Dyvim Tvar
Chieftain
Here's something major that has always disturbed me about Civilization:
In the beginning you need lots of farms if you want your cities to grow,
growth depends solely upon availability of food. To enhance production, you require mines mainly. The more, the better. This is a great concept in the beginning. Holds true up to the middle ages maybe even longer, but then?
In the dark ages 80 to 90% of the population were famers. Today, I doubt more than 5% of the population are actually working in the food production. In the industrial age most people worked in factories producing goods, today most people work in offices producing information or helping/serving others.
I believe this should be implemented. A very good example of this is given in the game Master of Orion II. In the modern age a single farm on grassland should suffice to produce food for a city of size 20 or 30. Not of size 2. There should be buildings that give a set amount of production or food instead of just percentile bonuses. Settlers should be able to build skiing resorts or entertainment parks to give lots of coin (maybe max. 1 per city) and factories as improvements outside. Also, I'd love to see my population explode exponentially with most people being specialists or working on entertainment/information, so that finally a civ has up to a billion inhabitants around 2050 instead of a couple millions...
In the beginning you need lots of farms if you want your cities to grow,
growth depends solely upon availability of food. To enhance production, you require mines mainly. The more, the better. This is a great concept in the beginning. Holds true up to the middle ages maybe even longer, but then?
In the dark ages 80 to 90% of the population were famers. Today, I doubt more than 5% of the population are actually working in the food production. In the industrial age most people worked in factories producing goods, today most people work in offices producing information or helping/serving others.
I believe this should be implemented. A very good example of this is given in the game Master of Orion II. In the modern age a single farm on grassland should suffice to produce food for a city of size 20 or 30. Not of size 2. There should be buildings that give a set amount of production or food instead of just percentile bonuses. Settlers should be able to build skiing resorts or entertainment parks to give lots of coin (maybe max. 1 per city) and factories as improvements outside. Also, I'd love to see my population explode exponentially with most people being specialists or working on entertainment/information, so that finally a civ has up to a billion inhabitants around 2050 instead of a couple millions...