Trying to get back into it

KoubaK

Warlord
Joined
May 8, 2017
Messages
106
Location
DMV
So it has been a while since I last came around here. Updates have come and go. I got back into Civ6 after this last update, or maybe it was GS? I created my own civ last time. I'm working on getting it updated, but I honestly have no idea where to start. I have even considered starting anew. What would you guys suggest me doing? If it can be easily updated, what's the missing code?: I have been looking through Leugi's later civs and a fairly recent template on here, and I must say, it has gotten way more complex to mod civs. Anyways, looking forward to playing some Civ6 again.
 
I was going to edit my original post, but I've managed to figure it out.
It seems you simply update the add the 'Domain' column to the 'Players' and 'PlayersItems' tables with 'Players:Expansion2_Players' attribute.
 
Does anyone know how to display accented characters in game? My localisation text loads fine, but a crossed-out box is display where accented characters would be.
 
Does anyone know how to display accented characters in game? My localisation text loads fine, but a crossed-out box is display where accented characters would be.

I have this issue, too - so far, I have not figured out the solution. My troubleshooting has been limited, though - I have only attempted to use the SQL file format. I am fairly certain I've seen other mods use SQL and display in-game and, in terms of the character-set, I have tried using the most common special characters (e.g. é). I asked about it in the quick-modding questions but didn't get a reply - hopefully someone picks this topic up and replies.
 
@maconnolly yeah I am not really sure why we can't seem to get it to work. I have tried single quotes, double quotes, nothing... I even copied the SQL from another mod which it seems to work just fine and still doesn't work for me.
 
@maconnolly yeah I am not really sure why we can't seem to get it to work. I have tried single quotes, double quotes, nothing... I even copied the SQL from another mod which it seems to work just fine and still doesn't work for me.

So I have had one thought - and apologies that I'm posting before having had a chance to try this myself, but I note that the majority of mods use XML files for their localisation. I did wonder if this was advantageous because it explicitly specifies a UTF-8 encoding...not that mods/files actually use that UTF-8 encoding.

The other thing I thought was that perhaps using BaseGameText instead of LocalizedText was necessary. Perhaps when specifying the en_US language, those foreign characters get made a mess of.

I'll find a mod tonight that uses SQL and LocalizedText with special characters and test...and report back. If it works, I'll be officially out of ideas!
 
oh no, worries... the idea is a good one and may lead us to finding a way to fix this.
I've been looking at Leugi's Mexico and CIVITAS Anacaona/Taino mods and all use SQL ... will try to change the table from LocalizedText to BaseGameText and see if that changes anything.
 
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