Boris Gudenuf
Deity
To comment on the last batch of posts all at once . . .
AI not competing for many Legacies (ecept Antiquity Wonders, which are always all built long before the end of the Age!) is very typical of Civ VII games, but never more obvious than the Treasure resources in Exploration. In my last game, the first 4 AI settlements on the Distant Lands islands (I was playing a Pangaea Huge map) were none of them near any Treasure Resources, even though there were at least 3 island sites with such resources available.
My experience with both 1.2.2 and 1.2.3 patches/upgrades is that it takes some serious work and planning to get enough Distant Lands/Treasure Resources to complete the Legacy Path. As posted, resources are either hidden behind Distant Lands Civs, or so scattered that it takes 6 Settlements to gather 8 Resources, or so far away that it takes 10 turns or more to carry them back to your nearest settlement with a Wharf. In my last half a dozen games I have either just missed completing the Economic Exploration Legacy by 1 - 3 points (with 4 or more Fleets still en route) or just finished it with less than 5 turns left in the Age.
This is not bad game design. It is actually refreshing to know that I have to work to complete the Path, regardless of the deficiencies of the AI. But it does add an element of 'Cliff Hanger" to completing the Path!
Right now, in fact, my biggest complaint with the Exploration Age legacies is that everything is too firmly defined by actions in the Distant Lands. Unless you are playing Mongolia or Songhai, everything except the Science Path, which is a snooze, requires you to race for the horizon and settle and fight there. Fighting to take settlements in the Homeland, except Mongolia, is a waste of time and energy. This is particularly irritating when, by my count, 8 of the 13 Exploration Age Civs in the game did virtually no Exploration to Distant Lands historically, but stayed home and beat up their immediate neighbors instead.
While I know this is in line with the described intent of the Age (and the title of the Age), it is so single-minded as to make every Exploration Age play nearly the same way: run for the Distant Lands resource spots, settle or capture enough sites in the Distant Lands to get the resources and finish the Military Path, while back home you simply send out Missionaries with the proper religious effects to gather Relics and adjacentize enough settlement quarters to get your Science spots. Same Every Game, ho-hum . . .
AI not competing for many Legacies (ecept Antiquity Wonders, which are always all built long before the end of the Age!) is very typical of Civ VII games, but never more obvious than the Treasure resources in Exploration. In my last game, the first 4 AI settlements on the Distant Lands islands (I was playing a Pangaea Huge map) were none of them near any Treasure Resources, even though there were at least 3 island sites with such resources available.
My experience with both 1.2.2 and 1.2.3 patches/upgrades is that it takes some serious work and planning to get enough Distant Lands/Treasure Resources to complete the Legacy Path. As posted, resources are either hidden behind Distant Lands Civs, or so scattered that it takes 6 Settlements to gather 8 Resources, or so far away that it takes 10 turns or more to carry them back to your nearest settlement with a Wharf. In my last half a dozen games I have either just missed completing the Economic Exploration Legacy by 1 - 3 points (with 4 or more Fleets still en route) or just finished it with less than 5 turns left in the Age.
This is not bad game design. It is actually refreshing to know that I have to work to complete the Path, regardless of the deficiencies of the AI. But it does add an element of 'Cliff Hanger" to completing the Path!
Right now, in fact, my biggest complaint with the Exploration Age legacies is that everything is too firmly defined by actions in the Distant Lands. Unless you are playing Mongolia or Songhai, everything except the Science Path, which is a snooze, requires you to race for the horizon and settle and fight there. Fighting to take settlements in the Homeland, except Mongolia, is a waste of time and energy. This is particularly irritating when, by my count, 8 of the 13 Exploration Age Civs in the game did virtually no Exploration to Distant Lands historically, but stayed home and beat up their immediate neighbors instead.
While I know this is in line with the described intent of the Age (and the title of the Age), it is so single-minded as to make every Exploration Age play nearly the same way: run for the Distant Lands resource spots, settle or capture enough sites in the Distant Lands to get the resources and finish the Military Path, while back home you simply send out Missionaries with the proper religious effects to gather Relics and adjacentize enough settlement quarters to get your Science spots. Same Every Game, ho-hum . . .