trouble modding

I could not even see your civ when I loaded it... I rebuilt the mod and added appropriate VFS and action properties.

This is my database log:

Spoiler :

[55292.651] table Buildings has no column named Culture
[55292.651] In Query - insert into Buildings('Type', 'BuildingClass', 'FreeStartEra', 'Cost', 'GoldMaintenance', 'PrereqTech', 'Help', 'Description', 'ArtDefineTag', 'SpecialistType', 'SpecialistCount', 'MinAreaSize', 'ConquestProb', 'Happiness', 'Culture', 'HurryCostModifier', 'PortraitIndex', 'IconAtlas') values (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?);
[55292.651] In XMLSerializer while updating table Buildings from file XML/Buildings/Buildings.xml.
[55292.666] constraint failed
[55292.666] While executing - 'insert into Language_en_US('Tag', 'Text') values (?, ?);'
[55292.666] In XMLSerializer while inserting row into table insert into Language_en_US('Tag', 'Text') with values (TXT_KEY_TRAIT_SCIENTIFIC_INSPIRATION, Scientific inspiration, ).
[55292.666] In XMLSerializer while updating table Language_en_US from file XML/NewText/GameText_en_US.xml.
[55292.666] columns Language, Tag are not unique
[55293.337] Failed to Save database.
[55330.107] table Buildings has no column named Culture
[55330.107] In Query - insert into Buildings('Type', 'BuildingClass', 'FreeStartEra', 'Cost', 'GoldMaintenance', 'PrereqTech', 'Help', 'Description', 'ArtDefineTag', 'SpecialistType', 'SpecialistCount', 'MinAreaSize', 'ConquestProb', 'Happiness', 'Culture', 'HurryCostModifier', 'PortraitIndex', 'IconAtlas') values (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?);
[55330.107] In XMLSerializer while updating table Buildings from file XML/Buildings/Buildings.xml.
[55330.107] constraint failed
[55330.107] While executing - 'insert into Language_en_US('Tag', 'Text') values (?, ?);'
[55330.107] In XMLSerializer while inserting row into table insert into Language_en_US('Tag', 'Text') with values (TXT_KEY_TRAIT_SCIENTIFIC_INSPIRATION, Scientific inspiration, ).
[55330.107] In XMLSerializer while updating table Language_en_US from file XML/NewText/GameText_en_US.xml.
[55330.122] columns Language, Tag are not unique
[56298.264] table Buildings has no column named Culture
[56298.264] In Query - insert into Buildings('Type', 'BuildingClass', 'FreeStartEra', 'Cost', 'GoldMaintenance', 'PrereqTech', 'Help', 'Description', 'ArtDefineTag', 'SpecialistType', 'SpecialistCount', 'MinAreaSize', 'ConquestProb', 'Happiness', 'Culture', 'HurryCostModifier', 'PortraitIndex', 'IconAtlas') values (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?);
[56298.264] In XMLSerializer while updating table Buildings from file XML/Buildings/Buildings.xml.
[56298.296] constraint failed
[56298.296] While executing - 'insert into Language_en_US('Tag', 'Text') values (?, ?);'
[56298.296] In XMLSerializer while inserting row into table insert into Language_en_US('Tag', 'Text') with values (TXT_KEY_TRAIT_SCIENTIFIC_INSPIRATION, Scientific inspiration, ).
[56298.296] In XMLSerializer while updating table Language_en_US from file XML/New Text/GameText_en_US.xml.
[56298.296] columns Language, Tag are not unique
[56298.296] constraint failed
[56298.296] While executing - 'insert into Language_en_US('Tag', 'Text') values (?, ?);'
