TSG64 After Action thread

Fun game. As the title suggests, the overall summary was:

"Great Start, Good Middle, Disappointing Finish"

My finish was still decent, but I thought it would be faster given how good my start and middle game were.

[START]

Build queue: Scout -> Monument -> Shrine -> Granary -> GL -> NC -> HG -> Petra, all went off without a hitch.

Technology: Pottery -> Writing -> Philosophy -> Mathematics -> Optics -> Currency

One minor mistake was ignoring Mining (until after Astronomy). Although my workers had plenty to do, the mines would have helped a bunch once Petra was built.

SP: Tradition opener -> Liberty opener -> Citizenship -> Republic -> Collective Rule -> Aristocracy

Settled my second city around T60 (had to wait until Collective Rule was achieved & NC completed).

Germany decided to go Liberty city spamming so I knew he'd be a problem. However, China, Japan and the Aztecs all built towards each other and between their territorial conflicts were stuck at 2 cities each.

[MIDDLE]

Build: Oracle (unfortunately) -> Great Mosque -> Chichen Itza -> Hagia Sophia -> Pyramids -> Terracotta Army -> Alhambra -> Great Wall -> Machu Picchu -> Notre Dame -> Ironworks -> PT

I would have liked to save the Oracle for Rationalism, but unfortunately I got unlucky because someone else was building it (despite the other civs not being very interested in wonders) so I had to build it early (finishing around T90). It was a major pain.

Plus, it compounded later on because I waited till around T150-160 to settle my third and fourth cities (needed to wait to time my SP's in order to get Scientific Revolution in time for my RA's). Oracle for Rationalism would have helped tremendously and let me settle cities a lot earlier.

Another early mistake which didn't become an issue until later was neglecting the National Epic, which I will get into later. Alternatively, if I had built the Hermitage, I probably could have squeezed out an extra SP which would have let me finish Liberty for the free Great Person. Of course I didn't realize the impact these two National Wonders would have, back when I was still in the middle game


I was surprised that the Pyramids was still around. I narrowly beat Russia to Alhambra. Every turn was a nail biter, and I dreaded seeing the computer process Russia's turn.

I settled 5 Academies during this time. (2 natural Scientists + PT + LT + 1 faith Scientist).

In the early game, Russia build Stonehenge. In the middle game, Russia built Angkor Wat, Japan built the Colossus, and Bismarck built the Great Lighthouse


Technology: Education (T101) -> Astronomy (T113) -> Mining (doh!) -> Construction/Iron Working -> Scientific Theory (T151)

SP: Patronage opener -> Philanthropy (w/ Oracle) -> Scholasticism -> Rationalism through Scientific Revolution (finishing right before T160)

Religion: Desert Folklore + Ceremonial Burial + Cathedrals + Religious Community + Itinerant Preachers

Although Ceremonial Burial was helpful due to my warmongering, like Attaturk I wonder if Tithe would have been better.

While I do normally prefer to play peaceful games, with Rome's Ballista and Legion, I couldn't resist a warmonger approach. Attacked Bismarck early and took Cologne. However, China denounced me and started moving a massive army towards my capital. Since Bismarck had just entered Medieval and I didn't want to deal with Landsknechts, I took some gold in a peace deal.

China's army was massive but weak (warriors, spearmen, archers and chariot archers) against my 20 strength capital. While her army was occupied she left her capital undefended so I counterattacked and took it. After beating China, I then took on Japan and took his capital. I started my campaign against the Aztecs, got DoF's and RA's from China and Japan, Denounced by Germany, and met the other continent.

[FINISH]

Build: LT -> Sistine Chapel -> Taj Mahal -> Big Ben -> National Epic -> prebuilding + Oxford

Unfortunately, Russia was a PITA by trying to sneak in Pisa, so I had to build it earlier than I wanted to. This delayed my triple GA/GS/GE pop by about 10 turns. If I had built the National Epic earlier, I would have gotten the great people before LT. Alternatively, even though I got Industrialization early, it took awhile to get coal (eventually burning a GG on coal near Kyoto) which would have let me get a Factory and extra engineer specialists (GE was the bottleneck).

