TSG 276 After Actions

vadalaz

Emperor
GOTM Staff
Joined
Sep 15, 2014
Messages
1,665
In this thread you can post the results of your game. Please attach your final savefile, state your victory/loss date (preferably in the post title) and describe your path to glory in this post! Players are encouraged to provide feedback on the game.

Quick links: Announcement thread | Opening actions

- Did you play peacefully or warlike?
- Were the Huns' unique abilities useful to you?
- Which ideology did you pick?
- How many cities did you have in the end and where did you settle them?
 
Turn 232 Science vic. It was a fun game that I did a little bit of everything. Thanks for hosting!

Continuing from turn 100, my main strategy is to strategically pitting AIs against each other. And I step in if someone is getting too strong. I bribed Monty on Egypt, Egypt is smaller but with large cities and a strong science so I thought it would be able to hold off Monty, giving me a peaceful East border. And I focus my units to the South East to keep Harun and Shaka in check. Turn 134 bribed Harun on Shaka. My 2 sights promoted scout is watching all the action on a hill. Harun has a lot of units, but they would not be able to take Ulundi. But Harun did take UMG, and Shaka took it right back. The Impis are strong against Harun's units at this age. Both wars went on for a long time and I was able to build away. Beelined to Scientific Theory and building PT in capital.

Spoiler Turn 134 Bribed Harun on Shaka :



Civ5_GOTM276_turn_134_bribed_Harun_on_Shaka.jpg




Turn 154, Monty came after Shaka after Shaka drove off Harun. I forgot if I bribed Monty to do this. This screen only shows Monty's wave from North, he was also coming from the East. At this point, I was actually friend with Shaka, even got a Research Agreement with him lol so I help off on attacking him until the RA was done. Monty was still at war with Egypt at this time. I was going to sling Radio with Oxford at this time. I denounced Shaka right after our friendship declaration was over, and befriended everyone else. Ran multiple RAs and sold lot of resources. Even faith Engineered Broadway to put my Musicians to work. But it was probably not necessary for this game since tourism influence was never an issue as I was ahead on Science and Ideology.

Spoiler Turn 154 Monty came after Shaka :

Civ5_GOTM276_turn_154_wathing_the_fight.jpg




Spoiler Turn 160 got Freedom :
All cities building World Fair. Actually won it with over 1k hammers, everyone else was at war, the hammer leader Monty was not even 2nd place.
Civ5_GOTM276_turn_160_got_Freedom.jpg



Turn 199 joined Harun and turned on Shaka since I wanted his Chicken Pizza in Ulundi for longer Golden Ages. A small army led by 2 Rocket artillery and a single infantry did the job in 5 turns.

Spoiler Turn 199 Pile on Shaka with Rocket Artillary :

Civ5_GOTM276_turn_199_Pile_on_shaka_with_Rocket.jpg


Civ5_GOTM276_turn_204_Took_Ulundi_with_Rockets.jpg



I stopped war on Shaka since I dont want him dead, and I turned against Harun since my army does not have anything better to do. I could also get some cash from him to buy space ship parts. Funny that my CS allies actually took 2 Harun's cities after I bombarded them, those CS were strong! Turn 219, say hello to my brand new XCOM.

Spoiler Turn 219 Turned on Harun :

Civ5_GOTM276_turn_219_XCOM.jpg




Turn 221 extortion. At this moment, there was no point to take a size 37 Mecca, I might not be able to support the happiness, so I saw that he was willing to offer Medina for peach, so I went for the cash to buy parts.

Spoiler Turn 221 Extortion :
1325 gold + 60GPT + Gold lux :)

Civ5_GOTM276_turn_221_peace_extortion.jpg



Turn 230 popped one last scientist from city but I was just 1 turn from researching the last tech anyway. Bulbed to save one turn and bought the last part the next turn.

Spoiler Turn 232 Vic :

Civ5_GOTM276_turn_232_vic.jpg


 

Attachments

Last edited:
Nice renaming, @fiddlesticks.

