Trade/GOLD Help Please I BEG YA!

Yakuza

Chieftain
Joined
Mar 8, 2002
Messages
15
Location
Australia
I need help too!
I been playing Civ II(Test of time) for a month still i keep wondering how the hell did most people managed to get net gold 500 to 5000 PER TURN?

I been playing few games still my average net gold is around 2 to 170 per turn...

One of my latest game is..
5.2 Million Population
GNP $200 million
MGT goods 141mTONS
Annual INcome $105 per capita
Productivity : 50....
Total cost: 132
Total Income: 144
Total Science: 96
Discoveries: 10 turns
Year AD 1932

I have about 20 cities.... most of them have Marketplace, bank, grany, courthouse, .. etc.... and adams smith co, Great Library, Shakespear theatre, Womens suffrage .. and i got enginners to integarate all the land.....



well i havent build freight yet cuz my last game i did built isnt profit enuigh.... so i need your help to guide me thru please....
i prefer to trade around my cities only not the computer... i know i get less profit but i like it that way.. pls help me.....

Do i build 3 freights in each city and trade around with each other? Do i build 3 freights in each city and sent them all to my capital?

My 2nd last game:

One of my latest game is..
25 Million Population
GNP $1074 million
MGT goods 425 mTONS
Annual INcome $285 per capita
Productivity : 50
Year AD 2051
Tax rate 50% Science 10% Lux 40%.. republic

Net gold per turn.. 170

I want more GOLD... im sick of having around 20 gold per turn and my gold balance is only less than 1000 it sux seeing everying in here is having around 20,000 gold on balance.. I NEED HELPPPPPPPPP.... i been searching trade post in here but most didnt clarify enugh for me to underdstand.. ps help me.
 
The answers are starting to collect in the other thread by civman10...
 
I have sometimes made 2000 gold per turn.

You need to finish your science first, or at least discover everything you want to.
Then switch to Fundamentalism. Put your luxeries to 50% and your science to 0% and your tax to 50%.

You will, in a couple of turns find that you've got a bit more profit! Probably not 2000 per turn but maybe 200 - 500. Lots of cities helps more!!

Hope that helped.:D :egypt:
 
Under a democracy with the right happiness improvements then it is easy to get over 2,000g per turn on 100% tax, and a couple of turns of this can pay for about 10 of 100% science. :goodjob:
It is vital to be in a democracy to get the best trade bonus cash. If you search these forums under the poster name "starlifter" then you will find pages and pages of useful advice on how to manage your trade routes with caravans and freight. Remember that a city from your civ demanding the freight's cargo is worth as much as, often more, than a foreign city that doesn't demand it. Build all the trade improvements: marketplace, bank, stock exchange, harbour and airport and get railroad links between your trading cities and the delivery bonuses will shoot up.
 
Back
Top Bottom