First time trying out a game of the month (although I love reading them!). This game is loads of fun so far, great scenario. Just finished turn 108.
- What were your initial priorities?
Initially I planned to go for a very narrow and tall science victory, 2-4 cities. However my initial scout discovered tons of awesome city spots around with lots of unique luxuries. With the Maya UB you can still get science from a bunch of small cities so I decided to try for a much wider empire.
I also found that my neighbors to the east were fairly close, but that there was plenty of open space to the west. So my initial priorities were, get Liberty up and running for the free Settler and Worker. Found as many cities toward my neighbors, in good locations, as I can. Get luxury techs hooked up as quickly as possible. Get religion up and running as quickly as possible. Religion seems stronger with more cities.
- What tech path did you follow?
Pottery then a bunch of Luxury techs. Was going to rush straight for Great Library but my expansion plans changed that. Went Philosophy fairly late but grabbed Theology on turn 87. Still don't have my National College at turn 108 due to early wars. Once I realized I was going to be expanding aggressively, I realized I would probably be in some early wars, so I prioritized Bronze working and Iron Working. Working toward Education now, should have it by around turn 120 I think.
- Were there any early wars and who started them?
Dido DOWed me on turn 84 and Lizzy and Izzy DOWed me together on turn 92. That's it so far! I don't think they liked my aggressive settling, nor me telling them to bugger off when they asked me to stop settling/buying tiles.
- What Social Policies did you choose and why?
Beelined straight down Liberty (didn't even grab 1 in Tradition) and I now have one additional point in Patronage. I really wish I had grabbed a little Tradition; I'm going to end up with 2 or 3 points in Patronage before I unlock Rationalism.
- Did you do find your UU and UB useful?
The Atlatist has been fairly useful - I researched Archery very late (around turn 100 I want to say) so having access to the range without that research is nice. Also, it seems they're cheaper to purchase than Archers by 20 (180 vs 200 if my memory serves), and I think I've purchased 4, so that's 80 gold saved.
The Pyramid is fantastic! The +2 beakers per city has allowed me to hopefully not fall too far behind, and I'll catch up more.
It's currently turn 108, and I've founded 6 cities total.
Palenque (settled in place, claiming 2 Copper and Marble)
Tikal (SE of Palenque, just off the coast, claiming 2 Ivory, Truffles, and Copper)
Chicken Itza (far NE of Palenque on the coast, cutting off Spain from the northern pass and claiming Crabs)
Uxmal (north of Palenque and just east of Kuala Lumpur, claiming Citrus and cutting off Dido and England from my territory)
Tulum (nestled up in the mountain range to the east of Palenque, surrounded by jungle, working together with Tikal to claim the southern mountain pass from Spain)
Copan (just west of Palenque, claiming Whales)
Plan to settle a bunch more once I get happiness sorted out - I'm at -5 currently but have 3 luxuries coming soon, had to sell a couple due to war.
Dido settled a city extremely close to both of my northern cities, 5 tiles from each. It actually turned out to be a pain in the butt later, because there was only 1 safe tile for my troops to talk through to get to Chicken Itza and that slowed reinforcements from arriving.
I'm currently researching Civil Service with 3 turns remaining, and grabbing Education after. 44 BPT, working on a bunch of Libraries and will get National College ASAP followed by universities. I would have had a bunch of libraries hooked up by probably around turn 90 but...
On turn 84 Dido DOWed me (which I had been preparing for, I had 1 spear and 5 atlatists when she attacked) and just as I was getting ready to assault and raze Hippo Regius (stupid city all up in my grill) on turn 92 Elizabeth and Isabella DOWed me. Dido's army had been taken care of but that city is in an annoying spot (and has just a cow!). Fortunately Spain's army didn't rush in quickly, and she went for Uxmal in the southeast while Elizabeth attacked Chicken Itza in the northeast. On turn 101 Dido brought back in a few archers, Elizabeth had about 10 units bypassing walled Chicken Itza heading for Uxmal from the north, and Isabella had 3 Archers, 1 Warrior, and 1 Catapult heading for Uxmal from the south. That was the only point I really thought I might be in any serious danger. I was able to repel them however without a city being brought below 50%, and currently Spain's ragtag army is being chased back home by 2 Swords and a great general

I'm not certain if I can threaten a city with 2 Swords, a Catapult, and 4 or 5 Atlatists... but I'm going to try! None of the 3 civs are willing to discuss peace at this point, yet none of them are any threat at this point to take one of my cities... apparently I need to teach them a lesson!
Turn 98 I finally birthed my Great Prophet at something like 238 faith. Took Church Property and Cathedrals (sadly Pagodas were taken by China the only other religion so far). Used Great Engineer from Liberty completion to rush Hagia Sophia and enhance for Asceticism and Itinerant Preachers. I hope I made good choices, not too experienced with religion. But these seemed good overall. My pantheon choice was +10% growth (+2 science per city was taken).
Other random stuff: four times this game I've attacked and left the unit at 1 HP, and a bunch of other times less than 5 HP. Been really unlucky!
Great Library went really early. Glad I didn't go for it, would've had no chance I think.
Someone built the Pyramids when I was 1 turn from completing the Oracle... minor heart attack.
England displayed some either really smart or really poor war judgment by moving past my walled city to attack a less juicy but unwalled city. If Spain had hit at the same time, I might've not had a great chance at defending the city (could've sent myself down to like -15 happiness to get walls I suppose) but as it was I was able to pick off England's army as it travelled, and Spain's army showed up about 3 turns too late.
An enemy archer insta healed twice within three turns of each other. Dang that's a lot of EXP he was earning. One of the times BTW was after I had reduced it to 1 HP and then had nobody left to finish it off with.
I don't think there is any threat to my religion taking off. I have 6 cities up so it will spread quickly, especially with Itinerant Preachers. China is the only other enhanced religion and I still have no idea where she even is, so I doubt it will spread to my lands too quickly.
Was still finding ruins pretty late (didn't explore southwest of Palenque until ~t70); got +95 gold from a ruin right as England attacked which helped me buy walls to defend.
I think I'm behind in Science, but I have a lot of citizens and good land secured with a decent sized army. I think I'll be OK. I have never tried to "rush" a victory, so I'm not expecting a great turn count, but I think this looks like a solid setup for a win at least
Great map, having loads of fun with the game.