SV t260
7 city tradition setup including Thebes, Memphis, Mecca, Medina. Zulu and Aztecs gobbled up everything else, but neither DOWed me until 240 and 242 respectively. I misremembered the price of space rocket parts. Had I had enough money, it would have saved about 10 turns. But it would have been a huge gamble not to spend any money on military upgrades, so I can't say it was just a simple oversight.

As usual, growth was too slow in the beginning.

Here is an intriguing situation - one among many, thanks, @The_Black_Vegetable! - where I had to protect not only the aluminium but soon after also the space part path from Tungela to the capital.

GOTM276-T241.png


I celebrated the impending victory by liberating Mombasa from the evil empire to the east, who only happened to have a different name in the game than in real life.
GOTM276-T260Fin.png
 

Attachments

T266 SV - replayed Turn 87 due to forgetting to save

Shaka mostly killed Sejong early (before Turn 100) putting him on my border. I gave him a lux - he offered DoF which I accepted, and then he eliminated Harun. He finished Sejong and asked me to join him against Ramesses. He DOWd Ramesses himself, but then, I thought it was over when he denounced (backstab) on Turn 139. Couldn't afford to upgrade comp bows (or horse archers, but no available horses either). Built a few crossbows and two pikes, but I doubt I could have survived if he DOWs then. He didn't make progress against Ramesses but still didn't DOW me - just hostile.

Struggled mid-game - happiness, culture, economy, everything. Science was okay I guess (tech timings seemed mostly normal), but due to happiness, I had to intentionally slow growth - even clicked the avoid growth buttons. Early workshops and I intentionally popped a GE for future use (ended up used on Hubble). Reached Education on Turn 112 - Decided to enter Renaissance via Acoustics to avoid a filler policy. Leaning Tower seemed unlikely even though no one had Printing Press yet. Figured Astronomy and observatories were safer. After that, straight to Scientific Theory (T158). Oxford for Radio because I desperately needed the food help and wanted the great person bonus as soon as I could. Had to go to extreme lengths to manage the happiness - two Renaissance pagodas, CS coups, loan from Monty to buy a CS, close to 30 gpt to buy an AI non-duplicate lux. Even built some zoos.

Culture seemed very low even though I had Hermitage: wasn't able to pay attention to the culture city states, Congress voted against World Fair, and built two guilds (Artists and Musicians) in the southern expansion. I knew ideological pressure would devastate me, so as I was making my way to Plastics, I planned to switch to Order presuming that would be the preferred ideology (Monty went Autocracy but then Shaka and Ramesses went Order on the same turn). Next social policy had to go into Rationalism (university/trading post boost), but after that, I wanted to hold out for the foreign legions and Statue of Liberty. Shaka steals land on Turn 169 - was expecting him to keep going, but he only used one general on me. I get the foreign legions and eventually (Turn 198) research Plastics the same turn I finish Statue of Liberty. Pop a couple of writers to get Freedom 5 (planning to lose 2 down to Order 3), and suddenly, I have no more happiness problems. Still considered switching (didn't think I'd have enough gold to make use of Freedom 6 plus I still had that engineer), but the two turns of anarchy to switch seemed rough. Decided to stick with Freedom.

Faith bought one lab and built the other three - they're up by T206. Considered bribing Shaka to war Ramesses again - he was willing (we were amicable by then - willing to do normal lux deals at least) - but it was just a bit too expensive for my still poor economy. Shaka DOWs me on Turn 207. Looks like rifles, cavalry, and cannons. I also see one great war infantry. No planes, but I know he had flight. Had to switch back to units, but it was an easy defense (good thing Shaka's Order buddy Ramesses didn't join). Peace ten turns later after I steal a bit of land back. Easy, albeit slow victory from there (some great scientists were used less than optimally). Built Big Ben late in case I needed it (did not). Hard built four parts and bought two.

Spawned 9 GS after the initial GE plus two from Hubble and one from faith. Had Porcelain Tower pre-built, but Pacal snuck in late before I popped the 9th GS.

