Thing with tourism is I think it can be synergized better with faith and culture. Right now tourism is a "dead end" stat - you get it, and it does one thing, and that's it. Everything else in the game can be converted to something else. Tourism is a product. It doesn't actually do anything other than when ideology comes along.
Also, I find it extremely annoying when some laggard civs don't ever get to ideology - at least in a few games I've played there was always one or two civ that took forever to get to an ideology (if I don't finish the game before) and these should be the ones most affected. I think there should be a rule where if half the civs have picked an ideology then everyone else will be forced to choose as well.
Also, I find it extremely annoying when some laggard civs don't ever get to ideology - at least in a few games I've played there was always one or two civ that took forever to get to an ideology (if I don't finish the game before) and these should be the ones most affected. I think there should be a rule where if half the civs have picked an ideology then everyone else will be forced to choose as well.