[56298.296] In XMLSerializer while inserting row into table insert into Language_en_US('Tag', 'Text') with values (TXT_KEY_TRAIT_SCIENTIFIC_INSPIRATION, Scientific inspiration, ).
[56298.296] In XMLSerializer while updating table Language_en_US from file XML/Units/GameText_en_US.xml.
[56298.296] columns Language, Tag are not unique
[56346.999] Validating Foreign Key Constraints...
[56346.999] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[56346.999] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[56346.999] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[56347.233] Invalid Reference on Civilizations.Adjective - "TXT_KEY_CIV_SPEARKAN_ADJECTIVE" does not exist in Language_en_US
[56347.264] Invalid Reference on Civilizations.ShortDescription - "TXT_KEY_CIV_SPEARKAN_SHORT_DESC" does not exist in Language_en_US
[56347.295] Invalid Reference on Civilizations.Description - "TXT_KEY_CIV_SPEARKAN_DESC" does not exist in Language_en_US
[56347.295] Invalid Reference on Civilization_BuildingClassOverrides.BuildingType - "BUILDING_APPLIED_FORESIGHT_NETWORK" does not exist in Buildings
[56347.342] Invalid Reference on Civilization_CityNames.CityName - "TXT_KEY_CITY_NAME_NEW_SPEARKSVILLE" does not exist in Language_en_US
[56347.342] Invalid Reference on Civilization_CityNames.CityName - "TXT_KEY_CITY_NAME_BASTION CITY" does not exist in Language_en_US
[56347.342] Invalid Reference on Civilization_CityNames.CityName - "TXT_KEY_CITY_NAME_MANIR" does not exist in Language_en_US
[56347.342] Invalid Reference on Civilization_CityNames.CityName - "TXT_KEY_CITY_NAME_SORN" does not exist in Language_en_US
[56347.342] Invalid Reference on Civilization_CityNames.CityName - "TXT_KEY_CITY_NAME_MIRRO" does not exist in Language_en_US
[56347.342] Invalid Reference on Civilization_CityNames.CityName - "TXT_KEY_CITY_NAME_GATTACA" does not exist in Language_en_US
[56347.342] Invalid Reference on Civilization_CityNames.CityName - "TXT_KEY_CITY_NAME_MONDAS" does not exist in Language_en_US
[56347.342] Invalid Reference on Civilization_CityNames.CityName - "TXT_KEY_CITY_NAME_EXSURGENT" does not exist in Language_en_US
[56347.342] Invalid Reference on Civilization_CityNames.CityName - "TXT_KEY_CITY_NAME_GIDIN" does not exist in Language_en_US
[56347.342] Invalid Reference on Civilization_CityNames.CityName - "TXT_KEY_CITY_NAME_TIPHARES" does not exist in Language_en_US
[56347.342] Invalid Reference on Civilization_CityNames.CityName - "TXT_KEY_CITY_NAME_DYCRAS" does not exist in Language_en_US
[56347.342] Invalid Reference on Civilization_CityNames.CityName - "TXT_KEY_CITY_NAME_KAIZEN" does not exist in Language_en_US
[56347.373] Invalid Reference on Civilization_UnitClassOverrides.UnitType - "UNIT_CYBORG" does not exist in Units
[56347.592] Invalid Reference on PlayerColors.SecondaryColor - "COLOR_PLAYER_GOLD" does not exist in Colors
[56347.592] Invalid Reference on Leader_Traits.TraitType - "TRAIT_SCIENTIFIC_INSPIRATION" does not exist in Traits
[56348.060] Invalid Reference on UnitGameplay2DScripts.UnitType - "UNIT_HITTITE_WARCHARIOT" does not exist in Units
[56348.060] Invalid Reference on UnitGameplay2DScripts.UnitType - "UNIT_SUMERIAN_PHALANX" does not exist in Units
[56348.060] Failed Validation.
[56348.465]