Some screenshots
Spoiler :
Turn 139 - Shaka Backstabs
Spoiler :

fos-TSG276-T139-ShakaDenounces.jpg

Turn 150 (nothing special - just a status update)
Spoiler :

fos-TSG276-T150.jpg

Turn 207 - Shaka Attacks!
Spoiler :

fos-TSG276-T207-Shaka Attacks.jpg

Turn 217 - Truce (Don't think I had Biology when I built the bomber - oil from a CS.)
Spoiler :

fos-TSG276-T217-PeaceShaka.jpg

Turn 266 - Science Victory
Spoiler :

fos-TSG276-T266-ScienceVictory.jpg

 

Attachments

Missing write up - it was a busy week!

  • An early worker war with Korea turned into a capital capture teaming up with Shaka.
  • Shaka and Monty were so cheap to bribe into war it was easy to keep them busy.
  • Taking Memphis then Thebes was trickier. I chewed up Rameses' units taking Memphis then Thebes fell largely undefended. 1 or 2 turn horse archers helped by soaking up city damage instead of siege units. Thebes was full of wonders and Memphis had 2 as well.
  • Shaka was a nuisance as usual later on stealing land with generals so I DoW'd him around Infantry then started capturing and razing border cities and taking his capital after artillery.
 
Turn 200 science victory; out of competition, and on the third attempt. My idea for this map was inspired by this game from @vadalaz in the fastest science victory thread: https://forums.civfanatics.com/threads/fastest-science-victory.563022/post-16031078

He played Zulu, Deity Great Plains. He settled three cities, and captured four capitals. For this map, the aim was to offer the player the choice between peaceful 4-city tradition, perhaps trading with the peaceful AIs, or going on a conquering spree, and maybe trade with the warmongers. From the openings thread, you can see that my first attempt failed (4 cities into crossbows). I mismanaged the required diplomacy and ended up being at war with three civs at the same time, massively slowing my game down. For the second attempt, I decided to go to war early: settle one city, and then go horse archers into Egypt. Although the warring went Ok, I still felt it was too costly to build a lot of units early. To make matters worse, I was over the unit cap despite settling a city - I just hate taking that production hit.

For my third attempt, everything finally fell into place, but it also brought home that for this type of science-through-conquest you need even more luck than in regular fast science attempts. You need your neighbour not to put up too much of a defense, and you have to be lucky with the wonders that the AI builds for you. I went 4-city tradition into crossbows again, only this time I trained a few horse archers and my scout archer on Riga, so I did not have to build too many units to start the war. Thebes built me Stonehenge, Temple of Artemis, Angkor Wat, Alhambra and Hagia, a useful set of wonders, and especially Temple of Artemis was a huge pickup. At the end of the game, I had 207 population on 7 cities (flattered by 7 due to engineering CN Tower on the penultimate turn), and the high population really propelled my game.

After Egypt, I continued straight into Seoul, which had been nicely softened up by Zulus. Shaka did not seem to mind me sniping the capital, and we actually signed a declaration of friendship. This allowed me to sell my junk Arabian cities to Zulu as I continued straight to Mecca. I did not get any super crazy deals from Shaka, but the best of ~500 gold, 99gpt and cotton was still very welcome. After that, I considered pushing into Monty. He had captured Palenque (some religious wonders) and Delhi (Chichen Itza), however my motley army of horse archers, crossbows and knights could do no more than raze a few satellite cities, and I did not feel like spending hammers on military. When I finally got foreign legions, it would have been too late to conquer any cities anyway.

In the late game, Shaka did finally have enough of me (not sure why, as I had not really intensified my warmongering), but he denounced me and used a general to steal my land. Since it rarely stays with one general, I had to war him and burn all the cities I had previously sold him.

My late game was not super accurate (because of all the warring the game was taking quite long and I just wanted to finish), as I had the final tech on turn 196 already, but did not have the gold to buy the parts. It did not really matter since this was not a 'competitive' game anyway, and it did show that a lucky start combined with good play can achieve sub 200 on the map.
Huns_200.png
 
Missing write up - it was a busy week!

