Trenches

baseballfan45

Chieftain
Joined
Oct 8, 2003
Messages
44
Once infantry become available you should be able to entrench your foot units. it would take 2 turns to build a trech with any foot unit. any foot unit who fortifys on that space becomes entrenced. entrenched units would have some defensive bonus. you would need tanks bombers or artillery to break the lines and then capture that trench with more infantry.

You all probaly know WW1 was mainly fought with trench warfare, so its logical to have trenches become part of the game.


-tell me what you think
 
its called fortresses/barricades, i know this is a difficult concept for people to grasp, but fortresses simply mean some type of fortification. like trenches. if a foot unit is in a fortress [w/ a barricade] then just say he's in a trench
 
I feel that entrenchment SHOULD be a seperate tactic from fortification, just to represent a unit 'digging in'! It would take less time than fortifying but also give less benefit! It might be a way to respond to a sudden onrush of offensive units!

Yours,
Aussie_Lurker.
 
Aussie_Lurker said:
I feel that entrenchment SHOULD be a seperate tactic from fortification, just to represent a unit 'digging in'! It would take less time than fortifying but also give less benefit! It might be a way to respond to a sudden onrush of offensive units!

Yours,
Aussie_Lurker.
Digging trenches and fortifying units probably takes the same amount of time, and gives the same amount of protection.
Fortifying a unit is not the same thing as building a Fortress. It is intended to be a temporary situation, and is supposed to be something that only requires a few hours to do.
Probably the main reason that modern units use trenches instead of a few makeshift walls, or whatever the medieval blokes did for the night, was because it takes a lot less space to carry a shovel than it does to carry axes, ropes, etc., plus the fact that walls don't really allow protected shooting as well as two hundred feet of dirt.
 
you misunderstand, we're talking about building a fort/barricade
 
ybbor said:
You misunderstand, we're talking about building a fort/barricade.
OK, you mean the Worker ordered Fortress, and the Deep Trenches.
It might be interesting to see how Firaxis interprets the differences in defensibility and time to build for the different defensive works.
Adding anti-tank barriers (forgot their name), minefields, minesweeper tanks, minesweeper troops, and the like would also seem appropriate additions, if they decide to expand the Defensive Works options.
 
How about: Unit stacks defend whole borders; spreading their power allong the length of the trench..
 
I think that adding all those defensive options seems a little bit much, considering that the various levels of fortification (city, city w/walls, forts, fortifying, hills, etc.) seem to cover all the defensive bases pretty well already. It would just add another layer of unnecessary complexity to the game.
 
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