intellectsucks
Warlord
- Joined
- Jul 18, 2014
- Messages
- 109
I don't know when it happened, but one of the recent updates changed trading to make it even worse than it was before, which I didn't even think was possible.
When making an offer to an AI (trade routes for example) for gold per turn (GPT) and or one time gold, you could previously ask them to make the deal more reasonable if they initially rejected and they would counter offer. Now the AI NEVER counter offers and you have to manually adjust the GPT and one time gold to get them to accept. This is so tedious that it is legitimately making me not want to play the game anymore and I'll probably go back to playing Civ 4 if it's not fixed.
Suggested fixes: Allow the AI to counteroffer again.
Allow a MAX option when adjusting the AIs offer for each potential tradable good (gold, strategic resource, diplo, etc). Using this option will put the AIs offer to the maximum that they will accept for that tradable good. This will turn trading from a nightmarish, time consuming clickfest into a functional game mechanic.
When making an offer to an AI (trade routes for example) for gold per turn (GPT) and or one time gold, you could previously ask them to make the deal more reasonable if they initially rejected and they would counter offer. Now the AI NEVER counter offers and you have to manually adjust the GPT and one time gold to get them to accept. This is so tedious that it is legitimately making me not want to play the game anymore and I'll probably go back to playing Civ 4 if it's not fixed.
Suggested fixes: Allow the AI to counteroffer again.
Allow a MAX option when adjusting the AIs offer for each potential tradable good (gold, strategic resource, diplo, etc). Using this option will put the AIs offer to the maximum that they will accept for that tradable good. This will turn trading from a nightmarish, time consuming clickfest into a functional game mechanic.