  • An early worker war with Korea turned into a capital capture teaming up with Shaka.
  • Shaka and Monty were so cheap to bribe into war it was easy to keep them busy.
  • Taking Memphis then Thebes was trickier. I chewed up Rameses' units taking Memphis then Thebes fell largely undefended. 1 or 2 turn horse archers helped by soaking up city damage instead of siege units. Thebes was full of wonders and Memphis had 2 as well.
  • Shaka was a nuisance as usual later on stealing land with generals so I DoW'd him around Infantry then started capturing and razing border cities and taking his capital after artillery.
Don’t forget to post your sav-file.
 
Turn 208 science victory. I won this a few days ago but didn't have time yet to write a report.
Note, i replayed 1 turn somewhere between turn 20-30, because my computer crashed. Luckily it was early, not many units yet, so easy to replay it exactly the same.

I have 2 mistakes that if prevented could have made an even earlier win:
- I had enough gold to buy 5 SS parts, but at the end i was waiting for 1 part to finish building in capital. If I changed my cities building queues from research to wealth a few turns earlier I could have shaved like 2 turns off.
- As you can see 4k faith left unused, because my policy timing was just wrong, i couldn't get the rationalism finisher in time to buy any faith scientists. In my recent games i start bulbing my first great writer to get rationalism policies faster, but evidently this later causes trouble if you want freedom till buy SS parts, full tradition, full rationalism, commerce till cheaper buying policy, and culture generation is just decent. I only had 1 filler policy in patronage. I did see it coming a bit that my culture was short, so i tried to build some architects early for landmarks, castles + neuschwanstein. But this was not enough to turn the tide.

- Did you play peacefully or warlike? After opening actions and capturing egypt no more wars, but i kept bribing monty and shaka to DoW eachother or others if they had a peace treaty. Noone wanted to be friends, everyone kept denouncing me, so sadly i didn't have any trading partners at all.
- Were the Huns' unique abilities useful to you? Yes the extra production is amazing on this map, and i did use horse archers and 1 battering ram for all the conquering.
- Which ideology did you pick? Freedom
- How many cities did you have in the end and where did you settle them? Only 3 of my own cities, 4 captures cities, see below screenshot.

I noted that science income was very high this game, probably because of observatories, it reached 1900+ with these 7 cities. I ended with 185 population. 1 GS bulb was more than enough for the very last techs in the tech tree.
Wonders wise i faith engineered forbidden palace and big ben. I hard built petra, sistine chapel, hubble, machu picchu, mausoleum, neuschwanstein, PT, taj mahal.
Don't remember correctly but think i also faith engineered statue of liberty.
Caputred ToA, hanging gardens, borobodur and Hagia.

Religion i just used the one Arabia gave me, with pagoda's and monastaries.

Spoiler :
1762597878398.png
 

Attachments

T218 Defeat is inevitable. It was looking good around T100 in Opening Actions but it went downhill fast toward the end.

After Pacal DoW me, I was able to take Chechen Itza but then Shaka took Palenque. I was satisfied with that. Except I made a mistake and bribed Monte to attack Shaka because I feared Shaka would turn on me. So then Monte took Palenque, not good.

A little later, Shaka wanted to be friends so I said sure. I was friends with Shaka for the rest of the game. We had a Defensive Pact because it looked like Arabia was going to attack me and I knew Monte would be coming soon. But then Ramses decides to DoW me! And soon after, Monte made his move he took Chechen Itza and Thebes (with the Great Wall) from me pushing me back to only two cities. Then Arabia attacked from the south. With Shaka's help I was able to hold off Arabia and Monte decided to go after Egypt. But for some reason even though Shaka had the biggest army he didn't go for Monte's territory and wasn't really doing much besides lamely going for Medina. So I was pinned into only two cities for a long while; when I realized that I needed a third city to get an Ideology so I settled a city to the west. It was too little too late, I was too far behind in tech and troops.

