TSG 276 Announcement

vadalaz

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GOTM Staff
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Sep 15, 2014
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Welcome to Civilization 5 Game of the Month - GOTM #276
These games allow new and old GOTM fans to play Civ 5 in a friendly competitive environment. Each game will specify the Civ you will play and the Victory Condition to strive for.

How to play:
1) Download the savefile, then place it in the Saves\single folder. The default paths the folder are:
Windows: ...\Documents\My Games\Sid Meier's Civilization 5\Saves\single\
Mac: ~/Documents/Aspyr/Sid Meier's Civilization 5/Saves/single/ or ~/Library/Application Support/Sid Meier's Civilization 5/Saves/single/
Linux: ~/.local/share/Aspyr/Sid Meier's Civilization 5/Saves/single/
2) On the turn of your victory (or defeat), use the "lemme play one more turn" feature and save the game
3) Attach your final savefile in the After actions thread - temporary solution while the GOTM website is being worked on

Where to discuss the game:
1) Announcement (this thread) - pre-game thoughts and questions
2) Opening actions - the first 100 turns
3) After actions - post-game discussion and feedback

Big thanks to @The_Black_Vegetable for kindly providing us with this map!

Game Settings:

20251101130623_1.jpg

Player (You): Attila - The Huns
Victory Condition: Science
(but all VCs are enabled)
Difficulty: Deity
Map Type/Size: Great Plains Plus/Standard (8 Civs, 16 City-States)
Pace: Standard

The earliest finish date wins, with score as a tiebreaker.
Your Unique Characteristics:
UA: Scourge of God:
Raze Cities at double speed. Borrow City names from other in-game Civs. Start with Animal Husbandry technology. +1 Production per Pasture
UU: Battering Ram: Replaces the Spearman. City attack only, no defensive terrain bonuses, -1 visibility, -1 melee strength, -33% penalty on defense. +300% bonus vs cities, starts with Cover I promotion
UU: Horse Archer: Replaces the Chariot Archer. No rough terrain penalty, doesn't require Horses, +1 melee strength, starts with Accuracy I promotion
Required DLC: All DLC
Starting Era: Ancient
Required game options: None
Enabled game options: None
(You may turn on/off Quick Combat/Quick Movement using the game options menu at any time during gameplay.)
Game Version: This game was created in Civ5 Brave New World version 1.0.3.279

MUST READ!
Our most sacred rule: Do not replay any turns!
If you make a mistake, accept it, and try to recover through game-play. To ensure fair play and prevent results exclusions, please set your Autosaves to "1 turn". In the event of a computer crash while playing, just reload to the previous autosave, then play on the same way you played it the first time. Please let Leif or me know (either in the forums or through Private Message) if you experienced a crash and how many turns you replayed.

This game runs through December 1st 2025

@The_J
@Blake00
 

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Fantastic starting spot! No excuses available there. With the marble, perhaps some early wonders can be buildable, but I won’t squander the early game by going for Great library.
 
Ooo, Atilla Deity, nice. Good, I won’t have to worry about getting killed early this one. I’ll be doing the killing. Then on to a traditional science game I imagine.

We have a nice river hill mountain start for observatory. Two wheat in the first ring. So no need to move, 99.9% chance of SiP. Will move the warrior to the marble just to check it out and see if the other river hill mountain start would be better.
 
Hmmm SV is my least favorite .. great start though, and since we are Huns I'm just tempted to burn all our rivals to the ground heheh! I might change my mind later, but right now I think I want to conquer as much as we can on this map.

Might get myself destroyed on Deity though...
 
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Interesting to see how Atilla handles for yall on deity, if you can early combat. No clue how successful one can be with HAs at this level. I've never had particular success with them, considering them a fun diversion from normal play. Will early conquering be better than peace on this level? His abilities don't do much else for science other than the production bonus and extra tech. I guess at least they can be used to get money and stuff.
 
Should be a fast start - especially if I can successfully steal multiple workers. Will likely do Freedom for the "blind" run, but I think I'll try it again to see if I can make Order work.
 
SiP for sure.
I see desert tiles so there might be a chance for petra. It depends on how many AI capitals have desert access if this will be possible.
If a warrior gets a ruin upgrade to battering ram a rush for nearby juicy capital might be interesting.
Otherwise i'm not so sure if very early warring is good for a fast science victory.
I will probably make horse archers and train them on a CS though.
 
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