Meanwhile, I let Russia get some wonders including Forbidden Palace, Himeji Castle, Kremlin, and Brandenburg.

Technology: Plastics (T178) -> Rocketry -> Satellites (w/ Oxford) -> Advanced Ballistics -> Robotics -> Telecomm & Mobile Tactics -> Rationalism Finisher for Particle Physics & Nanotech

Although I got Plastics early, it was deceptive. I immediately bought a Research Lab only in my capital and then later followed by my second city. But it took awhile for my underdeveloped third and fourth cities to get Public Schools and Research Labs.

SP: Order opener -> Planned Economy -> Representation (extend my Golden Age and to delay the Rationalism finisher) -> Humanism -> Sovereignty

Took the Aztec capital, made Friends and RA's with them. Befriended and RA'ed with Russia and the Songhai.

Unfortunately, Greece was not too friendly (didn't help that they disliked Russia and Songhai, both of whom I was friends with). A shame. Extra RA's with Greece would have really helped.

Meanwhile, I waged a long war against Germany. I took his capital (yay for the Great Lighthouse!) pretty easily with +1 range Trebuchets/Cannons. But he had spammed cities all over so it took a long while to take out his various cities.

[END GAME]

I delayed Hubble to time it so that I could generate one final GS naturally (which I needed). I then blew up 6 scientists (2 faith + 2 hubble +2 natural) to get ridiculous amounts of science. For 8 turns, I had pumped up my science to 1390 a turn, so I got 8783 from each of the 6 scientists (52,698 beakers). Due to tech limits, I was sitting at 26,739 over the 3,410 requirement for Refridgeration! :)

The bad news is that I started building spaceship parts really late. The good news is that I got them done very quickly.

My capital and second city did all the work and started at the same time (the turn I super bulbed).

Capital: 3 turns + 3 turns + 2 turns
Second City: 3 turns + 3 turns + 3 turns

So I did all my spaceship building with 2 cities over 9 turns.

After reading Attaturk's report, I feel like one potential mistake is not having enough close cities. (My second city was close. But my third and fourth cities were far, at Sri Pada and Karakatoa). Being so far away means they can't really contribute spaceship parts.

Then again, since technology was the main limiting factor, I don't think having extra production capacity would have helped significantly.

By the end of the game, I was now Friends with every single civ (including the recalcitrant Germany and Greece, though it came too late to sign RA's with them). Over the course of the game, I signed 10 RA's (2 each with China, Japan, Russia, Songhai, and Aztecs).

Main things that could have sped up the game:

1. If I could have saved Oracle till the Renaissance (stupid AI's!)

2. If I could have saved LT for a few turns later (stupid Russia!)

3. If I had built National Epic earlier or the Hermitage at all

4. If I could have managed RA's with Germany and/or Greece


Other than that, I was quite satisfied with my game!
 
One minor mistake was ignoring Mining (until after Astronomy). Although my workers had plenty to do, the mines would have helped a bunch once Petra was built.

Yeah. I was tempted to beeline to education skipping Iron working, but felt that it will be out of character for Rome to ignore legions, I built 4 and they were amazing taking german cities and also helped with infrastructure a lot by connecting cities with roads.
 
I would have liked to save the Oracle for Rationalism, but unfortunately I got unlucky because someone else was building it

Is there a way to know this? I only know about spying and visually examining the capital to see half constructed wonder.

Is there some really cool trick I am missing on?
 
Yeah. I was tempted to beeline to education skipping Iron working, but felt that it will be out of character for Rome to ignore legions, I built 4 and they were amazing taking german cities and also helped with infrastructure a lot by connecting cities with roads.

