Hi! I used to play Civ 1 when I was a kid and loved it. I decided to give Civ 3 a try.
Glad to hear it, and welcome to Civfanatics
Here's my beef: I'm having trouble finding much in the way of strategic resources (specifically iron, which is pretty crucial).I've explored most of two different "standard" size maps with the "middle" settings (i.e. 4bn years old, temperate, etc) and found a grand total of two iron deposits.
Hahaha--welcome to my world! Yes, this is not at all unusual, at least in the Conquests expansion pack. The original iteration of Civ3 ('Vanilla') had ~1 of each resource-type per civ on the map (so on a standard map, you'd likely have somewhere between 7 and 9 Irons -- although not all spread out evenly, obviously). Resources were made more scarce in Conquests -- about 0.75 resources per type per civ, so a Standard-size map would now only have 5-7 Irons -- presumably in order to 'force' more early resource-wars. So if you want that Iron, it's more likely you'll have to have to fight for it (or hope that a 'new' source -- actually an 'exhaustion'/respawn of an existing source -- pops up in your territory).
In the first game, I didn't find any saltpeter either (anywhere, even in enemy territory) so my early tech advantage was pretty much zilch.
I have got into the habit of assuming that I won't ever have Iron at the start of the game -- it saves time and heartache in the long-term! I don't bother prioritising research on Iron-Working: instead, I build Warriors for home-guard duty, and Archers (Warrior Code), Horsemen (Horse-riding), and/or Catapults (Mathematics) for attack. Although you will eventually need Iron-working (as a prerequisite for Construction = Aqueducts), it's not usually worth spending research on yourself: the AICivs will almost always go for Iron-Working as their first choice of second-tier Ancient Age techs, so you can usually buy or tech-trade for it relatively early on.
The iron I managed to find was in another Civ's territory and I couldn't trade with them because they didn't have harbors, I think.
Also not unusual, especially in the early game at the lowest difficulty levels, when the AICivs have significant build-cost handicaps and therefore take much longer to get city-improvements up and running.
It's also a little frustrating that of all the dozens of settings, there is no option to make the world more rich in these resources. Any advice? Thanks.
Although you can't increase the resource occurrence in the game setup, it is possible to mod the 'frequency of occurrence' settings for resources in the conquests.biq (game rules) file, using the Editor for the specific version you want to alter: the 'on-line helpless'-file (not my joke, but I like it!) for the Editor (sort of) explains how these numbers work. If you do that, make sure to save the .biq under a new name, e.g. 'Resource-rich.biq'. You can then play this ruleset through the 'Civ-content' option in the start-screen; be aware though, that you cannot record any high scores using a modded .biq.