TSG24 After Action Report

Game: Civ5 GOTM 24
Your name: ElWanderer
Game status: Science Victory
Game date: 1685AD
Turns played: 247
Base score: 682
Final score: 1391
Time played: 8:41:00

Settled in place.

I signed 20 research agreements from turn 72/3 onwards, though there was never enough gold about to get more than four or five at once. By the end I was in the future era but no-one else had reached industrial. Which meant no aluminium from any of the CSs. I saved gold in order to rush a spaceship factory and hydro plant (having hard-teched Plastics by the end) just in case... Also, I did consider trying to use a culture bomb from a GA that popped, plus building the Louvre to get two more, in order to chain culture bombs down to the aluminium on the south coast. I'm not sure if that would have worked - will have to load a save and find out.

The OCC was great for happiness (India + tradition = free capital population in happiness terms) but not so good for building speed. I started the Apollo about turn 210, but having to build each component one at a time felt desperately slow. I also ran out of Golden Age turns at the end.

I had good relations with everyone for most of the game, though Bismarck unhelpfully declared war about turn 90. As a result I never signed a research agreement with him in case he decided to "surprise" backstab me by declaring war again. This wasn't a great loss as he rarely had much gold.
 
Also, I did consider trying to use a culture bomb from a GA that popped, plus building the Louvre to get two more, in order to chain culture bombs down to the aluminium on the south coast. I'm not sure if that would have worked - will have to load a save and find out.

It worked for me. :)
 
It worked for me. :)

I should have noticed that - guess I skimmed the thread too quickly before posting :)

What's the cooldown period on culture bombs, or does it let you trigger them all in one turn. I couldn't work out (by the time my great artist was close to popping) whether the time spent building the Louvre, bombing and mining would save enough construction turns to be worth the detour and loss of a golden age.
 
Game: Civ5 GOTM 24
Date submitted: 2011-11-28
Reference number: 25263
Game status: Science Victory
Game date: 1976AD
Turns played: 397
Base score: 1026
Final score: 1298
Time played: 5:20:00

I am so slow! But, that might have been cause I had no plan, no strat, no focus, and 27 wonder buildings. I also made Washingtons little upstart empire cease to exist. Foooools taunting Ghandi! Me and Bismark bromanced the whole game.
 
I should have noticed that - guess I skimmed the thread too quickly before posting :)

What's the cooldown period on culture bombs, or does it let you trigger them all in one turn. I couldn't work out (by the time my great artist was close to popping) whether the time spent building the Louvre, bombing and mining would save enough construction turns to be worth the detour and loss of a golden age.

Its 10 turns, I think. Once you do a culture bomb you need to wait 10 turns before you can do another one. That actually came as a suprise to me, since I got two from the Louvre and birthed one more almost at the same time. I already had aluminum from CS's anyhow, so it was kind of pointless in my game, but sometimes you just have to say, WTH.

It was an interesting experiment, but probably not so practical in most situations. I was wondering if the mapmaker intentionally positioned the aluminum so that it would take 3 bombs to get it, if you planted next to the mountain for an observatory. If so, its just a little bit evil, Leif. ;)
 
Game: Civ5 GOTM 24
Date submitted: 2011-11-28
Reference number: 25263
Game status: Science Victory
Game date: 1976AD
Turns played: 397
Base score: 1026
Final score: 1298
Time played: 5:20:00

I am so slow! But, that might have been cause I had no plan, no strat, no focus, and 27 wonder buildings. I also made Washingtons little upstart empire cease to exist. Foooools taunting Ghandi! Me and Bismark bromanced the whole game.

Not so slow, if you ask me. :mischief:
I think I might have beaten you if I had remembered that the Hanging Gardens would be good to have before I got the notice saying it was built somewhere else. :blush:
 
Its 10 turns, I think. Once you do a culture bomb you need to wait 10 turns before you can do another one. That actually came as a suprise to me

Ouch, that puts a dampener on things. It might still work out faster, but I would have to start on the Louvre immediately after learning where the aluminium is, which means opening an older save than I'd intended. Not sure I can be bothered now!
 
Great write-up Ribannah. Great game!
Thanks, Tabarnak. :)

Too bad, turn 212 and 213 elements didn't come earlier.
I would have needed a 9th AI tribe to accomplish that...

