variety and volume of resources and reasons why they are important.
 
Wow - Hadn't thought that far :)

I really like that idea. That could really make for some interesting gameplay.

That could really divide the world, and make allies much more important/significant. Trade embargoes would be much more devastating. And yes, then I do see the need for more resources.

I'm also seeing this: The different resources available to the different factions, could force the them to embark on different branches for both units and possibly research. If research also had resource requirements. Making very different factions, with different advantages and weaknesses.
 
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