Legions are great. But I only had a single Warrior, and going through Civil Service (to get Education) gave me access to Pikemen who are almost as strong as Legions (16 vs 17) and don't require Iron. But that's just the overpowered nature of Pikemen (and the weakness of Swordsmen/Longswordsmen) in G&K.

Is there a way to know this? I only know about spying and visually examining the capital to see half constructed wonder.

Is there some really cool trick I am missing on?

I scanned the capital to see the half constructed Oracle, so I knew I had to finish it faster. With Petra in my cap, I could easily outproduce the other civs even if I started later. But I couldn't wait 20 turns.

One really cool trick that you can use, is that if you beat someone to a wonder, you can often estimate how much you beat them by. Look at their Gold when you complete the wonder and their Gold the turn after and subtract their GPT. That roughly tells you how much of their production was converted to gold. They usually don't spend that gold immediately, but may sometimes gain gold through other means.
 
Your name: BigChiefLizzy
Game status: Diplomacy Loss
Game date: 1878AD
Turns played: 309
Base score: 1107
Final score: 1107
Time played: 4:57:00

I started out intending to be fairly aggressive - Declared war on China very early stole a worker but by the time I got back to bejing with a few archers and warriors Wu had composite bowmen :(

Settled aggressively towards China and Germany to box them in, but Germany's cities did not look too good (no new luxuries), and then Wu built the great wall.. then upgraded to Cho-Ku-Nos

Also tried for Hanging Gardens and Petra, both of which I failed to get (I got Machu Picture), China - Great Library and Great Wall. Catherine - everything else. When I first her she had 20+ wonders!

Bribed China/Aztecs/Japan to war on each other at every chance, ended up with 3 reasonable size cities and a couple of smaller ones. Eventually took bejing but it was quite a prolonged war.

In the end just couldn't keep up with catherine. We both had about 4 SS parts finished, then she built UN and although I bought up enough CS's to drop her to 7 votes turn before voting I still lost.... suspect you cannot see the votes of city states you have not met so she still had more votes in reserve that I could not see :(
 
Your name: DrZ
Game status: Science Victory
Game date: 1834AD
Turns played: 287
Base score: 1233
Final score: 2163

I chose liberty as it goes nicely with Glory of Rome, but thinking back at the choice i think it was a bad idea, as Rome didn't grow more than 15 the whole game, and for science victory pop is most important.

Went the warrior route and this time no Teutoburg forest nightmares, Rome conquered and annexed Germany quite easily (till 100turns). Then helped my dear friend Oda to kill China and puppet-ed all her land (round turn 130).

Then the conquest stopped as everybody left alive on the map was a friend of Rome. This was probably a mistake as killing Japan would have helped significantly more than the 2RA signed with them and the money he provided all game for luxuries.

The biggest challenge was beating Catherine who was the last one left on the rest of the world. Didn't even met Grece as they were obliterated faster than I killed Germany.

The turn I won Catherine had already researched all techs (100% in tech turn 287...) and she had only 2 parts more to win. I think she didn't have enough votes for Diplomacy as me and Oda kept a lot of CS for ourselves, so she went for science but never really focused on it.

Was a fun game, though quite stressful for an Immortal game. Catherine felt almost as a deity AI.

Cheers and see you on the BNW ones.
 
Continuation from the Opening Actions (103 Turns):

108ish Oracle.
115 University bought in Rome. Now Colosseum. Thinking about giving Hagia Sophia a chance there. A religion actually wouldn't be too bad with all those German puppets. Also Beijing is becoming quite juicy as it has the great wall and of course also the terracotta army. And she hates me anyway...

117 Risky move: Did not "waste" a promotion to heal a now Drill3 promoted Pikeman, moved him into a jungle tile instead and an compbow to the front to slightly hurt the enemy LK a bit and also provide a flanking bonus should he try to take out my pike. Luckily Bismarck offered peace that round and the 100g and truffles did convince me as I really needed the happiness to grow. Might try to take Beijing now. Even though it has the GW, it is pretty wide open and can be shot by 5 CBs at the same time.

