TSL Mediterranean Map

Agreed for Mali/Nubia. I am playing as Rome and was expecting a contested military game with naval battles and agressive conquests, but there is just so much prime real estate in north Africa. My amenities are already stretched thin from my peacefully setting amazing locations I can't think why I would wage any war.

Other than that beautiful map. Just plays a little too sim city-ish.
 
Agreed for Mali/Nubia. I am playing as Rome and was expecting a contested military game with naval battles and agressive conquests, but there is just so much prime real estate in north Africa. My amenities are already stretched thin from my peacefully setting amazing locations I can't think why I would wage any war.

Other than that beautiful map. Just plays a little too sim city-ish.

Well they basically removed Carthage from the game in favor of a gimmick Civ and “historical spawn” so I mean Surprise Pikachu Face
 
Well they basically removed Carthage from the game in favor of a gimmick Civ and “historical spawn” so I mean Surprise Pikachu Face
I totally disagree with this characterization of Phoenicia.
 
I've played a couple of quick games (Emperor) on the TSL Med map now, which confirm the criticisms. I like this map, but a few edits and additions would be great. Rome has it easy, but is a good choice for a higher difficulty game. As Arabia (in Egypt) it's a slow start, often plagued by barbarians that divert your cavalry, and Arabia has it no easier than Rome to expand across North Africa.

Portugal is so far the only AI Civ to settle Africa beyond the Nile. Spain, Phoenicia, Rome, Egypt, Greece, England, etc. have not settled anywhere along the North African coast in either game.
In neither game has Babylon or Sumer managed to keep up with the other AI Civs, even in Science (not enough room or production), but Persia does well out of it. Add Alexander if you want Wars.
Putting the Phoenician TSL at Carthage, and giving Scythia a TSL, would help limit the ease of player expansion and the ever growing hordes of barbarians.
 
I've played a couple of quick games (Emperor) on the TSL Med map now, which confirm the criticisms. I like this map, but a few edits and additions would be great. Rome has it easy, but is a good choice for a higher difficulty game. As Arabia (in Egypt) it's a slow start, often plagued by barbarians that divert your cavalry, and Arabia has it no easier than Rome to expand across North Africa.

Portugal is so far the only AI Civ to settle Africa beyond the Nile. Spain, Phoenicia, Rome, Egypt, Greece, England, etc. have not settled anywhere along the North African coast in either game.
In neither game has Babylon or Sumer managed to keep up with the other AI Civs, even in Science (not enough room or production), but Persia does well out of it. Add Alexander if you want Wars.
Putting the Phoenician TSL at Carthage, and giving Scythia a TSL, would help limit the ease of player expansion and the ever growing hordes of barbarians.

It’s almost as if Carthage needs it’s actual historicsl start
 
Carthage is not in the game, and it doesn't need to be. Phoenicia is a good alternative, with reasonable historical impact and interest, the problem is that they failed to put in any alternate North Africa civs.
 
Quoting in the Map, which might be useful:

Good to see more TSL maps. I like this map, but it doesn't cover a range far beyond the Europe map - the main difference being less choice of Civs.
I'd like to have seen a cut off near Germanys TSL point, removing ~3 of the most northern tiles, swapped for a few more tiles to the south. The West too is only Ocean, while the East is cut short.
As it stands, to me, the map might benefit more from Nubia (& Mali?) than England.
There's space for Scythia, plus historic context and good gameplay choices.
There's a free continent! Phoenicia could spawn at Carthage.
There's a map beckoning to Berbers/Morocco, a later Italy/Venice, & more ancient Civs too (Assyria, Hittites, etc.)

This map to me appears to be based heavily on the historical Roman Empire at it's peak.

1-wiki.jpg
 
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