this is a draft of a congress proposal I plan to submit, I wanted to circulate a draft version to get some initial feedback.
I have also included a poll. the poll is not official in anyway but gives me a feeling if I'm on the right track or if this needs a rethink.
Trader Sid's: TR Reduction Proposal
Gaining Trader Sid's headquarters reduces the duration of TRs by 25%
Rationale: Even wtih recent gold Nerf's Trader Sid's remains the weakest corp in the game by far. It doesn't produce any real oomph to the late game, no influx of hammers or science, no GP boost, no massive war advantage, or even something cool like Firaxite's immunity from being plundered or TwoKay's nigh immunity from unhappiness. Sid's could use some oomph.
The idea here is with "Trader" literally in the name, lets give some oomph to TRs themselves by reducing the duration. This means that TRs will complete quicker, providing more tourism boosts, making franchises quicker, and augmenting Civs that benefit from TR completion. It creates a neat and unique mechanic that has fun synergies with other aspects of the game, and elevates the corp to parity with its cousins.
NOTE: While civilized Jewlers speeds up TRs, this is NOT the same as reducing the duration (it just means that Trade units move faster, but they don't complete the TR any quicker).
I have also included a poll. the poll is not official in anyway but gives me a feeling if I'm on the right track or if this needs a rethink.
Trader Sid's: TR Reduction Proposal
Gaining Trader Sid's headquarters reduces the duration of TRs by 25%
Rationale: Even wtih recent gold Nerf's Trader Sid's remains the weakest corp in the game by far. It doesn't produce any real oomph to the late game, no influx of hammers or science, no GP boost, no massive war advantage, or even something cool like Firaxite's immunity from being plundered or TwoKay's nigh immunity from unhappiness. Sid's could use some oomph.
The idea here is with "Trader" literally in the name, lets give some oomph to TRs themselves by reducing the duration. This means that TRs will complete quicker, providing more tourism boosts, making franchises quicker, and augmenting Civs that benefit from TR completion. It creates a neat and unique mechanic that has fun synergies with other aspects of the game, and elevates the corp to parity with its cousins.
NOTE: While civilized Jewlers speeds up TRs, this is NOT the same as reducing the duration (it just means that Trade units move faster, but they don't complete the TR any quicker).