Turn 110 - 370BC

akots

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I'm sorry for the delay. Here is the situation with the barbarians and our units and C3B units:
 

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The following letter has been sent to C3B from us:

"To the Citizens and Government of C3B:

Please be assured that our warrior has no hostile intentions against C3B. Instead, the warrior is shielding your territory from the barbarians. And also note that the warrior is not inside your cultural borders. CFC team would highly appreciate that C3B team will adhere to the spirit and the letter of UN ruling and we would consider attacking our warrior as a direct violation of the ruling.

As you have mentioned the expiration of some treaties with our team, we are rather surprised that C3B chooses to consider some treaties expired whereas other treaties are considered still in effect at the pure discretion of C3B without prior consultation with CFC. Apparently, C3B decided to consider the Non-Aggression and Exploration Pact expired but the Border Treaty valid. However, in our vision, the Border Treaty is a part of the Non-Aggression Pact. Not to mention the Tech Exchange Treaty which has not been honored by C3B according to our records.

Because of this confusion, CFC team would like to set up a discussion with C3B to settle the dispute. Please inform our Ambassador Emp.Napoleon on the acceptable date and time of the chat.

With respect to our neighbor
CFC team"

Here is the situation on our mainland.
 

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Research has been started towards horseback riding ready in 4 turns at 30%. This is our budget:
 

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And the settler arrived to Iron Island to claim the second source of the horses there. Since F3 guy did not show any barbarians around Chrys, it is probably safe to build a city there for now.
 

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akots said:
We have the turn but I cannot play any how since I'm dead crap freaking drunk. So, please post what should we do especially regarding the warrior near C3B. I'll get in shape hopefully tomorrow afternoon but if I don't well Matrix can play it probably but I'm sure I will so it will be less than 20 hours as per the other regulation we had.
:lol:
Sleep well akots !!
 
We have our capital building spearmen every 2 turns and Rytty building spearmen every 3 turns. This might provide for a bulk of our defenses at Khazad.
 
Akots asked it, so here it is. This is what I want to do with the warrior near C3B lands:
akots said:
OK, what do I do with the warrior next turn? Keep him moving up? Fortify where he is? Retreat? Disband? Rename to Marine and take Fortaleza by amphibious attack?
As long as their government doesn't talk to us and the Ambassador (the cat) is forbidden to talk to us, we do not officially know the treaty is broken.

But none-officially; I think their tearing up the treaty is null and void. We allowed their warrior to walk freely in our lands and we want them to honor their part of the treaty. If the whole joker thingy hadn't happened they wouldn't have minded (ok to be honest; they would have whined and complained and "misinterpreted" etc. :rolleyes:

So: March on you brave warrior !!!

Can we rename him "Diego Armando Maradona warrior" or "Maradona Warrior"; that would really irritate Brasilians. ;)
 
If we march in, C3B will take it as war. If we walk back, we can start talks. Remember that they have most likely meet CDZ. Also, if they decare war immedietly after the 20 turn deal, we have no military to fight with.
 
Not sleeping yet, reading the forums.

We can march, I would argee to that, we have the right. Well, we don't mean any aggression with that warrior, just scouting and looking up whether they have horsies. That is the official explanation to the JokerDF99 reading our forums. Hello, Joker99!

It might be we would eventually have to amend the constitution so that some important decisions are made through the chats.

@Emp: I'm not the only one. I know at least one another. :lol:
 
Sorry, but I'm not at home and unavailable to play Civ3 this weekend. :( Who's next? Hygro?

And akots...:goodjob:
 
I opened the save and noticed a couple of things:
1 - C3B is still in Anarchy.
2 - We are not researching.
3 - HBR can be researched in 4 turns at 40% sci and +57 gpt.
4 - Brasilia is still starving.
5 - C3B Immortals are blocking our warrior.
6 - CDZ and C3B have contact.
7 - C3B doesn't have Currency yet.
8 - C3B is stacking more immortals on the mountain. And a worker.
9 - Our military is weak compared to C3B's
 
Some thoughts on Immortals.

They are strong in offense. So we do have to worry if they are going to attack on land. But they are weaker at sea. If we have a big enough (hidden) navy in unlucky harbor and Khazad Dum we can sink their boats if C3B decides to go by sea.
On land we can stop them inside our cultural borders with Knights, horsemen and AC's.
 
Rik Meleet said:
4 - Brasilia is still starving.

:satan: Too bad for them.

Frankly, I see war coming very very soon, since we are moving that warrior up, that is why they are building up on the mountain.

If you need me to play the save, just ask and tell me what to do.
 
Rik Meleet said:
Some thoughts on Immortals.

They are strong in offense. So we do have to worry if they are going to attack on land. But they are weaker at sea. If we have a big enough (hidden) navy in unlucky harbor and Khazad Dum we can sink their boats if C3B decides to go by sea.
On land we can stop them inside our cultural borders with Knights, horsemen and AC's.

I would definitely vote against building up the navy. As you say, C3B is weaker at sea. They may also realise that, and that would make our future fleet obsolete. Let's keep it to land-units, except maybe for a few boats in order to do the Provolution plan. Especially the troop build-up in the mountain indicates (in my opinion) that they don't want to go by sea.

We should keep one thing in mind! Seeing their troop build-up and our current military situation we need to do something serious now. They will be paying some more turns, but they probably start moving the units earlier than the 20th turn, in order to fight just after the payments have stopped. That means that we need a respectable defense force withing 15 turns!
 
I agree with gert-janl that they will likely take a land route. The next question is whether or not it would be in our interests to try to 'divert' their attack route by trading a city to CDZ in thier warpath.

Also, I agree that we will be attacked on turn 21 of the payment of the 18gpt.
 
If we know we will be attacked in turn 21, then we are in advantage and I guess that akots is building spearmen in 2 cities and barracks in another because he does know they might be coming. So we will be somewhat prepared when they might come. (sorry for potential wrong use of if clauses and such; non-native, remember?)

But the immortals that I'm seeing and the recent worker tells me that they want a very strong defensive position on that mountain and a road to enhance mobility. When they will finish that road it will be virtually impossible for us to overpass that position of theirs which controls the gate to their lands.

I now see the need to build within the 20 turns window, 2-3 galleys which might be used to attack C3B or only to keep them worried about naval movements because otherwise they'd feel secure in their fortress.

One issue for us would be to consider if we want to build cities in the tobacco area, which we might not be able to defend very well currently but I don't think C3B will send settlers there anytime soon.
 
What can I say, the Rio-Fortaleza attack would be a gameshifter, and that mountain would be no worth. But I am probably speaking to no one who listens.
 
Well, it will not be a decisive blow but that might be a good cause to build a few galleys. And our good chance at least to try. However, it will work only if they launch a massve attack at Khazad-Dum. If they don't attack, that would be rather unfortunate IMO
 
Yndy said:
But the immortals that I'm seeing and the recent worker tells me that they want a very strong defensive position on that mountain and a road to enhance mobility. When they will finish that road it will be virtually impossible for us to overpass that position of theirs which controls the gate to their lands.

I had a proposal to build a city on the hill to the left of the mountain. In conjuction with building a road fast units (Horse and AC's) would be able to bypass that mountain. The trick would be getting a settler and a worker and some defensive units up there fast...... Its best to fight on there borders instead of our borders....
 
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