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Top tip for colonizing powers

Logoncal

King
Joined
Apr 25, 2016
Messages
715
Merchants are better than Scientists. Altough Scientists can build academies, Merchants have superior bulbs for the purpose of colonization. Scientists in Medieval tend to bulb Education, Paper, Printing and Academia, while Merchants tend to bulb Paper, Patronage, Compass, Cartography, Finance and Exploration.

On renaissance, it's even better. Geography, Logistics and Economics. This means that you're better of running merchants first and then Scientists later, for the purpose of bulbing the right techs.

If you ever wanted to colonize ASAP and create some cool recreations of great european empires, here you. A good tip
 
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