First error... 651: I think G&K introduced culture as a yield. The building must remove that and put it as a yield... look at other culture producing buildings. Compare the buildings you have to university and you will find that they have changed. You'll have to adjust you university class building to conform somewhat to the one that is in G & K.

This means you had only one UU/UB/UI as the universityclass building was not working. This may solve some of your problems as that building not loading and file failure may cascade problems.

I'll check the university type building to see what is wrong.
 
I could not even see your civ when I loaded it... I rebuilt the mod and added appropriate VFS and action properties.

This is my database log:

Spoiler :

[55292.651] table Buildings has no column named Culture
[55292.651] In Query - insert into Buildings('Type', 'BuildingClass', 'FreeStartEra', 'Cost', 'GoldMaintenance', 'PrereqTech', 'Help', 'Description', 'ArtDefineTag', 'SpecialistType', 'SpecialistCount', 'MinAreaSize', 'ConquestProb', 'Happiness', 'Culture', 'HurryCostModifier', 'PortraitIndex', 'IconAtlas') values (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?);
[55292.651] In XMLSerializer while updating table Buildings from file XML/Buildings/Buildings.xml.
[55292.666] constraint failed
[55292.666] While executing - 'insert into Language_en_US('Tag', 'Text') values (?, ?);'
[55292.666] In XMLSerializer while inserting row into table insert into Language_en_US('Tag', 'Text') with values (TXT_KEY_TRAIT_SCIENTIFIC_INSPIRATION, Scientific inspiration, ).
[55292.666] In XMLSerializer while updating table Language_en_US from file XML/NewText/GameText_en_US.xml.
[55292.666] columns Language, Tag are not unique
[55293.337] Failed to Save database.
[55330.107] table Buildings has no column named Culture
[55330.107] In Query - insert into Buildings('Type', 'BuildingClass', 'FreeStartEra', 'Cost', 'GoldMaintenance', 'PrereqTech', 'Help', 'Description', 'ArtDefineTag', 'SpecialistType', 'SpecialistCount', 'MinAreaSize', 'ConquestProb', 'Happiness', 'Culture', 'HurryCostModifier', 'PortraitIndex', 'IconAtlas') values (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?);
[55330.107] In XMLSerializer while updating table Buildings from file XML/Buildings/Buildings.xml.
[55330.107] constraint failed
[55330.107] While executing - 'insert into Language_en_US('Tag', 'Text') values (?, ?);'
[55330.107] In XMLSerializer while inserting row into table insert into Language_en_US('Tag', 'Text') with values (TXT_KEY_TRAIT_SCIENTIFIC_INSPIRATION, Scientific inspiration, ).
[55330.107] In XMLSerializer while updating table Language_en_US from file XML/NewText/GameText_en_US.xml.
[55330.122] columns Language, Tag are not unique
[56298.264] table Buildings has no column named Culture
[56298.264] In Query - insert into Buildings('Type', 'BuildingClass', 'FreeStartEra', 'Cost', 'GoldMaintenance', 'PrereqTech', 'Help', 'Description', 'ArtDefineTag', 'SpecialistType', 'SpecialistCount', 'MinAreaSize', 'ConquestProb', 'Happiness', 'Culture', 'HurryCostModifier', 'PortraitIndex', 'IconAtlas') values (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?);
[56298.264] In XMLSerializer while updating table Buildings from file XML/Buildings/Buildings.xml.
[56298.296] constraint failed
[56298.296] While executing - 'insert into Language_en_US('Tag', 'Text') values (?, ?);'
[56298.296] In XMLSerializer while inserting row into table insert into Language_en_US('Tag', 'Text') with values (TXT_KEY_TRAIT_SCIENTIFIC_INSPIRATION, Scientific inspiration, ).
