Try this map and despotic strategy to outdevelop the AI at Monarch level

Dragon2

Chieftain
Joined
Nov 9, 2001
Messages
80
This is another post for people who, like me, still find Monarch a challenge.

I asked for "continents" rather than "Pangaea," but to my surprise I got four other civs on the same continent. By 10 BC I have 20 cities and am way out in first place among the five on my continent. Here's the strategy -- see if it works for you.

1. Keep every city going back to size 1 until you have filled up all available space. This solves happiness problems. You rush-build many of your settlers, barracks, and temples.

2. Keep science at the 32-turn level and buy all your technology.

3. Be sure to grab resources and luxuries. Getting iron and incense takes a bit of stretching. But once you have three luxuries people stay pretty happy.

4. Use your workers mainly to connect up all your cities. Develop a couple of good tiles near each of the productive cities near your capital.

5. Explore with warriors to meet everyone ASAP.

6. As you get barracks, crank out War Chariots. They are really cheap. Far from your capital, rush-build them as soon as population reaches 2. But get the barracks first, because you want one of these chariots to become elite and produce a great leader.

7. Don't stop to build Wonders, libraries, archers, or galleys. Your goal is to have an enormous territory with two dozen size-2 cities cranking out chariots.

8. Once you have about 20 chariots, start taking out your neighbors, one at a time. You should be able to take 3 cities from a new enemy on the turn when you declare war, and the rest is then easy.

9. One you fill up your territory, switch workers to building irrigation from a river up to your capital, concentrating on plains (since you're in despotism and irrigating grass is useless). You have to irrigate around the cities that will be producing science when you have eliminated the nice people who sold it to you.

Although I have researched Republic and bought Monarchy, I'm going to stay a despot until I have conquered the continent, since most of my cities produce only one shield and I need to rush-build everything. Once the conquest is complete, I will switch to Republic and develop technology, with the plan of getting all the way to Computers and then conquering the other continents with conscript Mech Infantry.

I'm hoping to get a great leader from one of my elite chariots so that I can build the forbidden palace before switching to Republic.

The limit to growth with this strategy is jungles. Chariots cannot enter them.

So far, in 10BC, I'm about to start on wiping out my second neighbor. I'd be interested in comparing notes with others who try the same map. Things are going so well that I wish I had tried at higher difficulty.
 
Halfway through the Middle Ages on this map, having nearly wiped out my closest competitor, I discovered that there was no tech for sale and decided it was time to switch to Republic. What a
surprise!

Here is the arithmetic:
Despotism:
Production 332
Lost to corruption 180
Lost to maintenance 96
Unit costs 0
Net for cash and science 56

Republic:
Production 591
Lost to corruption 333
Lost to maintenance 96
Unit costs 113
Net for cash and science 49

So I switched back.

Here's what is going on. As a thoroughgoing Despot, I keep all my totally corrupt cities far from my capital at size 1 or 2 and rush-build with population. Under Despotism a size 1 city supports 4 military units. Under Republic this same city produces no more shields, commerce, or science because of corruption, but it supports no units. The cities near my capital are more productive under Republic, it is true, but the loss in unit support from all the tiny outlying cities more than offsets this.

Monarchy turned out to be even worse

Given that a despotic rush looks like the easiest winning strategy, it may not pay to switch out of Despotism until you have the Forbidden Palace.

Even near my capital, I find that Despotism is a winner. Want a University? Here's the Despot's approach, already outlined in other posts.
Wait 1 turn, rush-build pikeman, switch to Knight.
Wait until Knight can be built with 1 unit of population, rush-build it, switch to Colosseum.
Wait until Colosseum can be built with 1 unit of population, rush-build it, switch to University.
Wait until University can be built with 1 unit of population, rush-build it.
As you wait for the efficient rush builds, your population recovers. The city couldn't grow beyond size 12 anyway at this point, so the despotic speedup is essentially free as long as you can keep people happy.
 
On this map I had a dominance victory in 1896. Any other results for comparison?
 
Back
Top Bottom