Spoiler Ouch - My sticks aren't very pointy :
Pointy Sticks.jpg


The last hope was that both Shaka and Monte took Autocracy. Turns out I didn't need that third city because I got past The Industrial before I got Factories and picked Autocracy. Both Shaka and Monte were happy with this and wanted to be friendly... or so it seemed. Shaka was genuine, but Monte stabbed me in the back on T218 and there is no way I'll be able to withstand his onslaught. It was a fun, crazy game; one of the most violent I've ever seen in Civ 5 - everyone was attacking everyone, a regular battle royale. I have a feeling Monte and Shaka are going to kill everyone else off and then have it out between the two of them; with Monte taking it I believe, he's being more aggressive and has the better tactics it seems.

T218 The End.jpg
 
SV T311. First and only game.

Clearly, I went the long way round and compounded mistakes on the way. A game where I had almost no religion, and that makes a big difference! I was struggling for cash and had to pay for the 2 (only!) CS that Arabia didn’t own! This was my second ever science game in civ5 and my first deity Science win, but this was a domination game with delayed win to build a spaceship instead.


I was at war the entire game, more or less. I could have lost the game before I had plastics (my beeline before I backtrack to combat techs), but the attacks that could have finished me never came, my bribes helping as much as possible. After my first Shaka war, a few turns after plastics I knew I would probably win the game, but it was going to take a long time, in game terms and IRL, I played the game over many sessions It feels as if I played a dozen different games. Discontinuity cost me, eg I voted for World Fair end of one session and next session, days later, I forgot about it and never contributed until late.. might have worked out ok as it did trigger a golden age instead of the culture hit I was planning. I had a tech advantage, got the foreign legion and created a large number of infantry units who soaked up hits and died a lot too. I lost a lot of units this game, I was trying to keep science focused but this was a domination game essentially. I didn’t go Honor until late game, when I was chasing the happiness bonuses.

I had no early CS alliances, no faith, no money. Mid game I was struggling with happiness, missing my religious building crutch. There was a world vote for a trade embargo against me.

Early ram I should have used against Arabia or Korea and not Egypt, which could have been building useful wonders for me.
T127.png


Arabia came to attack and I built HA, so he turned away. I should have taken his army and cites at this point, that would have led to a faster and easier game. Instead I went south to take Korea, who had the great wall, I was making slow progress and my non promoted HA were essentially cannon fodder, I lost 4 or 5 taking the first city, so I asked for Shaka’s help, which was almost a disaster as he ploughed through the cities and I only just managed to take Seoul before he did. Then my bff Shaka, with no warning, denounced me and captured my luxuries with a general. By the time the inevitable war with him came I had plastics, just, and could defend my land.

T211.png



The great wall was a huge bonus in my upcoming wars. I was bribing Shaka and Monte to start wars all game, and I found a neat new trick. I can capture a city and when I know it will be re-captured I sell it to another civ for gpt, When the city falls next turn I keep the gpt and repeat the process 2 or 3 times before I take the city myself, I am being paid for a city that I now control. Also, the unit that took the city survives and it sent out past the borders. I did this throughout once I discovered it. All the other civs had large amounts of gold, 10,000+ most of the game, I only came into wealth in the late game.

Shaka and Monte are both insanely schizophrenic, and I was at war with one or the other, and sometimes both, for almost the rest of the game, but I had to take Arabia, who could have easily won a tech race. Arabia controlled nearly all CS so a war against them involved all my cities. Rocket Artillery are my latest besthingever (TM) first time I have played with them. They probably secured my victory, though it would still be a long time coming, fighting wars all game on so many fronts.

T263.png


When I finally finished off Arabia Monte bought all the CS instead, so same global war problems. Controlling my immediate CS neighbours was vital to my strategy.

T311.png


freedom ideology to buy spaceship parts with gold. More or less this order: Tradition, Freedom, Rationalism, Honor and Commerce.