[56298.296] In XMLSerializer while updating table Language_en_US from file XML/New Text/GameText_en_US.xml.
[56298.296] columns Language, Tag are not unique
[56298.296] constraint failed
[56298.296] While executing - 'insert into Language_en_US('Tag', 'Text') values (?, ?);'
[56298.296] In XMLSerializer while inserting row into table insert into Language_en_US('Tag', 'Text') with values (TXT_KEY_TRAIT_SCIENTIFIC_INSPIRATION, Scientific inspiration, ).
[56298.296] In XMLSerializer while updating table Language_en_US from file XML/Units/GameText_en_US.xml.
[56298.296] columns Language, Tag are not unique
[56346.999] Validating Foreign Key Constraints...
[56346.999] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[56346.999] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[56346.999] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[56347.233] Invalid Reference on Civilizations.Adjective - "TXT_KEY_CIV_SPEARKAN_ADJECTIVE" does not exist in Language_en_US
[56347.264] Invalid Reference on Civilizations.ShortDescription - "TXT_KEY_CIV_SPEARKAN_SHORT_DESC" does not exist in Language_en_US
[56347.295] Invalid Reference on Civilizations.Description - "TXT_KEY_CIV_SPEARKAN_DESC" does not exist in Language_en_US
[56347.295] Invalid Reference on Civilization_BuildingClassOverrides.BuildingType - "BUILDING_APPLIED_FORESIGHT_NETWORK" does not exist in Buildings
[56347.342] Invalid Reference on Civilization_CityNames.CityName - "TXT_KEY_CITY_NAME_NEW_SPEARKSVILLE" does not exist in Language_en_US
[56347.342] Invalid Reference on Civilization_CityNames.CityName - "TXT_KEY_CITY_NAME_BASTION CITY" does not exist in Language_en_US
[56347.342] Invalid Reference on Civilization_CityNames.CityName - "TXT_KEY_CITY_NAME_MANIR" does not exist in Language_en_US
[56347.342] Invalid Reference on Civilization_CityNames.CityName - "TXT_KEY_CITY_NAME_SORN" does not exist in Language_en_US
[56347.342] Invalid Reference on Civilization_CityNames.CityName - "TXT_KEY_CITY_NAME_MIRRO" does not exist in Language_en_US
[56347.342] Invalid Reference on Civilization_CityNames.CityName - "TXT_KEY_CITY_NAME_GATTACA" does not exist in Language_en_US
[56347.342] Invalid Reference on Civilization_CityNames.CityName - "TXT_KEY_CITY_NAME_MONDAS" does not exist in Language_en_US
[56347.342] Invalid Reference on Civilization_CityNames.CityName - "TXT_KEY_CITY_NAME_EXSURGENT" does not exist in Language_en_US
[56347.342] Invalid Reference on Civilization_CityNames.CityName - "TXT_KEY_CITY_NAME_GIDIN" does not exist in Language_en_US
[56347.342] Invalid Reference on Civilization_CityNames.CityName - "TXT_KEY_CITY_NAME_TIPHARES" does not exist in Language_en_US
[56347.342] Invalid Reference on Civilization_CityNames.CityName - "TXT_KEY_CITY_NAME_DYCRAS" does not exist in Language_en_US
[56347.342] Invalid Reference on Civilization_CityNames.CityName - "TXT_KEY_CITY_NAME_KAIZEN" does not exist in Language_en_US
[56347.373] Invalid Reference on Civilization_UnitClassOverrides.UnitType - "UNIT_CYBORG" does not exist in Units
[56347.592] Invalid Reference on PlayerColors.SecondaryColor - "COLOR_PLAYER_GOLD" does not exist in Colors
[56347.592] Invalid Reference on Leader_Traits.TraitType - "TRAIT_SCIENTIFIC_INSPIRATION" does not exist in Traits
[56348.060] Invalid Reference on UnitGameplay2DScripts.UnitType - "UNIT_HITTITE_WARCHARIOT" does not exist in Units
[56348.060] Invalid Reference on UnitGameplay2DScripts.UnitType - "UNIT_SUMERIAN_PHALANX" does not exist in Units
[56348.060] Failed Validation.
[56348.465]


