ToT editor?

Both. The deveoper's excuse was that it wouldn't fit on to the CD. Maybe if they hadn't dedicated so much of it to all those proffesional 'mods' then they would've had the space to add in the Editor. They expect you to use your own graphics program or the Editor that shipped with FW/MGE.

There is a conflict between the 'Units' files of the two versions because ToT uses additional unit slots that aren't used/exist in the FW/MGE file.
In other words, you can use the FW/MGE Editor for everything in ToT except the 'Units' file.

What you can't do is import an image file from ToT to FW/MGE using the Editor --you get the "Image is not 640x480x256 color" and "Invalid File Format" popups.

(For anyone reading this, correct me if I've missed something.)

It's really too bad that ToT has these limitations because the addtions to the Rules.txt file are very helpful (i.e. Impassable Terrain, 'Invisible' unit flag, 'Unbribable' unit feature, more unit slots, more tech slots, additions to 'Comic Principles,' ect.) and some other features like the one that flips the unit image (horizontally) when the unit moves West definitely makes the game look better --not to mention the multiple map feature. Frankly, all this should have been in MGE.
 
It's true that there was no map editor shippeed with ToT (althought the regular Civ2 one is compatible) but it did have just as much scenario making capacity as FW. It didn't have the editor (neither did MGE, for that matter) but since that had some rather disasterous flaws with the names ('Fruit Bismark of the Germans would like to speak to you, sir') it isn't that much of a loss (as you can edit the Rules.txt directly instead). As for the grapics editor, the one that comes with FW is worse than, for instance, Microsoft Paint, so I don't see why there would be any reason to use it.
 
Exactly, the scenario editors are crap anyway.

The advanced features of ToT might be daunting, but no-one says you have to use these features in the first place. Just mess around with your rules etc. and you'll find out soon enough. As long as you make backups there's nothing that can go wrong.

And as far as the map editor is concerned, I've made one available on my civ2 utility site for those of you who don't have any earlier civ2 versions.

See my homepage/sig, go there and download the "Test of Time map editor".
 
Why won't the MGE editor work in ToT? Is it just the different types of terrain (alien/fantasy/space etc.)?
 
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