Tourism from open borders

stormtrooper412

Peacemongering Turtlesaur
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Apr 19, 2014
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If you get open borders from another player, it boosts YOUR tourism, but that doesn't really make as much sense actually. If you're going North Korea on everyone else and just buy open borders from everybody, it increases YOUR tourism. But allowing free flow of your people to their country should mean more tourism for THEM, I suppose, whereas you opening borders should flock tourists from the entire world to visit your touristic sites and that should improve your tourism.

Summary, should this work the other way?

Also, if another player spreads out his religion on your cities, it counts as a shared religion for both Civs and you get the 40% bonus out of it. I thought it only applies to the player who founded that religion
 
If the open borders mechanic worked the other way, the human player would abuse the AI by selling them open borders willy-nilly (even if the AI refused to pay for your open borders, you would give them away) and refuse to buy the AI's open borders. At least this way you either have to offer reciprocal OB or pay what the AI demands for their borders, and if they hate you enough you simply can't get OB from them.

On shared religion, the reciprocity is a bit more debatable, but it is arguably consistent with the religion model generally. Since not every player on the map can get a religion (max religions is half standard number of civs on a given map size plus 1), if shared religion only benefited the founder of the religion, human players who didn't found a religion (x) would be irritated beyond belief (clogging the forums with complaints about how unfair that is) and (y) would do everything in their power to avoid allowing any religion to be a majority in their cities, which would be antithetical to the design of the religion system (if you don't found a religion, find a good religion and engineer its adoption in your cities so you can benefit as well). The World Congress resolution World Religion is predicated on non-religion civs adopting the World Religion in a majority of their cities to get the additional delegates.
 
Living in a foreign country, I assume Japan and my country have open borders. By being here, I bring a much more permanent piece of my home culture to Japan, thus increasing my home country's influence here.

Makes sense to me the way it is in the game, when I think of it that way...
 
Living in a foreign country, I assume Japan and my country have open borders. By being here, I bring a much more permanent piece of my home culture to Japan, thus increasing my home country's influence here.

Makes sense to me the way it is in the game, when I think of it that way...
Yes it is tourism to them, so they get exposed to your culture and start catering to your tastes, they literally start buying your blue jeans and listening to your pop music, and opening your macdonalds (unfortunately). The game has it right, apart from the game mechanics argument, which also makes sense.
 
If the open borders mechanic worked the other way, the human player would abuse the AI by selling them open borders willy-nilly (even if the AI refused to pay for your open borders, you would give them away) and refuse to buy the AI's open borders. At least this way you either have to offer reciprocal OB or pay what the AI demands for their borders, and if they hate you enough you simply can't get OB from them.

On shared religion, the reciprocity is a bit more debatable, but it is arguably consistent with the religion model generally. Since not every player on the map can get a religion (max religions is half standard number of civs on a given map size plus 1), if shared religion only benefited the founder of the religion, human players who didn't found a religion (x) would be irritated beyond belief (clogging the forums with complaints about how unfair that is) and (y) would do everything in their power to avoid allowing any religion to be a majority in their cities, which would be antithetical to the design of the religion system (if you don't found a religion, find a good religion and engineer its adoption in your cities so you can benefit as well). The World Congress resolution World Religion is predicated on non-religion civs adopting the World Religion in a majority of their cities to get the additional delegates.

It's quite possible to win even on Deity without religion but yeah that would be rather unfair. I'd assume I misinterpreted it.

As for open borders, I still kind of think it should only work if open borders are shared
 
AIs often know how tourism work so they usually refuse to open borders with you when you have good tourism per turn or they add other things that are in your possession that you can add to the open border agreement.. If the ai has good tourism per turn, then the ai would try to open borders with you for free.
 
I have offered all my trade items to Austria which was like ten items plus 50 gold per turn for 90 turns and she still says get lost. She has a huge population with 20+ cities and my Tourism at the moment is 90 and I have all the great culture wonders. Would love to get her people to visit but she must really hate me. How do you bribe an AI to Open Borders.

Brew God
 
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