transports?

Vietcong

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ok.. am i the only one who thinks trucks as transports is somewhat inmratical???

a unit if infantry just isint infantry, look at it on a larger scale.. its not just guys with rifles on foot..
its men with rpgs, morters, small anti tank brigades, and trucks as stransports.. ther all implamented into one unit..
so y make a spereat truck unit to throw infantry into?? every infantry unit whold be.. just say a division.. so u one unit of tucks whold be alot of trucks..
so come on... the idea of trucks is stupid...

now heli transports i think are a bit more pratical, thay can rapidly pic up units and drop them off on the battel filed, then go back and get more much more rapidly then a unit of trucks..

any one whos played panzer general will realize this about trucks... units when moveing change into trucks. this represents men in trucks ect and men on foot too *not every ones gonna get in a truck*

trucks are STUPID!!
 
Do we have confirmation that there will be truck transports in Civ 4?
 
no, but some one mentiond it in another thread
 
Chances are trucks won't be in there, as you pointed out its impractiable? and I think the devolpers would relize this.
 
impratical, sorry for sp.... :( but finaly a few ppl agree with me on this..
 
IRL, trucks are a LOT more practical and economical than armored personnel carriers (or armored combat vehicles) ... as long as you don't bring them into a combat situation. In civ, they would be a waste unless the AI could also use them.

Trucks use a lot less fuel than horses, too. Gasoline is much much more compact and efficient than hay, and horses cannot pull artillery with a diet of foraging on grass. (The German army in WWII used horses for most of their transport for non-mechanized units).
 
Hay/grass is far more abundant than oil/gasoline, however, and you don't need to maintain a supply line of it unless you are in a desert, arctic area or somewhere else that's desolate.

Real troops do use combinations of large transport trucks and air transports to get around. Infantry can only march so far ... its faster to move them around if you have well-defended roads and transport trucks.

You also need trucks for supply lines, unless you can pull off something like the Viet Cong's Ho Chin Minh trail (sp?).

Speaking of which, I think logistics are one thing that remains too abstracted. Tanks (/mechanized units in general) are powerful and tough, but they are dead weights if you can't keep fuel supply lines running - likewise with troops or any units.

The Germans led an infamous campaign of sinking allied shipping with their u-boat submarines; I wish there were a way to do this -- cut off enemy supply lines to let them attrition off -- in Civ. Additionally, I think submarine warfare even in Civ3 was a bit unrealistic ... I lost subs to frigates, Privateers and Galleons for goodness' sake ... what could wooden ships do to submarines? Or battleships / other modern ships to the same outdated ships for that matter ... I hope to heck they make this impossible. I mean, a modern battleship could ram a Man o'War and likely not even dent its hull. There was a case a few years ago of a U.S. Navy submarine accidentally colliding with a Japanese commercial vessel while it was surfacing, destroying the surface ship entirely without taking much damage at all to itself.
 
what im sayins is all transport units*cept ships* are impratical even in the game! even if the ai can use them!

think of the scale of the units.. ther stupid
 
I agree... It'd be like having to load units in a train to travel over raildoads. Scale is too small for civ. And increases micromanagement.

Besides, this isn't even confirmed it's just something that was read in another post?!
 
Vietcong said:
no, but some one mentiond it in another thread


I suppose you were referring to my thread about what I wished we could mod in in Civ4--the one about helicopters. I never said we need to have trucks. All I meant was that many--but not all or even most (I was wrong not to have used the safe and appropriate word, "some")--seem to want an ai capable of using land and heli transports. I used trucks merely as an example; I could have mentioned "unicycle" or "red wagon" just as well.

For the unmodded game, it's not hard to figure that trucks will deserve no place in it. And so I doubt that Firaxis will design the ai to have the capability of over-land transportation. But what I like about this forum is that its modding community is one of the most robust and clever I have ever visited. Someone is going to find an interesting use for these kinds of seemingly-unnecessary ai abilities.

I respect that you don't think this particular idea is worthwhile. C-la-V. :mad: :goodjob:
 
Chibiabos said:
I mean, a modern battleship could ram a Man o'War and likely not even dent its hull.

Do you want realism at all costs? Or do you want a fun game to play? In many cases, you can't have both.

This ship thing is a perfect example. If upon getting to the next generation of naval units, you instantly render all previous units worthless, then if someone gets to the uber sea units a dozen turns ahead of the next guy, the whole game could be over just like that. Bang, it's gone. Lesson: be the first to get to Battleships or you lose.

Now, how many times can you play that game before you grow bored? For me, at least, it would not be very many times.


- Sirian
 
Sirian said:
Do you want realism at all costs? Or do you want a fun game to play? In many cases, you can't have both.

This ship thing is a perfect example. If upon getting to the next generation of naval units, you instantly render all previous units worthless, then if someone gets to the uber sea units a dozen turns ahead of the next guy, the whole game could be over just like that. Bang, it's gone. Lesson: be the first to get to Battleships or you lose.

Now, how many times can you play that game before you grow bored? For me, at least, it would not be very many times.


- Sirian

In this respect, I think real life services as a perfect example: The next generation, makes it more difficult, but not impossible to it conquer it. Also, Advanced units frequently pick up disadvantages due to their advanced designs.
 
I just thought I should mention the word 'scenarios.'

Scale is not unchanging in Civ. Most scenarios take place on smaller scales than the whole world, sometimes much smaller, making trucks more in keeping.

In any case, divisional sized units are transported faster than they can walk in various II, used buses to transport troops and trucks for their heavier equipment. It shouldn't be easy to procure motorized transport on this scale, but I wouldn't be too upset if the main game made it possible.
 
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