Diplomatic victory on turn 240.
- How useful was your UA?
- Did you use spying to your advantage?
- Did the map type help or hinder victory and how?
- How did the difficulty level affect your game decisions?
- What Social Policies did you choose and in what order? Which Ideology did you choose?
- What techs did you prioritize ?
- What did you think of the map and settings?
- UA (the double trade routes and double influence from trade missions) was very useful. UU... well, I forgot to build some great galleasses before I researched Navigation.

They would have been useful for protecting my coasts well into the industrial era w/o requiring iron like frigates. But I had just enough iron so it was okay.
- I did not steal any techs; I never was the tech leader but I was keeping up okay. I kept a counterspy in Venice for most of the game, and I used spies to boost my CS influence. At the end I used all my spies as diplomats to give me enough votes for an easy win on the second world leader vote.
- The map type helped.
Plenty of destinations for cargo ships once I was able to build a harbor. Adequate destinations even before getting a harbor.
- Immortal difficulty is a stretch for me. I've only played a few games. I was always watching my back, expecting France or Greece or Spain to declare war. It also meant I didn't try building many wonders. Colossus, Lighthouse, FP (missed that one), PT, Big Ben, SoL, and Sydney. I used the Colossus cargo ship to send food to Venice.
- Tradition, Patronage opener to unlock Forbidden Palace, Commerce opener to unlock Big Ben, Rationalism, Freedom. Then I came back and started filling in Rationalism, left side of Patronage, right side of Commerce) I took Arsenal of Democracy for my 3rd Freedom tenet instead of Universal Suffrage so I could start making my move on the world congress sooner, before the AI's could embargo the CS's. And because even tho' I was friends with almost everybody at this point in the game, I needed to beef up my military and the extra production was handy.
- Iron (Colossus), Astronomy (caravels), Industrialization (coal, factories, Big Ben), Replaceable Parts (SoL), Refrigeration, Radar (real fighters and bombers because I was at war), Ecology (Sydney Opera House), Globalization. I used Oxford much earlier than I usually do; I think for Astronomy.
- The map was fine. No barbarians was a little weird. Quick pace on a large map was not as big a problem as I expected, but I did build the Great Lighthouse and that helped a lot.
France, Spain, and Greece never did declare war on me. My friend Ramses did. He had a larger military than me and a slight tech lead at that point, but I did have submarines and was not far away from battleships and real bombers, and I was teching fast. I killed countless units while only losing a few myself, and I captured 2 Egyptian cities that had unique luxuries. I probably should have kept going and taken Thebes and Memphis too to totally cripple him (Memphis was his holy city) because he was able to rebuild his military and cause problems later for my other Freedom allies. I was actually friends with Alex for most of the game. Rome was the other superpower; he hated me but never did anything about it.