Hygro
soundcloud.com/hygro/
I still will advocate building a city 3 tiles southeast on the forest.
Dude! In despotism as agricultural, the only way to get the third food tile in the city square is to be on fresh water. That extra, constant food tile is so useful! It's not the aqueducts at all.Originally posted by Donovan Zoi
As an Agricultural civ, we get Aqueducts at half-price so we shouldn't be too focused on every city being a river city. I still think that the forest tile is too close, plus we would lose a nice production option in what looks like primarily grassland.
Originally posted by Hygro
Actually the tile has no effect on the fact that we get 3 food a turn on the city square. Also, when settling on a resource the only part that gets cancelled is the bonus food. Shields and commerce stay. This is why we have the highest GNP in the world.
hence delaying settler 4 turns indeed versus non-agricultural civilization
And I don't understand the point about unique unit. Do we want Golden Age in Despotism that early with only a handful of cities?
Warrior Code is only useful as a step to Monarchy and for barracks which is still too early because building them would severely impede expansion. Therefore, this early research boost may be rather useless.