Traits and city spacing

How many cities does the FP and (secret HQ for communism) add to the optimal # of cities allowable for a map size?

Do they scale with map size or are they a fixed number?
 
Question about science farms, do libraries and universities help?
 
I've put the irrigation without fresh water in engineering. Mostly so those stuck on islands or in large regions without fresh water wont get handicapped for half the game and they will have a chance to catch up during th Middle ages. But one other thing I do is make the irrigation ability itself something you need to get a tech learned for. Currently I've put that in construction, but I'm going to move irrigation to an earlier tech since it is too close to engineering. Probably in the next earlier tier to mathematics. The reasoning behind making irrigation a learned ability and not something given at the beginning of the game is to allow an ancient age advance in agriculture to represent the advance of more effective plowing and other farming advances that increased crop yields in the last couple of millennium BC.

Hmm, I would put it with Mathematics, as both the Egyptians and the Sumerians pushed mathematics and surveying in order to better work with irragation. I think that I might go with Invention for the irrigating without fresh water. Just seems to be a better fit for me. Also, spreads it out a bit more, tech wise.
 
Hmm, I would put it with Mathematics, as both the Egyptians and the Sumerians pushed mathematics and surveying in order to better work with irragation. I think that I might go with Invention for the irrigating without fresh water. Just seems to be a better fit for me. Also, spreads it out a bit more, tech wise.

Maybe that is an argument to only allowing fresh water irriagation once matmatics is discovered, perhaps only allow mining after another tech, say iron working
 
All of this fixing reminds me of my Atlantic Bee Mop. If you remember that one, you will remember that it was a great mop. Then some engineer came along and "improved" it. The improved mop was completely unusable as a mop - looked really great in the specs; just useless on the floor.
 
All of this fixing reminds me of my Atlantic Bee Mop. If you remember that one, you will remember that it was a great mop. Then some engineer came along and "improved" it. The improved mop was completely unusable as a mop - looked really great in the specs; just useless on the floor.

Darski, take a look at this thread post. I modify the rules of just about every game that I play. However, that is mainly for my purposes, I do not expect everyone else to do it. And I make sure that it does not wreck or damage game play.

http://forums.civfanatics.com/showthread.php?t=276690&page=5
 
could y'all please help me? I need to know what numbers to use to increase the incidence of strategic resources on the map.

I just played a pangea map and there was one lone, single Iron source visible on the map. I am fed up with there being no resources so I changed the numbers - considerably but I may have gone overboard on that.

what would be a reasonable number for such as Iron?

the .biq had Iron as [1] and the incidence of disappearance was at 800. (Ok I set it to an incidence of 500 for appearance :hmm: I left the incidence of disappearance at 800 though :lol:
 
Darski, increasing the appearance number should increase the likelyhood of appearance, however, I set the disappearance number to zero so the iron does not disappear. I need to check that to make sure about the increase. However, the change will only apply to the .biq file that you generate, and will not apply to maps generated to start a game. I have run into the same problem with only one (1) source of a strategic resource on the map. The problem when that happens is that you really only find out that is the case once you can see the entire map. By then, you have a fair amount of time invested in the game. That is one reason why I like having an editor and use it to generate maps, and then look them over.

Besides changing the likelyhood of appearance, you can also as a backup, position some iron on the map yourself. I would recommend on edited maps setting the iron disappearance to zero, then once you have it you cannot loose it.

My general rule when using the map generator at the start of the game to produce a map is if I cannot get iron within the time it takes me to get to the medieval period if I am researching at a fast rate, or by the time I have about half of the Ancient Tech Advances researched if I am slow, I quit the game without saving and go on to another one. Since I have the editor for Conquests on my Windows editing box, I have been using edited maps or scenarios pretty much exclusively. As I have said before, I am not worried about making the Hall of Fame or anything like that. I just play for my enjoyment.
 
thank you guys.

I will set the number to 0 for my next game and see how it goes,
 
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