Hello everyone.
I've been trying some out of the box openings, and I want to share something I've had moderate success with.
Ideally your capital has 4 population at your first social policy. Take tradition. Your second policy is progress, and then your next 4 go into progress as well. Basically you skip the happiness, since it's crap in the early game anyways. Let's call it T1P5.
T1P5 has great early culture. You can potentially claim 3 social policies before the first settler plots down (which saves a lot culture by not increasing the cost). You can reach 6 policies faster than P6 would, and thus can get medieval trees faster. This is especially notable with the faith price reductions of Fealty.
Science is one yield that is actually weaker in this approach. You delay the 3 per city connection. Overall I find this is a relatively small loss.
is overall way ahead. 2 free pop and 2 food in the capital. Your extra two citizens can collect a lot of 

too. It means faster settlers, and opens up the option to build a wonder or two.
Faith is higher largely due to faster expansions.
Towards the mid-game, T1P5 has these weaknesses compared to P6.
What does the community think? Have you had any successful but unusual social policy openings?
I've been trying some out of the box openings, and I want to share something I've had moderate success with.
Ideally your capital has 4 population at your first social policy. Take tradition. Your second policy is progress, and then your next 4 go into progress as well. Basically you skip the happiness, since it's crap in the early game anyways. Let's call it T1P5.







Towards the mid-game, T1P5 has these weaknesses compared to P6.
- No gold for citizen births
- No 1 happy per 10 people in a city, no -10% need
- No faith buying great writers.
What does the community think? Have you had any successful but unusual social policy openings?