First error... 651: I think G&K introduced culture as a yield. The building must remove that and put it as a yield... look at other culture producing buildings. Compare the buildings you have to university and you will find that they have changed. You'll have to adjust you university class building to conform somewhat to the one that is in G & K.

This means you had only one UU/UB/UI as the universityclass building was not working. This may solve some of your problems as that building not loading and file failure may cascade problems.

I'll check the university type building to see what is wrong.

bear in mind i don't have G@K and the Transhumanists mod still works perfectly without G@K
 
Change the building as follows: I commented out my changes and added the culture yield.

Code:
<Buildings>
		<Row>
			<Type>BUILDING_APPLIED_FORESIGHT_NETWORK</Type>
			<BuildingClass>BUILDINGCLASS_UNIVERSITY</BuildingClass>
			<FreeStartEra>ERA_INDUSTRIAL</FreeStartEra>
			<Cost>160</Cost>
			<GoldMaintenance>3</GoldMaintenance>
			<PrereqTech>TECH_EDUCATION</PrereqTech>
			<Help>TXT_KEY_BUILDING_APPLIED_FORESIGHT_NETWORK_HELP</Help>
			<Description>TXT_KEY_BUILDING_APPLIED_FORESIGHT_NETWORK_DESC</Description>
			<ArtDefineTag>ART_DEF_BUILDING_UNIVERSITY</ArtDefineTag>
			<SpecialistType>SPECIALIST_SCIENTIST</SpecialistType>
			<SpecialistCount>3</SpecialistCount>
			<MinAreaSize>-1</MinAreaSize>
			<ConquestProb>66</ConquestProb>
			<Happiness>3</Happiness>
			<!--<Culture>3</Culture>-->
			<HurryCostModifier>25</HurryCostModifier>
			<PortraitIndex>1</PortraitIndex>
			<IconAtlas>CIV_COLOR_ATLAS_LEGENDS</IconAtlas>
		</Row>
	</Buildings>

	<Building_Flavors>
		<Row>
			<BuildingType>BUILDING_APPLIED_FORESIGHT_NETWORK</BuildingType>
			<FlavorType>FLAVOR_GROWTH</FlavorType>
			<Flavor>25</Flavor>
		</Row>
		<Row>
			<BuildingType>BUILDING_APPLIED_FORESIGHT_NETWORK</BuildingType>
			<FlavorType>FLAVOR_SCIENCE</FlavorType>
			<Flavor>50</Flavor>
		</Row>
		<Row>
			<BuildingType>BUILDING_APPLIED_FORESIGHT_NETWORK</BuildingType>
			<FlavorType>FLAVOR_CULTURE</FlavorType>
			<Flavor>20</Flavor>
		</Row>
	</Building_Flavors>

	<Building_FeatureYieldChanges>
		<Row>
			<BuildingType>BUILDING_APPLIED_FORESIGHT_NETWORK</BuildingType>
			<FeatureType>FEATURE_JUNGLE</FeatureType>
			<YieldType>YIELD_SCIENCE</YieldType>
			<Yield>2</Yield>
		</Row>
	</Building_FeatureYieldChanges>

	<Building_YieldModifiers>
		<Row>
			<BuildingType>BUILDING_APPLIED_FORESIGHT_NETWORK</BuildingType>
			<YieldType>YIELD_SCIENCE</YieldType>
			<!--<Yield>33</Yield>-->
			<Yield>3</Yield>
		</Row>
		<Row>
			<BuildingType>BUILDING_APPLIED_FORESIGHT_NETWORK</BuildingType>
			<YieldType>YIELD_CULTURE</YieldType>
			<!--<Yield>33</Yield>-->
			<Yield>3</Yield>
		</Row>
	</Building_YieldModifiers>

That fixed one error... I need to go to bed but will look for some of the others next.

Here is my latest error log:

Spoiler :

