Turn 129 10 AD

Matrix said:
jawdrop.gif


I want to contact CDZ a.s.a.p.! May I?
Just the line:
"We have Feudalism to offer you? Interested?"

I strongly suggest to tell C3B nothing about this!!
You don't think CDZ will tell C3B afterwards?
 
Hygro said:
Even if they are getting military tradition they need fuedalism. Just not monotheism.
Indeed, I forgot about that. (Was posting it in the middle of the night. :p)
Well, let's wait for their response then.
Cheetah said:
You don't think CDZ will tell C3B afterwards?
Not if they're just as tight-lipped to them as they are to us.
 
How on earth do they think they will get Invention without Feudalism? Maybe they will be researching it very soon themselves.

EDIT. Maybe we could have told C3B that there was a spy and we found out who it was, just to freak them out even more. :D
 
classical_hero said:
EDIT. Maybe we could have told C3B that there was a spy and we found out who it was, just to freak them out even more. :D
That'll just cause unnecessary stress and begin the snowball that will put the ISDG's legacy the same as the MSDG's. Stress = no fun = stop game.
 
There are questions asked in the UN on why we are holding the save so long.

Anarres (CDZ) said:
Not playing in 24 hours is totally fine, especially when you post here (it is very much appreciated).

However CFC has had the save for almost 65 hours now, and if you were not going to make the 48 hours deadline you should have posted here (as explained in the ruleset).

With the kindest of regards, please tell us WTH is happening.
My reply:
rik said:
With pleasure; my dear Anarres.

With the acquiring of a certain tech we unexpectedly found ourselves in a situation that requires feedback from the team and an exploration of our options. We are nearing the end of those discussions and also nearing the end of discussions on team-agreement on "the road ahead".

Unlike for instance C3B, CDZ and GWT; CFC is a team with members from over the whole world and discussions are sometimes slowed by this geographical diversity.

I think I can play in about 4 to 7 hours.
 
It is now:

We unexpectedly found ourselves in a situation that requires feedback from the team and an exploration of our options. We are nearing the end of those discussions and also nearing the end of discussions on team-agreement on "the road ahead".

Unlike for instance C3B, CDZ and GWT; CFC is a team with members from over the whole world and discussions are sometimes slowed by this geographical diversity.
 
For better grammar, don't use the semi-colon.


Unlike C3B, CDZ and GWT, CFC is a team with members from all over the world and discussions are sometimes slowed by this geographical diversity.
 
As of CoMA's advised here.

Mayapan: back to food.
Fantazuma: switched tiles
Savannah: scientist back to work.
Thunder falls: switched tiles.
Borodino: switched tiles.
Cheetapolis: switched tiles.
Khazad Dum: changed to aquaduct.
Kamina: switched tiles.
Unlucky harbor: put scientist back to work.
Emp: switched tiles and changed to JT.
Or: changed to horse and switched tiles.
Ake: put scientist back to work.
Duck Pond: switched tiles.

Fired all scientists for laborers or taxmen.
Research: set to 0%

Fleet NW of KD: Moved into position. The Unlucky Harbor galley joins them.

Released fast units in the north from Blockading duty. We have sufficient cover with AC's, so send 1 AC towards KD.
Send the northern horseman due north and took the AC back towards KD.
Moved the galley near Emp into Or, where it can safely guard the strait.

"Zoi-settler" is now in Fanta, still on his way north to a site north of KD.

We can't effectively cut a road on Iron Island soon. But in a few turns we can. I propose directly north of Klixus, allowing Klixus and Coba to help Uxmal in the warrior builds. it would mean unhappyness there.
Perhaps we should be upping the lux-slider next turn. It is on 10%, and we have 8 cities that cold use luxes.

We are at 510 gold and +51 gpt. Researching Monotheism at 9999 turns.
 
Hm. So C3B knows we have been holding the save for a long time, and from the UN that we have made some team-wide decissions about what to do. Now they see units around their Warrior and Galleys near their Galleys.

They won't get 5 when adding 2 and 2 together this time. We better hurry with our preparations.
 
Another item of note:

We only have 2 defenders on our entire island! I understand that most of units are focused on the threat from the north, but we should not underestimate the cunning of CDZ. If anyone can calm my fears regarding CDZ, please feel free to do so.

A Feudalistic goverment will help us better address these defense issues, if we can withstand the negative effects of the necessary revolution.
 
Donovan Zoi said:
We only have 2 defenders on our entire island! I understand that most of units are focused on the threat from the north, but we should not underestimate the cunning of CDZ. If anyone can calm my fears regarding CDZ, please feel free to do so.

CDZ will not invest money into a navy that might sink on the way here, I promise you that ;) My fear is that they will aid C3B via money and techs, not with troops, unless the war takes place many MANY turns from now.
 
@Rik...Klixus is where our second horse unit is, so we don't really want to cut that out of our trade network. I you want to circle around Ake, that might help. meanwhile we could put another non-networked city east of Uxmal.

Akots suggested irrigating most of Iron Island, so we may yet need those workers...I would like to know the cost/benefit for having iron island with so much irrigation, though. The only feasable way to irrigate, incidentally, is through Ake...so we need to work on that first if we do decide to irrigate.
 
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