akots said:We have the turn but I cannot play any how since I'm dead crap freaking drunk. So, please post what should we do especially regarding the warrior near C3B. I'll get in shape hopefully tomorrow afternoon but if I don't well Matrix can play it probably but I'm sure I will so it will be less than 20 hours as per the other regulation we had.
akots said:We have the turn but I cannot play any how since I'm dead crap freaking drunk.
As long as their government doesn't talk to us and the Ambassador (the cat) is forbidden to talk to us, we do not officially know the treaty is broken.akots said:OK, what do I do with the warrior next turn? Keep him moving up? Fortify where he is? Retreat? Disband? Rename to Marine and take Fortaleza by amphibious attack?
But none-officially; I think their tearing up the treaty is null and void. We allowed their warrior to walk freely in our lands and we want them to honor their part of the treaty. If the whole joker thingy hadn't happened they wouldn't have minded (ok to be honest; they would have whined and complained and "misinterpreted" etc.![]()
So: March on you brave warrior !!!
Can we rename him "Diego Armando Maradona warrior" or "Maradona Warrior"; that would really irritate Brasilians.![]()
Rik Meleet said:4 - Brasilia is still starving.
Rik Meleet said:Some thoughts on Immortals.
They are strong in offense. So we do have to worry if they are going to attack on land. But they are weaker at sea. If we have a big enough (hidden) navy in unlucky harbor and Khazad Dum we can sink their boats if C3B decides to go by sea.
On land we can stop them inside our cultural borders with Knights, horsemen and AC's.
Yndy said:But the immortals that I'm seeing and the recent worker tells me that they want a very strong defensive position on that mountain and a road to enhance mobility. When they will finish that road it will be virtually impossible for us to overpass that position of theirs which controls the gate to their lands.