Tourism?

robincox

Warlord
Joined
Apr 16, 2013
Messages
112
So, I understand that you can win a cultural victory with tourism, but is that all that tourism does? Don´t you get any form of bonuses or goodies to your gameplay from tourism?
 
Sure you do. As your tourism against your rivals increases, the ones with different ideologies start experiencing unhappiness as a result of your ideological pressure. Similar pressure is exerted by the World Congress resolution World Ideology.
 
Sure you do. As your tourism against your rivals increases, the ones with different ideologies start experiencing unhappiness as a result of your ideological pressure. Similar pressure is exerted by the World Congress resolution World Ideology.

Ok, so tourism is a destructive force in civ?
 
Yep. Also a defensive force, because getting more culture and tourism defends you from the others' tourism.
 
The social policies come from culture, but it really doesn't make a difference because one mostly gets culture and tourism at the same time, from the same sources. If you want to rake up tons of culture for SPs, you'll get all the neat tourism benefits anyway.
 
I am also considering if you really need to go for tourism if you don't want to win cultural. It's not like a religion that you can adopt it and adapt it to almost any strategy. Of course you can make other countries unhappy, but that takes a long shot and when they have switched to a different ideology there is not really a bonus for you anymore.

Many Social Policies.

Tourism does not contribute to culture right?
 
I am also considering if you really need to go for tourism if you don't want to win cultural. It's not like a religion that you can adopt it and adapt it to almost any strategy. Of course you can make other countries unhappy, but that takes a long shot and when they have switched to a different ideology there is not really a bonus for you anymore.



Tourism does not contribute to culture right?

Tourism doesn't contribute to culture afaik, but essentially everything that gives you tourism also gives you culture, so there's not much to complain about.
 
No but Tourism is a deadly weapon if you go for it.

I played my fist G&K game as France and flipped a size 19 city to me - foolish Americans choose Order and my Freedom was too much for them :) I won a very early cultural victory that game so didn't get to fully explore the end game.

But Tourism is helpful to prevent conflicting ideologies from causing unhappiness in your civ once you hit Modern era. Basically you have the relative Tourism effect i.e. Unknown/Exotic/Influential/etc. - the DIFFERENCE between theses effects is the amount of unhappiness that you will experience.

So if you neglect Tourism, and you are Unkown to a Civ who is Influential to you - then you are going to get pwned. But if you are Influential to a Civ who is also Influential to you then neither of you experience any penalties.

The other option is to ignore tourism and just pump up your culture as that makes it harder for other civs to become influential in the first place. BUT this is probably going to be less efficient than pumping up both tourism and culture to a moderate degree. Besides one of the main ways to generate culture also generates tourism - so why wouldn't you!

Long story short, ignore the Writers/Artisits/Muscian guilds at your peril. While they won't have much of an impact mid game by late game they will be very helpful to you. OR you just spam archaeologists - but they are not that cheap and can make other Civs grumpy.
 
I am also considering if you really need to go for tourism if you don't want to win cultural. It's not like a religion that you can adopt it and adapt it to almost any strategy. Of course you can make other countries unhappy, but that takes a long shot and when they have switched to a different ideology there is not really a bonus for you anymore.

You'll need culture anyway, for social policies and avoiding ideological unhappiness yourself. And many sources of culture also provide tourism (which further reduces ideological unhappiness).
 
Thats kinda sad, I hoped that tourism would boost ones economy and strenghtening relations with other civs :(

You got trade routes for economy, but tourism is interesting in that it get's 25% bonuses from a few things, which means you will very much want to get these things up and running:

25% from Diplomats
25% from Open Borders
25% from Trade routes
25% from Shared Religion

Also, strengthening relations with other civs doesn't make much sense, since in MP you do that through actually helping and cooperating, and making the AI happy because you're close to winning culturally is weird. They do like you more if you share the same ideology, which is what you're trying to do.
 
You got trade routes for economy, but tourism is interesting in that it get's 25% bonuses from a few things, which means you will very much want to get these things up and running:

25% from Diplomats
25% from Open Borders
25% from Trade routes
25% from Shared Religion
25% from Shared Ideology

Also, strengthening relations with other civs doesn't make much sense, since in MP you do that through actually helping and cooperating, and making the AI happy because you're close to winning culturally is weird. They do like you more if you share the same ideology, which is what you're trying to do.

I would rather not be able to win a cultural victory with the tourism and instead have it strenghtening my relationship with different AI's, but then again, I am a peacemonger.
 
I would rather not be able to win a cultural victory with the tourism and instead have it strenghtening my relationship with different AI's, but then again, I am a peacemonger.

That's the whole point of tourism, it's an offensive culture, and it's what you use for winning the game culturally.
 
I would rather not be able to win a cultural victory with the tourism and instead have it strenghtening my relationship with different AI's, but then again, I am a peacemonger.

Well it makes them turn to your ideology, eventually.
 
I see that with a lot building you build make culture as well as tourism which is nice. You indeed need culture anyway for social policies. But what about archaelogists? This only matters right if you go for cultural victory right?
 
But what about archaelogists? This only matters right if you go for cultural victory right?

No, artifacts discovered by them are fundamentally the same as Great Works and are thus important for culture and tourism production.
 
Essentially, Tourism is (on it's own) a by-product of Culture. Culture has been made from Passive (build buildings) to active (build buildings, generate great artists, archeology, trade). Tourism is a by-product of culture-increasing efforts.

You always want culture. For tile growth, policies, and defense against other cultures. This is a core mechanic, very different from previous iterations of the game.

If you prefer, you can also focus your gameplay on this to overwhelm OTHER cultures and win.
 
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