118 IW: To my surprise there was no iron no where near Rome. I usually expect these GotM maps to have civ UU related strategic resources nearby, especially with that starting position having no food and being super bad and all... at least some iron to sell/prod bonus? No! You fooled me here :crazyeye: And the potential iron near another city was claimed by a CS just the turn before it got revealed -.-
(oh yeah... there's also one next to Kölle... however it won't claim it, as a puppet has 0 culture per turn even with the Liberty Opener... because 0.75 culture per turn must be rounded down to 0. I get it :rolleyes:.)

121 GS/Academy planted (81 bpt now). Someone finished Alhambra (o.O) - need 8 more turns for Hagia Sophia... hopefully that works out.

124 Hagia Sophia was built by someone else.

134 Garden in Rome. Wu sniped my Great General somehow... wow. Now it will be hard to get Beijing with the GW and her own GG (30%!) and also her units having the Heroic Epic bonus. And since I have 6 Crossbowman it can't be long before she get's to Chu-Ko-Nus as well.

140 Made peace with Wu, even though she was going to get her UU now for sure. I didn't have a chance anyway due to her getting a castle and the loss of my GG earlier. The 300 gold were nice, but the +4:c5happy: for their Furs was even more important at that point. I however can't have my army standing around, they need to get +1 range asap and none of them is even close yet... so here I come again Bismarck!

145 Machu Picchu. Settled another academy. Also hit Astronomy and bought an Observatory. Went from 110 to 149 science per turn.

147 Backstabbed Bismarck, again.
154 New GG is on the way to the front. Otto already offered peace as I was tearing down his LK-wall, but it's time to take Berlin and Hamburg now. Luckily he managed to settle Essen south to Beijing, so someone else will take him out of the game later.

158 Religion founded: Ceremonial Burial + Pagodas. Also stole Chivalry from China (~480 beakers).

159 An embarked worker found Alexander and Catherine, most impressive:
r2Byrro.jpg


159 Also China stole me some cattle... and it looks like she'll grab even more of my land:
3gBmWGK.jpg

At least she doesn't know yet that I'll finish ND 1 turn earlier than her.

161 Notre Dame for me and Industrial Era for Russia.
162 opened Rationalism.
168 PT built by someone else.
170 Ironworks.

176 All troops around Berlin are healed (he kept attacking with LKs until now, preventing an assault on the city) - time to move in... it has 37 defense though and has a galleass, a crossbowman and a chariot archer there (ha! luckily the xbow was embarked when I moved in, so he can't shoot me twice or will even get killed):
wz6JuVe.jpg


179 Somehow Berlin survived the melee attack with 1 hp and they killed off all the melee units. Great. One more unit lost every turn due to the massive fire... so much for my 3-range xbow army that was supposed to conquer China...

181 Leaning Tower --> GS (saving them from now on [3 academies were settled]).
Religion Enhanced: Religious Community (+1% prod per follower) + Rel. Unity (spreads faster to CSs).
Berlin has finally fallen. Only 3 crossbowman remain and none of them has range 3 yet (~80/100 xp).

186 Scientific Theory: Public School bought in Rome.
Navigation (1265 beakers) stolen from Askia (who allied me just one turn earlier).
188 Great Temple.
192 Industrialization... no coal -.- (used a GG later near Berlin to grab some coal)
208 Cathy entered the Modern Era.

212ish China denounces and I see a concerning amount of units of her. My xbows were hammering on Hamburg at that time and 2 (out of 3) got to Logistics. He offered Peace and gave me Essen... took it and sold it to Monty for ~200g as it is in an awful location without luxuries and therefore a serious blow to my happiness.. now quickly back to China who's probably gonna dow me soon... or I'll do it :mischief:.