[57554.166] constraint failed
[57554.166] While executing - 'insert into Language_en_US('Tag', 'Text') values (?, ?);'
[57554.166] In XMLSerializer while inserting row into table insert into Language_en_US('Tag', 'Text') with values (TXT_KEY_TRAIT_SCIENTIFIC_INSPIRATION, Scientific inspiration, ).
[57554.166] In XMLSerializer while updating table Language_en_US from file XML/New Text/GameText_en_US.xml.
[57554.166] columns Language, Tag are not unique
[57554.182] constraint failed
[57554.182] While executing - 'insert into Language_en_US('Tag', 'Text') values (?, ?);'
[57554.182] In XMLSerializer while inserting row into table insert into Language_en_US('Tag', 'Text') with values (TXT_KEY_TRAIT_SCIENTIFIC_INSPIRATION, Scientific inspiration, ).
[57554.182] In XMLSerializer while updating table Language_en_US from file XML/Units/GameText_en_US.xml.
[57554.182] columns Language, Tag are not unique
[57577.894] Validating Foreign Key Constraints...
[57577.894] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[57577.894] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[57577.894] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[57577.987] Invalid Reference on Buildings.Help - "TXT_KEY_BUILDING_APPLIED_FORESIGHT_NETWORK_HELP" does not exist in Language_en_US
[57578.097] Invalid Reference on Buildings.Description - "TXT_KEY_BUILDING_APPLIED_FORESIGHT_NETWORK_DESC" does not exist in Language_en_US
[57578.128] Invalid Reference on Civilizations.Adjective - "TXT_KEY_CIV_SPEARKAN_ADJECTIVE" does not exist in Language_en_US
[57578.159] Invalid Reference on Civilizations.ShortDescription - "TXT_KEY_CIV_SPEARKAN_SHORT_DESC" does not exist in Language_en_US
[57578.206] Invalid Reference on Civilizations.Description - "TXT_KEY_CIV_SPEARKAN_DESC" does not exist in Language_en_US
[57578.237] Invalid Reference on Civilization_CityNames.CityName - "TXT_KEY_CITY_NAME_NEW_SPEARKSVILLE" does not exist in Language_en_US
[57578.237] Invalid Reference on Civilization_CityNames.CityName - "TXT_KEY_CITY_NAME_BASTION CITY" does not exist in Language_en_US
[57578.237] Invalid Reference on Civilization_CityNames.CityName - "TXT_KEY_CITY_NAME_MANIR" does not exist in Language_en_US
[57578.237] Invalid Reference on Civilization_CityNames.CityName - "TXT_KEY_CITY_NAME_SORN" does not exist in Language_en_US
[57578.237] Invalid Reference on Civilization_CityNames.CityName - "TXT_KEY_CITY_NAME_MIRRO" does not exist in Language_en_US
[57578.237] Invalid Reference on Civilization_CityNames.CityName - "TXT_KEY_CITY_NAME_GATTACA" does not exist in Language_en_US
[57578.237] Invalid Reference on Civilization_CityNames.CityName - "TXT_KEY_CITY_NAME_MONDAS" does not exist in Language_en_US
[57578.237] Invalid Reference on Civilization_CityNames.CityName - "TXT_KEY_CITY_NAME_EXSURGENT" does not exist in Language_en_US
[57578.237] Invalid Reference on Civilization_CityNames.CityName - "TXT_KEY_CITY_NAME_GIDIN" does not exist in Language_en_US
[57578.237] Invalid Reference on Civilization_CityNames.CityName - "TXT_KEY_CITY_NAME_TIPHARES" does not exist in Language_en_US
[57578.237] Invalid Reference on Civilization_CityNames.CityName - "TXT_KEY_CITY_NAME_DYCRAS" does not exist in Language_en_US
[57578.237] Invalid Reference on Civilization_CityNames.CityName - "TXT_KEY_CITY_NAME_KAIZEN" does not exist in Language_en_US
[57578.268] Invalid Reference on Civilization_UnitClassOverrides.UnitType - "UNIT_CYBORG" does not exist in Units
[57578.487] Invalid Reference on PlayerColors.SecondaryColor - "COLOR_PLAYER_GOLD" does not exist in Colors
[57578.487] Invalid Reference on Leader_Traits.TraitType - "TRAIT_SCIENTIFIC_INSPIRATION" does not exist in Traits
[57578.970] Invalid Reference on UnitGameplay2DScripts.UnitType - "UNIT_HITTITE_WARCHARIOT" does not exist in Units
[57578.970] Invalid Reference on UnitGameplay2DScripts.UnitType - "UNIT_SUMERIAN_PHALANX" does not exist in Units
[57578.970] Failed Validation.
[57579.360]


The culture trouble is gone anyhow.
 
