MiniMe
For Glory
I read a lot of people saying this was a very hard map, I'd have to disagree. You begin with a strong starting spot; river, lots of luxuries, and marble. You are in a very defensible area, with a narrow entrance you can use as a chokepoint. Surrounding you are four city-states, two culture and two maritime, with three difference resources between them (including two you can't get on your own). You have El Dorado in a spot that almost guarantees you will be the one to find it, and multiple Ancient Ruins nearby. Your nearest neighbor is an aggressive expansionist (which is what you want) and you don't have to worry about him teaming up with someone else to kill you.
Thanks for the write up

I am not an expert at CIV 5 but have played the opening turns of this game several times to learn, and enough to think that you got quite lucky on 3 regards:
1. Finishing an early RA with Monty. I see him declare just a few turns after I enter into an RA or just a few turns before it completes. Earliest trade agreement I had with him was started at turn 35 or so.
2. Getting all the early wonders, incl the late build of GL.
3. Finding Greece so early, and that there was enough cash to go around for an RA with both him and Monty.