218 Radio (3410 beakers) stolen from Moscow.
219 bought Monaco (1000g) to well... get it and also to prevent it from declaring war on me as they are... were Chinas ally.
219 Declared War on China (and so did Monaco^^). 2 Citadels stole lands from my main city (yeah, apart from science: Antium > Rome) and 2 more GGs aswell as a Missionary lurking around my borders... nope!!! Suicided a Knight to kill one of them and killed the other with the xbows. Looks like she's out of GGs now and with the many she had a new one may take a while - that lack of 30% combat bonus on her units surely will help a lot.

221 Opened Order.
226 Big Ben. Just 1 turn before Catherine.
230 RA with Monty resolved; shaves of 4 turns off Replaceable Parts. Re-signed.
231 RA with Askia resolved; gives me RP and puts me to 8 turns left on Plastics. Loaned him some money so he was able to re-sign it.

238 Research Labs bought in Rome and Antium. Went from 530 to 651 beakers per turn.
242 Beijing finally taken.
243 Statue of Liberty.
244 Electronics stolen (4510 beakers) from Cathy who at the same time entered the Information Era :sad:

247 Aztecs are plotting against me. Also he moves a settler to the few (6) unclaimed tiles between Monaco and Rome - that surely won't help to keep the peace. Maybe I can use my GS to block these tiles (got 4 right now). Gotta try to make him go to war with Russia (currently he won't even though I got 3k Gold banked up). I'll probably get some Bombers from that money and level them up on the Chinese Osaka, as Monty is still at war with Bismarck. But once he happens to end that war I'm gonna be greatly worried. Also: Saw Catherine pre-building the Manhattan Project to 1 turn left and then switch. Interesting!

249 Very little tiles not discovered yet and just now I found a natural wonder - finally! CS have been asking for one for ages (2 Maritime allies were below 70 influence, yay!). Now only 2 more NWs missing. That gotta be the great barrier reef close to the Russian beach I haven't been able to scout yet...

251 Manila took out China. So much for my bomber experience gather...
253 Railroad discovered. All my workers had to quickly go between Munich and Berlin to block that stupid Aztec settler - at least until my GG grabs that oil and some more tiles there. So I'm gonna lose 1 turn on constructing the railroads (not to wild I guess, RR will still be up in all cities before anything critical is starting to build). Wonder if the Aztec will still settle here then... there 'll be two mini locations leftover both offering no more than a single tile (and the city tile) if he drops them there.

255 Cathy finished Apollo and Manhattan Project. She's one turn behind though on the Cristo Redentor. Research Agreements with Monty and Askia are going to be resolved soon... I'm worried though because Monty might dow me just before that (he thinks he's so funny -.-) and Askia must actually not get wiped out before that; Gao is about to fall and then he has only 1 more city.

257 Eiffel Tower
258 Cristo Redentor

259 Catherine is building up Nuclear Missiles now in Moskau (and maybe other cities too). Time to try again to convince Monty to go to war with her:
Spoiler :

WHAT? Dunno if that is right but okay... :lol:

HliKk7j.jpg


260 Spy discovered Moscow is building a SS Booster :scan:
261 RA with Monty resolved. Signed a new one, not sure if that is needed/will come into play at all.
262 RA with Askia resolved (nice job hanging in there buddy!) - even though it was only worth 2 turns? Well anyway, used a GS to get the rest of Rocketry and all of Atomic Theory. 7 turns till Apollo. GE bought with Faith (600 Faith remaining @ 35 fpt incoming, so I should be able to buy a GS too).
262 The puppet of Cologne produced me a GM (Great Merchant)... 4 CS wanted that to happen all game long, kinda okay I guess, will make getting me additional Aluminum cheaper/free.
262 Cathy: 1st SS booster completed.

263 Oxford --> Satellites. GE used for Hubble (still needs 4 more turns (from originally 15)).
267 Hubble. Catherine completed her 2nd Spaceship part, the SS Cockpit.
268 Two Nuclear Plants have been bought.
269 Apollo. 1 GS used to reach Advanced Ballistics.
270 Cathy finished her 3rd part, a second SS Booster.
271 Cathy finished her 4th part... the war with the Aztec and Songhai hardly seems to slow her down. Thinking about joining the fun... well actually... just thinking about declaring so maybe she forgets about that Spaceship?
272 Neuschwanstein finished. Actually important as that was needed to grant me another Golden Age in about 10 turns.