Using 3 culture bombs to get to the Aluminum is a fun thought, but the need for additional techs to make use of that source would slow things down. Of course, we didn't know it would pop up where it did in time anyway. :scan:
 
Game: Civ5 GOTM 24
Date submitted: 2011-11-30
Game date: 1954AD
Turns played: 374
Base score: 522
Final score: 705
Time played: 3:57:00

Well at least I won. It's my 2nd time ever playing this game so I'm satisfied with how I did. I could have won earlier if I hadn't been careless and let barbs/bismarck kill like half of my GS. Still don't know how to work these research agreements yet either. The Ai's had very little money and it seemed that right after they got the right amount they signed with somebody else. Bismarck attacked me very early on as well although he got sounded whomped by my superior units. Anyways can't wait to start playing the next TGOTM. Hopefully I'll succeed in that one as well.
 
SCIENCE VICTORY
Turn 214

gj Ribanah - didnt expect some1 to be faster as me.

Looks like me meeting Arabia - the only rich civ in my game - very late hurt too much. Stupid new spawned barbs killed my scouting warri shortly before beeing close to them.
Guess you had kind of constently RAs running all time while I didnt have trading partners all time and even when my gpt was great - ais ones just wasnt.

Also I guess keeping my military pretty high all game wasnt needed - I wanted make sure to be strong to not get Dowed - but on this low lvl prolly unneeded.
 
I didn't have that many RA's (16 in total, the final one not needed), and often had to provide the AI with cash to sign them.

Good growth and b-lining for Banking helped my game a lot. In the endgame, the Statue of Liberty raised production to nearly 200 hammers a turn. Note that I started the Apollo Program 11 turns later than you. After its completion, Delhi had only 2 turns that it didn't build spaceship parts.

Getting a big advantage early on, like you did by popping Writing on turn 10, stealing a Worker, and so on, can make you sloppy. It'll make you do things like moving an exploring Warrior before it is fully healed, or even miss that you still needed it because there was one AI tribe that you hadn't met yet.

I recommend forgetting about all exploits and other shortcuts. You'll become a better player for it and, more importantly, you'll enjoy the game more.
 
I recommend forgetting about all exploits and other shortcuts. You'll become a better player for it and, more importantly, you'll enjoy the game more.

After winning 80 mp games (where exploits are impossible) vs best players in world in row I am pretty sure thats there isnt too much to improve :)

Not reading settings well enough and missing that there are 9 civ on a map where usually are 8 is well - dumb.
And well enjoiying sp is hard enough anyway - the whole diplo system is just brokken imo (no matter how u play it) and AIs are just too dumb to enjoy.

And yes - guess I was playing a bit slopy - espacially in end - could have had uran like 8 turns more early and also missed microing my people for full production for some time aswell. Still I think I played OK and getting beaten some times is actually a nice thing - competition is a good thing isnt it?
Also playing sp "perfect" is soooo timeconsuming.... (trade chat ...)
 
Also playing sp "perfect" is soooo timeconsuming.... (trade chat ...)

Yeah i'm with you for that. My games rarely goes past 4 hours of play excepted some domination, epic speed and cultural games. I'm probably the fastest player(with a good date ratio) around from what i can see. Nobody had beaten me yet with a faster(time consuming) game.
 
Game: Civ5 GOTM 24
Date submitted: 2011-12-04
Reference number: 25291
Your name: golem
Game status: Science Victory
Game date: 1888AD
Turns played: 314
Base score: 653
Final score: 1053
Time played: 2:46:00

Fast game, the end was a bit boring so I had nothing to do but wait for ss parts. Idid about 12 Ra, should do more. Only two wars - one with Germany, one with Askia - but no real fight. Finish with size 28, maybe it was too small.
 
In my game, Newer Delhi hit size 30 on turn 200 (such nice, round numbers, otherwise I would have forgotten them). I wouldn't be surprised if that was pretty slow compared to others as there was a lot of food available (Tradition, riverside squares and buildings, Hanging Gardens, city states...) and I didn't spend many turns in food focus. In a one city challenge with no happiness problems it makes sense to aim for a high pop. In turn, a high pop gives you more science, ability to run more specialists etc.
 
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