Well it seems there is a bug with PTW 1.21 or something, and every team has to play the last turn over again, in the same way as last time.
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Looked at the UN Forum and found out that the Webring team has used an exploit last turn. During their second playing of the save, they still used the exploit. And it has been decided that they must hold the save untill they play the game without the exploit.
I'm not sure if they're still using the exploit or if they're just not performing the other (ie. legal) moves exactly the same as the first time around. Either way, it looks like this game has ground to a halt for the time being.
By the way, I did see this thread when it first appeared, and the apolyton chat, I just have nothing to say. Just letting you know I still exist, and check this forum every day.
As is being discussed and shown in the UN forum, there is a bug in PBEM games, which is not occuring in Hotseat-games (or other multiplayer-games I believe).
Also the bug only works for the last team playing before a new turn starts. For this last team it is possible to move all of their units, and then right-clicking their unit-stacks and selecting "Fortify All". In all other games this will mean that the units will look fortified, but will not be fortified until the turn comes back to the player. In PBEM-games however, for the last team playing all their units will be physicaly fortified, and recieve the 25% defense-bonus before any of the other teams can do anything.
So GWT will hold the save until they play it without this bug...
So, it's a flaw in the design of the game. Any team can actually fortify their units (if they're in a stack) at the end of their turn. Apparently, however, this fortification doesn't take effect until after the last team moves, which obviously gives that team an advantage over the others.
I would think it simply balances out that the other teams get to move first. So they will get to their second city first, their explorers first, etc.. This isn't a bug, it is a "feature".
I disagree, the second city first doesn't yield any benefits for the first team. And what about the second last team? They are also suffering from this bug, and they come second-last in building their second city, etc.
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