274 First SS Booster and SS Cockpit added.
275 Annexed 3 of my 4 puppets to delay the Golden Age and pump out quite a lot more science!
276 Cathy builds CN Tower.

277 A spy spots a SS Engine being build in Novgorod in just 4 turns... I am expecting to get nuked from submarines (I don't even have a ship) right back to the Stoneage, but I do not see any other way to possible prevent her from winning other than declaring war on her right now.

278 SS Booster added (2).
279 SS Booster added (3).
280 Monty declares war on me.

281 Three GS were used to get to Nanotechnology. 1 more GS bought with Faith. Most of the remaining units were disbanded to make enough gold to buy a courthouse so the earlier GA helps with the Stasis Chamber (3 turns) and it also should make me get the last policy (=last GS) 1 turn earlier (2 turns) and of course then also produce the Engine with 20% bonus.

282 Golden Age. Two more GS bulbed. 12400/8000 beakers on Telecommunication. Monty luckily is rather dealing with my CS allies than beeing a threat to the space race:
Spoiler :
deHHOJk.jpg


283 Liberty Finisher --> GS --> bulbed the rest of Particle Physics.
Also: Askia was killed unfortunately. Even more unfortunate: I'll be a few hammers short of producing the final part in 3 turns... so yeah, 4 turns then.

285 SS Stasis Chamber added. Seems like Cathy had chosen to research Globalization before Particle Physics (and btw, she never added the SS Engine that she was building!).

286 :rolleyes::rolleyes::rolleyes:
PCeituV.jpg


287 Stole Globalization from Cathy :confused:.
T287 SCIENCE VICTORY!


Totally expected to get demolished here (not too comfortable with Immortal and Deity). And later with Cathy running further and further away I never thought I'd win here; never. It also probably was the closest game I've ever played. A nice ending to the Era of the Gods & Kings ;)

Fun Fact: Didn't buy a single Pagoda :lol:

This occurred on the turn before victory + empire overview at the end:
Spoiler :
Q2lLN49.jpg


AxvC7aE.jpg
 
This is my first Civ V GotM report (I wrote a lot of them back in Civ IV when I played a lot more). Note that this report is based on some notes I took while playing so it is not a precise description of everything that happened.

Pantheon: Chose Sacred Waters (+1 Happiness from cities on Rivers) which turned out to be very good since Happiness was an issue for most of the early and mid-game.

Germany was hard to take out because of all those Jungles between Hamburg (just W of Berlin) and Berlin. Eventually a 10-turn Peace deal allowed me to walk half my troups (mostly Archers and Ballistas) on the other side of his cities and position myself in such a way as to easily capture both once the truce was over. Germany fell on t92. 150 turns later and those cities still sucked. Never got a chance to Annex them (except Berlin, but very late) since Happiness was a constant struggle for the first 200 turns or so. In hingsight, I probably should have razed Hamburg since it had very little potential to grow or do anything much. Had I dont that, I think I could have Annexed Berlin much sooner and turned it into a much better city.

One thing that surprised me was how late the Hanging Gardens were built. I did not try to build it since I thought I would get beat to it for sure.

China only had two cities, and Beijing looked like it would make an excellent Science city. Beijing was taken on t127 with CBs, Ballistas, and some Legions. I actually settled my first GS there not long after I took it.

I was initially going to push towards Japan after defeating China... that is until I saw Oda's gigantic army.

I thought that 4 Comp Bowmen, 4 Ballistas and 3 Legions would be enough to hold off an invading Japanese army given that we were fighting within my City range and I bought Walls as soon as Oda declared WAR. I was wrong.

(On a side note, when I replayed that part of the game after conquering China, by DoW on Japan immediately after and luring his units towards Beijing, I was able to defend easily.)