In GameText_en_US you have two tags with the same txt key:


Code:
<!-- Traits -->
		<Row Tag="TXT_KEY_TRAIT_SCIENTIFIC_INSPIRATION">
			<Text>Great Scientists are earned 40% faster. They also earn a free Great Scientist after learning Education.</Text>
		</Row>
		<Row Tag="TXT_KEY_TRAIT_SCIENTIFIC_INSPIRATION">
			<Text>Scientific inspiration</Text>
		</Row>

You need to change one of them.
 
interesting, i don't get any errors in the area after the memory statistics, but i get this error before
Code:
[7311.439] constraint failed
[7311.439] While executing - 'INSERT INTO ArtDefine_StrategicView(StrategicViewType, TileType, Asset) VALUES(?,?,?)'
[7352.498] Validating Foreign Key Constraints...
[7352.498] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[7352.498] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[7352.498] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[7353.699] Invalid Reference on UnitGameplay2DScripts.UnitType - "UNIT_PRIVATEER" does not exist in Units
[7353.699] Failed Validation.
[7354.479]

what this means is far beyond me but it appears to crash the mod (since no other errors are there)
 
To clarify, GameText_en_US is duplicated in Units and NewText folders.

As well, "TXT_KEY_TRAIT_SCIENTIFIC_INSPIRATION" is duplicated within each of these files... under traits comments. One of these must be changed to match the trait entry appropriately. Oddly, my file search never showed this in traits, so you may have to go into the trait and change the text entries to match.
 
Did the above and my error log is much shorter (some may because I have G & K)

Spoiler :

[59366.788] Validating Foreign Key Constraints...
[59366.788] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[59366.788] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[59366.788] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[59367.132] Invalid Reference on Civilization_CityNames.CityName - "TXT_KEY_CITY_NAME_BASTION CITY" does not exist in Language_en_US
[59367.163] Invalid Reference on Civilization_UnitClassOverrides.UnitType - "UNIT_CYBORG" does not exist in Units
[59367.381] Invalid Reference on PlayerColors.SecondaryColor - "COLOR_PLAYER_GOLD" does not exist in Colors
[59367.381] Invalid Reference on Leader_Traits.TraitType - "TRAIT_SCIENTIFIC_INSPIRATION" does not exist in Traits
[59367.849] Invalid Reference on UnitGameplay2DScripts.UnitType - "UNIT_HITTITE_WARCHARIOT" does not exist in Units
[59367.849] Invalid Reference on UnitGameplay2DScripts.UnitType - "UNIT_SUMERIAN_PHALANX" does not exist in Units
[59367.849] Failed Validation.
[59368.255]


I think of these the following are most relevant... the others are inherent in the game or may be related to G & K.

[59367.132] Invalid Reference on Civilization_CityNames.CityName - "TXT_KEY_CITY_NAME_BASTION CITY" does not exist in Language_en_US
[59367.163] Invalid Reference on Civilization_UnitClassOverrides.UnitType - "UNIT_CYBORG" does not exist in Units
[59367.381] Invalid Reference on PlayerColors.SecondaryColor - "COLOR_PLAYER_GOLD" does not exist in Colors
[59367.381] Invalid Reference on Leader_Traits.TraitType - "TRAIT_SCIENTIFIC_INSPIRATION" does not exist in Traits
[59367.849] Invalid Reference on UnitGameplay2DScripts.UnitType -

I would look compare your civ to a normal one and just copy over the entries that don't match ...notably the player color. I think that my solve your basic problem as the rest are just text entry stuff that will have to be address, but ought not to break the loading process.
 
In CivSpearkan.xml

<PlayerColors>
<Row>
<Type>PLAYERCOLOR_SPEARKAN</Type>
<PrimaryColor>COLOR_PLAYER_BLUE</PrimaryColor>
<SecondaryColor>COLOR_PLAYER_GOLD</SecondaryColor>
<TextColor>COLOR_PLAYER_BLACK_TEXT</TextColor>
</Row>
</PlayerColors>

I think you need to pick a different secondary color. GOLDENROD instead of GOLD.
 
