Fergei
Warlord
- Joined
- Mar 31, 2020
- Messages
- 256
I somehow missed this entire issue until this week. As described in the link below, C3C reduced the appearance rate of both by 33% compared to PTW.
When I moved over to Conquests after a lot of games on PTW I just thought I was being really unlucky with the amount of games where I could not make horsemen, pikemen, musketeers, railroads or tanks and quit in disgust. So finding this out is a godsend to me - hence the thread incase anyone else missed it. I would note that the Civ description of appearance ratio appears to be wrong in saying an AR of 160 in an 8 player game brings 2x of that resource per player (so 16). In reality it appears to be 12 in PtW and 9 in C3C (was it 16 in vanilla Civ3?).
I switched back to the PTW settings and found it too generous. If everyone can access all resources then that is an invitation to turtle indefinitely. So I am starting down the road of going halfway between PtW & Conquests. If to match PtW I need to raise horses from 120 to 160, I will put it at 140 etc. Now Civs can actually make their UU with more regularity.
Early signs are positive, although I tend to cram about 50% more AIs onto a map than the default setting, which creates more resources. So the above suggestion might be poor for those who like 8x Civs on a standard map.
- Does anyone have any alternative suggestions?
- Is it possible to win on default settings (at a challenging difficulty) without horses, iron, saltpeter or rubber so you miss all the best offensive units?
- do you think the developer did this to encourage more combat generally? Or to increase challenge by denying the human player resources or by having AI with no resources be steamrolled by other AI? Or what?
- are there strong arguments for the change being a good thing?
Distribution of resources in C3C is TOTALLY different (details)
Most have already noticed that there are less strategic resources in C3C epic game than in Civ3/PTW. Well it's much more than that. The distribution pattern is totally different. BTW if you just want to know how to get PTW resource occurence in C3C, jump to the end of the post... If you're a...
forums.civfanatics.com
When I moved over to Conquests after a lot of games on PTW I just thought I was being really unlucky with the amount of games where I could not make horsemen, pikemen, musketeers, railroads or tanks and quit in disgust. So finding this out is a godsend to me - hence the thread incase anyone else missed it. I would note that the Civ description of appearance ratio appears to be wrong in saying an AR of 160 in an 8 player game brings 2x of that resource per player (so 16). In reality it appears to be 12 in PtW and 9 in C3C (was it 16 in vanilla Civ3?).
I switched back to the PTW settings and found it too generous. If everyone can access all resources then that is an invitation to turtle indefinitely. So I am starting down the road of going halfway between PtW & Conquests. If to match PtW I need to raise horses from 120 to 160, I will put it at 140 etc. Now Civs can actually make their UU with more regularity.
Early signs are positive, although I tend to cram about 50% more AIs onto a map than the default setting, which creates more resources. So the above suggestion might be poor for those who like 8x Civs on a standard map.
- Does anyone have any alternative suggestions?
- Is it possible to win on default settings (at a challenging difficulty) without horses, iron, saltpeter or rubber so you miss all the best offensive units?
- do you think the developer did this to encourage more combat generally? Or to increase challenge by denying the human player resources or by having AI with no resources be steamrolled by other AI? Or what?
- are there strong arguments for the change being a good thing?