I Allied with the two closest City-States to Japan to try and get some help. But Monte just didn't want to declare war on Japan :(

My entire plan pretty fell apart because Beijing was taken and when I took it back, all buildings were destroyed and it was size 1. Even though it had the Great Library, the actual (free) Library was destroyed. So my Science plan pretty much got obliterated.

Catherine had a decent tech lead (57 to my 52 on turn 250). Didn't help that I lost 2 Spies that tried to steal tech from Moscow.

Rome's special ability of allowing other cities build a Building that exist's in the Capital felt really good in this game with a wide empire (built 4 and Annexed several good cities).

Catherine completed the Apollo Project (one turn after the Manhattan Project) on turn 273... while I was still one tech away from Rocketry which I probably should have bulbed.

Up to this point in the game, I was pretty sure I could win a Space Victory, but now I was not so sure. Plan B will be to attack Catherine if needed. After all, going to War is what I spent most of the game doing.

(Side note: In hindsight, there was no way that I would have been able to cross the Ocean and lay siege to Catherine's cities without massively switching to Army creation which would have killed my Space Race attempt.)

So several turns later when Catherine declared War on Alexander, I was jumping for joy!

Antium (2nd City south of Rome next to River) was always max production and could never really get any Specialists. It was also the Petra city so working those Desert Hills gave a lot of production.

Japan finally died on turn 280 after a forever War with the Aztecs and myself. I had lost a lot of troops by then, so was just shelling the city from afar while waiting for the Aztecs to take it over... But they had no siege so their units were just milling around the City doing nothing most of the time.

And now that Japan is dead, Monte immediately declares War on me. Hmmm, maybe killing Japan for no reason wasn't such a good idea. I've noticed in other games as well that when you are at War partnering with an AI, sometimes as soon as that War is over, your "partner" will immediately DoW on you.

Satellites finally help me discover the rest of the Natural Wonders, never having built any sea units.

A Machine Gun (with Cover 2 eventually) in my Citadel near Tokyo (used to steal the Citrus from the Aztecs) did yeomen's work during the Aztec War. And the AI just couldn't help themselves and kept attacking it.

And 100 turns after I thought I had built Ironworks in my second city (Antium, the Petra city south of Rome), turns out that it must have been aborted when I Annexed a City that did not have a Workshop... <sigh>

Throughout the game, I was Allied with many City-States, mostly because I needed their Luxuries to stay happy. I also went into the Patronage Social Policies as a result of that, especially since it popped before I could start the Rationalism tree.

Took a really long time before the Aztecs and Greeks (who never sent a single Unit that I saw) would accept Peace, despite killing a ton of Aztecs units.

Never seen that before but my Allied City-State took over the last Japanese city with their Infantry.

The Aztecs double Citadel near my Ally City-State of Wittenberg to ninja both the Silk and the Aluminum.

I didn't micro build the Spaceship at the end of the game, since I just wanted to have the game be over as fast as possible (by hitting "Next Turn" a lot).

Very late in the game, a Militaristic City-State gifts me a Giant Death Robot! Hehe

Turn 306 Spaceship Victory

Looking back, there were two key turning points in the game:
1) Japan taking Beijing and messing up my entire Science plan. When I retook it at Size 1 and no buildings, it took FOREVER (since the City had very poor Production) to get the City anywhere near useful.
2) I lost 2 Spies vs Russia who had by far the tech lead. This really slowed me down.