A domination victory on this map would have had a faster finish time.

pol.png
 
Last edited:
Science victory on turn 321 -- probably the slowest finish that's actually still a win 🤣 Shaka was one part away from finishing the spaceship, and several others were working on it.

- Did you play peacefully or warlike?
- Were the Huns' unique abilities useful to you?
- Which ideology did you pick?
- How many cities did you have in the end and where did you settle them?
  • I intended to play warlike, but after a failed early attempt at attacking Egypt (apparently his 2 cities could build 3 or 4 war chariots every turn) I made peace. We were friends after that for the whole game, and I did get a couple of workers from that war. No more wars after that*, but I had to fund several wars to keep the NPCs fighting each other. I thought about declaring war on Korea but he only had 1 expo left (the rest got taken out by Shaka really early), and it didn't look all that great and wasn't worth having everybody hate me.
  • The only useful ability was the extra production from pastures. I guess the free Animal Husbandry tech was nice too, but not significant.
  • I picked Freedom. Was the 3rd to take it so I didn't get any free policies, and somehow Statue of Liberty had already been built even though I was not that far behind at this point.
  • Four really nice cities. (Tlacopan was a lot nicer before Shaka citadel-bombed my gold, aluminum, and a couple of pastures right at the end)
* I almost forgot, Shaka asked me to join him in a war with Monty and I said yes, but it was far away and I didn't send any troops. Monty and I made peace after 10 or 15 turns of not fighting, and were good trading partners afterwards.

20251113131900_1.jpg
 
Last edited:
I voted for World Fair end of one session and next session, days later, I forgot about it and never contributed until late.. might have worked out ok as it did trigger a golden age instead of the culture hit I was planning.
I believe that if you get the gold medal prize you also reap the prizes of the silver and the bronze. So it’s not double culture or 500 points towards golden age for the gold but both, plus free policy of course.
Early ram I should have used against Arabia or Korea and not Egypt, which could have been building useful wonders for me.
I recognise this analysis. Pouring units into Egypt for an early conquest hampered growth a bit. Even though Egypt had Stonehenge when I captured it, they might have built more wonders later.
I can capture a city and when I know it will be re-captured I sell it to another civ for gpt, When the city falls next turn I keep the gpt and repeat the process 2 or 3 times before I take the city myself, I am being paid for a city that I now control.
That’s quite ingenious. I guess the only minus is that the town will be downsized all the way to 1 or 2 and stripped of all buildings once you’re done, at which point it might be better to let the AI keep the gift? I find it hard to predict how much the AI will pay for cities. Do they pay more if they are at war with the original city owners, for instance?
 
That’s quite ingenious. I guess the only minus is that the town will be downsized all the way to 1 or 2 and stripped of all buildings once you’re done, at which point it might be better to let the AI keep the gift? I find it hard to predict how much the AI will pay for cities. Do they pay more if they are at war with the original city owners, for instance?
I was gold limited and I razed the cities, or indeed offered them again for sale without recapturing. I made 39 and 83 gpt for one city and i sold one to shaka for cotton and few gpt.

Reducing the size of the city also helped me with my happiness, if I kept it.

In this game I always had the outer cities as a buffer zone for wars, they were not so important for my strategy. I think i was 23 turns waiting for Mecca to come out of revolt? Even after I sold and recaptured Damascus I had to further raze it go get into positive happiness. I kept all the science buildings and sold most of the others.

I was low on gold and happiness most of the game, and had almost no faith generation, a downside of taking a culture giving pantheon and not a faith producing one I guess.
 
- Did you play peacefully or warlike?
- Were the Huns' unique abilities useful to you?
- Which ideology did you pick?
- How many cities did you have in the end and where did you settle them?
320 science victory.
- Warlike all the way. Ended up splitting the map with Shaka.
- The UUs were useful in the beginning in concurring Egypt.
- Order, first to it.
- Quite a lot. Settled 3.
 

Attachments

Back
Top Bottom