Tricky question about Wonder obsolescence

morchuflex

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Hello.

What do you think will happen if I conquer a wonder that has become obsolete for its previous owner while my civ hasn't yet met the obsolescence criterium?
E.g., what if, not having developped or acquired education, I conquer the GLib from a civ that has developped this tech? :crazyeye:
 
This is a little tricky but not very. If you take posession of a wonder then you get the benefits from it. In Vanilla and PTW as far as the GLib goes, if you are researching warrior code and several other civs are researching lazer and you capture the GLib then you get all the techs right up to the latest tech that 2 civs know.

I know of one Sid game where a player build the Glib and caught up in tech - but not as far as education, and then immediately gifted the city it was in to another civ. He then turned off research and cash rushed units and improvements like mad for ages. He then captured the city back and got over a dozen techs for free.

The catch up works a little differently on C3C, but can't remember the difference. It might be that you don't get the techs that have education as a pre-requisite or something like that. You would need to ask someone else about that. Doc Tsiolkovsky knows the answer to that. If you PM him he will fill you in.
 
Thanks for the answer.
I deliberately put the word "tricky" in the title to lure experts. ;)
 
Here's something that would be interesting to determine in terms of wonder obsolescence:

If the wonder gives you a certain building in every city, but you already have one of those, then the one you have "disappears" and you have the maintenance-free wonder version.

What happens when the wonder becomes obsolete?

I've checked in the save format, and the built building still appears, so I preume you just get it back. Is this correct?
 
yep.. its still there
like TOA, the worst wonder ever...
when it becomes obsolete, all cities that have actually biult the temple still have them
 
hIdDeN_eViL said:
yep.. its still there
like TOA, the worst wonder ever...
when it becomes obsolete, all cities that have actually biult the temple still have them
I thought that was the case - I was especially interested in the Hoover dam, which acts a bit differently (provides a building with "Replaces All Improvements With This Flag Checked") - if the HD was modded to expire or was lost / disbanded etc.

But the way Civ actually handles improvements provided by wonders, I guess it makes sense. :)
 
oh,
and if u have a city with a granary and u built the pyramid, u can sell the granary (the real one) and still have a phantom granary from the pyramid. (this is AFTER u build the pyramid).
so u still got the effects of a granary, but u make 15g or something like that.

same with art of war and barracks
 
If someone captures the hoove dam from you then you only lose the hydro plants that you didn't build yourself - i.e. the free ones. In this case if you have a coal or Solar plant then production is unnafected as those buildings still exist - they are just taken out of moth balls.

Similarly if you build the hoover dam you get hydro plants in all cities even without factories - but they only do something when the factory is built. If you later sell the factory (why?) the hydro plant is mothballed again but doesn't disappear.
 
hIdDeN_eViL said:
oh,
and if u have a city with a granary and u built the pyramid, u can sell the granary (the real one) and still have a phantom granary from the pyramid. (this is AFTER u build the pyramid).
so u still got the effects of a granary, but u make 15g or something like that.

same with art of war and barracks
Yes - I've been adding this to CivAssist - alerting you to opportunities to sell barracks, granararies etc.
 
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