I love how I went from a turn ~166 Plastics in the previous Diplo game (albeit on Prince difficulty) to something like a turn 250 Plastics (don't even remeber when but it was crazy late).
 
see my opening-action post for early game info. I eventually figured out who was stealing all the wonders. It was Russia. In Moscow she built Great Lib t37, Hanging Gardens around t60, and she also got Leaning Tower, Porc tower, Notre Dame, Taj, Sistine, etc. etc.
She was a bigtime runaway, eliminating Greece before I even discovered her continent, and she finished off Askia soon after I discovered them. She had Apollo project built about 5 turns ahead of me, but she wasn't very good at getting spaceship parts built. She had none finished when I launched. I guess she was too busy trying to complete the whole set of towers :lol: ... she completed the Eiffel Tower, and was working on the CN Tower when my ship launched.
The only late game wonder I got was the Hubble, but it turned out I didn't even need it since I had about three extra GS at the end.
Fun game, thanks Leif!
 
Code:
Game:	Civ5 GOTM 64
Date submitted:	2013-07-20
Reference number:	29357
Your name:	bc1
Game status:	Science Victory
Game date:	1515AD
Turns played:	213
Base score:	1320
Final score:	3142
Time played:	11:14:00
Submitted save:	AutoSave_0213 AD-1515.Civ5Save
Renamed file:	bc1_C506401.Civ5Save
Slow start, because I planted Rome on the hill east of the mountain range, and did not attempt GL. Great petra spot with observatory, so I beelined for currency - got HG and Petra before NC. Which was such a power house that sub-200 was possible. Settled 4 cities. Took Beijing and most German cities. Annexed Berlin at some point, had a total of 5 cities + 2 puppets. But I kinda tend to mess up the mid game... signed a total of 9 research agreements, was only able to sign RAs with the other continent around T150 (I played the old version of the game which maybe more picky for DoF), which prevented a sub T200 victory (T211 was when the last RA came in).
Spoiler :
f4tdBRo.jpg

Education: T112
Spoiler :
vvR8ses.jpg

Scientific Theory: T151
Spoiler :
D13HMd4.jpg

Plastics: T171
Spoiler :
i964czP.jpg

All Techs: T211
Spoiler :
qC3zv3Y.jpg

Launch: T213
This will be my last G&K game - finally got BNW working. Thanks a lot for all those fun maps!
 
Hello, I don't usually write my stories but I'll put up a shortversion.
I usually play on prince/king difficulty and I usually surrender beyond that level. I've won 2 games on emperor. But taking a immortal game isn't really me.
That's prolly why I'm typing cause I've lost almost all games before t100 on these levels.

Well. Here's a short brief since I can't remember much early moves and notification log only shows the past 20 turns or something..
And btw my gpu died at turn 141: Update a old version of gpu-drivers + Autosave + Exact moves = Continue.

But anyhow, my last moves were around turn 250 when I declared war (on my best friend monty) on Aztecs and took his 3 biggest cities.
- At that point, the Russians allready had 2-4 spaceship-parts built and were 11% (was 10-14% the whole game) ahead in science..
Then I made peace with Aztecs and gathered all my troops in the ocean. -> War at Russians and I captured Vladivostok-city right next to Moskow and managed to keep it.
This was a great help. I just pillaged all the roads leaving Moscow and kept my units alive. Cathy didn't dare to send rest of her spaceparts to her capital.
Meanwhile just looting around I finished Apollo program, started building all space-parts in my most productive cities.
I had 9 turns to finish the tech for the last missing part.
I faithbought a scientist (3rd ingame) -> Built that missing part in my Petra-city and it was all over in 10 turns.

yay, 1st immortal-win! :clap:

Game status: Science Victory
Game date: 1923AD
Turns played: 343
Base score: 2299
Final score: 3380
Time played: 7:48:00

some screenies:
 

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Well, what can I say? I haven't played Civ in months... At least 6! :( But starting off again with TSG64 and 65 was too hard for me (difficulty too high). I will read through the after action posts to learn some better starting strategies.

Game: Civ5 GOTM 64
Date submitted: 2013-07-25
Reference number: 29378
Your name: EDP
Game status: Conquest Loss
Game date: 1680AD
Turns played: 246
Base score: 319
Final score: 319
Time played: 1:58:00
Submitted save: AutoSave_0246 AD-1680.Civ5Save
Renamed file: EDP_C506401.Civ5Save
 
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