Traits in civ5

Lava

Chieftain
Joined
Sep 15, 2007
Messages
49
Location
Norway
What will be in traits.xml ??

How can I make location for nation ??
Where do I put it ??

How can I control how many nation will be playing ??
Where do I put it ??

How can I unpack a mod file ??
Then I can mod xml file for my mod.

Is there are more modders guide ??
I got one from Derek "Kael" Paxton, modders guide for civ5.

I think I also need xml for win7 x64bits.


I hope some one can help me out.
Any help would be greatly appreciated.
 
Do you have the modding tools?(Har du moddification-verktøy?)'

Thank you Bing for translating that.
 
I only have Sid Meier's Civilization V SDK, is there more ??
 
I have no idea what to put in traits.
Have you idea what to put in traits ??
 
You can't make new traits. You can only use variations of traits already present. So you could give someone any number of free promotions, any amount of culture tile cost reduction.. basically anything that is already there.. there are other things you can do but it you should probably read Kael's guide first :P
 
When you installed your copy where did it go ??
I can only find my copy under libraries/documents/my games, and I can only find database file, but I have no idea how to use it.

I did read Kael's guide, and I only made with help from the guide to make civ.xml and leader.xml, is that all I can do ??

Art is not my thing.

I guess with help from event time will go faster or slower, give or take cultur or other stuff. That I try to find to do. And that was not in the guide.



For me civ4 was easier to mod, with help of guides.

I guess there is no xml file where I can copy and mod to my use ??


EDIT:
The XML file structure is contained in <install directory>\assets\Gameplay\XML\ directory.

This is not in my computer, if that helps??
Am using win7 64 bits.
 
YUP :)
My path was: steam/steamApps/common/civ5/assets/gameplay/xml/

There I found what Kael's guide refering to.

Thanks to all helping me to find it, thanks :)
 
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