This is my first HOF / GotM. This site is awesome!
Anyway, this is an unofficial since I re-started this once a few days back and hopelessly screwed up by being way too passive... I was afraid of King difficulty, not realizing how easy it really is. In attempt #1, England settled a few cities in the midst of my empire and then got mad and attacked me. Monty joined in for giggles. It was not pretty. So I knew a little bit about the world I was in when I tried again a few days later. Oh, and it crashed around turn 252, so I reloaded from 250 to continue.
Basic approach: beeline for horsemen, 4 horsemen (thanks to a lucky unit from nearby friendly CS), kick the crap out of India, then England, then France, and then finally Monty. I puppeted all but the dumbest of cities, then slowly annexed as happiness permitted. Then beelined for space victory. I started one tile south-east of the starting position. 2nd city was near the 2nd marble.
Mistakes:
- I didn't spam cities after taking control of the continent. This slowed me down in the mid-to-late game.
- I didn't specialize my cities early enough. I had a wonder city, a production city, and a specialist city, but my other cities were generalized. Left me cash-poor for a while in the middle ages until I fixed things.
- I was caught low on happiness for a long time in the late game; not much impact since I didn't need much more population anymore anyway.
- I screwed up timing on the Great Scientist pops -- should have held back a few and used them on the pricier techs.
- I didn't notice I needed the top portion of the tech tree for the last SS component... thought I was one tech away when I popped, ended up having to use the GS for a tiny tech.
- I didn't use great engineer to help complete my last SS component (assuming you can). For no good reason.
Things That Went Well:
- Horsemen rush really caught computer with its digital pants down.
- Trading away extra luxury resources for cash to buy off city-states.
- Honor -- made my horsemen lethal; Rationalism -- helped with the technology.
Weird Civ5 Stuff:
- I got trade routes from a puppet cities' harbour (I think?), but it didn't put the little trade route icon on my cities. So I built a big road to connect East and West, and didn't gain anything for it (except lots of maintenance and the icons now showing).
- Gotta fix the whole cultural borders vs. line of sight bug (Elizabeth settled in weird places in my first game).
- The other three AI countries sat on their island and didn't try to harass me. All I had were five horsemen to defend my entire continent... AI should be more aggressive?
Looking forward to doing the next one for real!
Anyway, this is an unofficial since I re-started this once a few days back and hopelessly screwed up by being way too passive... I was afraid of King difficulty, not realizing how easy it really is. In attempt #1, England settled a few cities in the midst of my empire and then got mad and attacked me. Monty joined in for giggles. It was not pretty. So I knew a little bit about the world I was in when I tried again a few days later. Oh, and it crashed around turn 252, so I reloaded from 250 to continue.
Basic approach: beeline for horsemen, 4 horsemen (thanks to a lucky unit from nearby friendly CS), kick the crap out of India, then England, then France, and then finally Monty. I puppeted all but the dumbest of cities, then slowly annexed as happiness permitted. Then beelined for space victory. I started one tile south-east of the starting position. 2nd city was near the 2nd marble.
Mistakes:
- I didn't spam cities after taking control of the continent. This slowed me down in the mid-to-late game.
- I didn't specialize my cities early enough. I had a wonder city, a production city, and a specialist city, but my other cities were generalized. Left me cash-poor for a while in the middle ages until I fixed things.
- I was caught low on happiness for a long time in the late game; not much impact since I didn't need much more population anymore anyway.
- I screwed up timing on the Great Scientist pops -- should have held back a few and used them on the pricier techs.
- I didn't notice I needed the top portion of the tech tree for the last SS component... thought I was one tech away when I popped, ended up having to use the GS for a tiny tech.
- I didn't use great engineer to help complete my last SS component (assuming you can). For no good reason.
Things That Went Well:
- Horsemen rush really caught computer with its digital pants down.
- Trading away extra luxury resources for cash to buy off city-states.
- Honor -- made my horsemen lethal; Rationalism -- helped with the technology.
Weird Civ5 Stuff:
- I got trade routes from a puppet cities' harbour (I think?), but it didn't put the little trade route icon on my cities. So I built a big road to connect East and West, and didn't gain anything for it (except lots of maintenance and the icons now showing).
- Gotta fix the whole cultural borders vs. line of sight bug (Elizabeth settled in weird places in my first game).
- The other three AI countries sat on their island and didn't try to harass me. All I had were five horsemen to defend my entire continent... AI should be more aggressive?
Looking forward to doing the next one for real!




before I changed the autosave to 1 turn. Normally I wouldn't post it my final result, but then all my effort would have been for nothing. 
well, last part would get done and driven from Paris to Thebes in less than that. With my last part one turn away from arriving in Thebes, Darius built his ship. 