I can now get into a game via the advanced screen. change to COLOR_PLAYER_GOLDENROD.

[60189.928] Validating Foreign Key Constraints...
[60189.943] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[60189.943] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[60189.943] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[60190.271] Invalid Reference on Civilization_CityNames.CityName - "TXT_KEY_CITY_NAME_BASTION CITY" does not exist in Language_en_US
[60190.318] Invalid Reference on Civilization_UnitClassOverrides.UnitType - "UNIT_CYBORG" does not exist in Units
[60190.536] Invalid Reference on Leader_Traits.TraitType - "TRAIT_SCIENTIFIC_INSPIRATION" does not exist in Traits
[60191.004] Invalid Reference on UnitGameplay2DScripts.UnitType - "UNIT_HITTITE_WARCHARIOT" does not exist in Units
[60191.004] Invalid Reference on UnitGameplay2DScripts.UnitType - "UNIT_SUMERIAN_PHALANX" does not exist in Units
[60191.004] Failed Validation.
[60191.394]

The log file. The middle three need to be addressed as the landmark stuff and the chariot/phalanx are normal errors.


I'm going to bed.
 
Did the above and my error log is much shorter (some may because I have G & K)

Spoiler :

[59366.788] Validating Foreign Key Constraints...
[59366.788] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[59366.788] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[59366.788] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[59367.132] Invalid Reference on Civilization_CityNames.CityName - "TXT_KEY_CITY_NAME_BASTION CITY" does not exist in Language_en_US
[59367.163] Invalid Reference on Civilization_UnitClassOverrides.UnitType - "UNIT_CYBORG" does not exist in Units
[59367.381] Invalid Reference on PlayerColors.SecondaryColor - "COLOR_PLAYER_GOLD" does not exist in Colors
[59367.381] Invalid Reference on Leader_Traits.TraitType - "TRAIT_SCIENTIFIC_INSPIRATION" does not exist in Traits
[59367.849] Invalid Reference on UnitGameplay2DScripts.UnitType - "UNIT_HITTITE_WARCHARIOT" does not exist in Units
[59367.849] Invalid Reference on UnitGameplay2DScripts.UnitType - "UNIT_SUMERIAN_PHALANX" does not exist in Units
[59367.849] Failed Validation.
[59368.255]


I think of these the following are most relevant... the others are inherent in the game or may be related to G & K.

[59367.132] Invalid Reference on Civilization_CityNames.CityName - "TXT_KEY_CITY_NAME_BASTION CITY" does not exist in Language_en_US
[59367.163] Invalid Reference on Civilization_UnitClassOverrides.UnitType - "UNIT_CYBORG" does not exist in Units
[59367.381] Invalid Reference on PlayerColors.SecondaryColor - "COLOR_PLAYER_GOLD" does not exist in Colors
[59367.381] Invalid Reference on Leader_Traits.TraitType - "TRAIT_SCIENTIFIC_INSPIRATION" does not exist in Traits
[59367.849] Invalid Reference on UnitGameplay2DScripts.UnitType -

I would look compare your civ to a normal one and just copy over the entries that don't match ...notably the player color. I think that my solve your basic problem as the rest are just text entry stuff that will have to be address, but ought not to break the loading process.

i did the trait error(duplicate), the city errorand the color error, but i don't understand the other trait error nor the unit error

and to top it off, the mod disappears completely under the Transhumanist mod
this is because they share ID's because the mod is based off it, so i would ask how you add a new ID?
 
Go into the MODINFO file and then change the ID. If you are using modbuddy, go into the properties of the project and there should be a button for generating a new ID.
 
yeah, i did that and the disspearing glitch is gone, but i still can't select it on the select screen!
 
There is no UNIT_CYBORG. The unit has not been created that I can see. There are just references to it in GameTexts and the Civ file, but no actual unit. If there is a unit in the file, it is not labeled as UNIT_CYBORG, but in my brief search I couldn't see one. You'll have to create one from scratch if that is the case.
 
Back
Top Bottom