Trying to compile the DLL

Lynxbrutal

Chieftain
Joined
May 19, 2015
Messages
17
Whenever I try to compile the CvGameCore.DLL, tons of errors in CvLuaPlayer.cpp stop it from succeeding. I'm guessing these are from broken file references. How do I fix this?
 
What changes did you make to the .DLL? Which expansion's DLL are you trying to compile? What errors are you generating? What software setup are you using? Did you follow the instructions on compiling your DLL?

The more detailed your query, the more probable it is for us to help you; the more ambiguous your query, the more we scratch our heads, shrug, and walk away. If we have to ask that many questions about your situation (due to lack of information and context)... well, let's just say the chance of you getting help is floating somewhere around the "0%" mark.
 
It ended up being a problem with building it in studio 2010. I moved it over to 2008 and it built!

Unfortunately, when I load the mod into the game and go to launch it, the "single player" button is stuck highlighted and can't be clicked.

The files I edited where CvPlot, CvUnit, CvUnitClasses and CvUnitMissions.

Like this:
http://imgur.com/a/OYcU8
 
The files I edited where CvPlot, CvUnit, CvUnitClasses and CvUnitMissions.

And.... what edits did you make...? Did you edit any of the Lua files? Did you make changes to anything else? Are you loading your mod through ModBuddy (did you follow ModBuddy conventions on file loading/properties?), or are you editing the game files directly?

Still ambiguously ambiguous.
 
Sorry, new to posting and I'm doing this for a final project so I'm getting anxious. I'm making a mod where you have to lay claims and settle on tiles before you build cities.

I've added 2 parameters and a few methods to the plot class, along with adding 2 new unit missions and editing a third. I changed the C++ through visual studio 2008 but I'm loading the mod through mod buddy.

I also made some edits in CIV5Missions.xml, CIV5Units.xml, CIV5UnitClasses.xml, PlotMouseoverInclude.lua, and the UnitPanel files. all the changes go along with the changes in the C++.
 
Sorry, new to posting and I'm doing this for a final project so I'm getting anxious. I'm making a mod where you have to lay claims and settle on tiles before you build cities.

I've added 2 parameters and a few methods to the plot class, along with adding 2 new unit missions and editing a third. I changed the C++ through visual studio 2008 but I'm loading the mod through mod buddy.

I also made some edits in CIV5Missions.xml, CIV5Units.xml, CIV5UnitClasses.xml, PlotMouseoverInclude.lua, and the UnitPanel files. all the changes go along with the changes in the C++.

That still tells us nothing of value. Just saying. Think of it this way: if you were in our shoes: what information would you think we would need to help you (in any meaningful way) at all?
 
I have no idea what would be effecting the menu before the game is even launched. None of the changes I made did anything to effect the menu.
 
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