I want to create a unit that is created when you kill a herbivore.
The idea is to create a unit that does a mini-hurry -- like 10 shields -- and costs 1 gold per turn to keep around (to discourage hording).
I think I've seen others do this, but I can't remember where. Would UNITAI_ENGINEER be the right setting to have the AI use this unit correctly?
The idea is to create a unit that does a mini-hurry -- like 10 shields -- and costs 1 gold per turn to keep around (to discourage hording).
I think I've seen others do this, but I can't remember where. Would UNITAI_ENGINEER be the right setting to have the AI use this unit correctly?