tribe without a city?

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Apr 3, 2001
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Isn't it possible to make a scenario where one of the civs doesn't have any cities from the outset, just settlers? -It seems the game just ends, if one tribe doesn't have cities, even though they have plenty of NON settlers... this kinda sucks. Is there a solution?

Maybe hex-editing can resurrect a destroyed civ? -or is there another, simpler way? -Any experiences with this?
 
Hey Morten,

I think I know what you are referring to...

You are attempting to construct a scenario and you want some or all of the tribes to just start out in certain places on the map without any cities. You keep starting your map for your scenario, but the computer just keeps putting civs where you don't want them...

First you have to go into the map editor and set the starting locations for each civ you want to use on the map yourself...

If there are already starting locations, then you will have to change them...you may have to use a different map...I'm not sure at the moment...

This is the only way I know of that the computer will recognize tribes without cities and start them in the same location everytime...otherwise, you would need at least one city.

:egypt:

That was a good question too by the way.

John
 
Actually Morten,

Yes. You can give a civ extra units to start with but it is tricky. Here's how you do it.

First, you will need to start up the scenario in the civ you want to begin from in the scenario (usually, I have a civ that I place all units and final changes in last so that no moves occur while I am adjusting other civs).

Second, use the cheat menu to access the 'reveal map' and select the view of the next tribe. This is very important that you go down through the reveal map menu one tribe at a time until you get to the tribe you want to view because otherwise the computer will automatically activate a turn for every tribe you skip past!

When you get to the tribe you want to add units to then do so.

However, you will still need to go back to the 'reveal map' menu and cycle back to the tribe you wanted to start with or turns will continue for the rest of the tribes when you start the scenario back up again!

Holy moly...it's a bit time consuming but this is the only way to do it clean. I learned this trick when I designed "Birth of America" and found it to be invaluable in making last minute changes to a civ that was imbedded with a lot of cities, units and whatnot.

Experiment first with a practice scenario and then try it out. Tell what you think.

John
 
Somehow I dont think you two are talking about the same thing here:confused:

As I recall it is indeed possible to have a civ without a city, just make sure it has a settler unit (from the original settler slot).
Or something like this, its in an old thread over at polly, about a dracula scenario by Exile I think.
 
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