Turn 22 - 2950 BC

Donovan Zoi

The Return
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And out of the north they came............
 

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By now it is no secret that we have met Civ3Brazil. Until our two nations ratify some kind of treaty, free exploration is still open to both of us. Since their warrior was standing atop the hill I had wanted Edward to climb, I sent our primitive diplomat east --- where he discovered a Mountain.

Should we check out that mountain? Or mirror the dark green warrior?
 

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And here are our two cities. I have tentatively set them both to Settlers, but this can be changed. A Warrior may be nice out of Thunder Falls just in case the western landmass widens past Wally's ambitions. ;)

Also important ---- what to do with our new Warrior? I sent him in a non-committal move directly east because I am torn between uncovering the Southeast or protecting the canal city site if C3B makes it there in optimum time. Should they realize the importance of this location and squat during our NAP, we could lose the location.

Worst-case scenario, but it could happen.......what do you think we should do?
 

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Keep the 2 cities on settler build and send Eddie jr to the choke point. :)
 
FYI, I forgot to grab a full map pic this turn....

But here is a city screen of Thunder Falls. As you can see, we will probably not get much production out of this city so we may want to consider it as a possible worker farm, where it builds an improvement, then a worker, back to improvement/unit etc.

Also, I plan on irrigating the Ivory tile next turn followed by a road.

Let me know what you think.
 

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I think that we should build the settler ASAP to make the canal city. The northern warrior should go to the mountain, as it will take C3B many turns to get to our homeland
 
We need to explore west and south-west of our cities ASAP to know where to settle next city. Everything else is not so urgent IMO. Building canal town now would be just a waste of precious settler. If we don't expand rapidly enough, we would not be able to protect that city. And if we out-expand C3B, we don't need it for protection.

Edited: To become a good worker farm, Thunder Falls needs a granary. Otherwise, it may be a military producer after barracks. The city has limited growth potential before Monarchy/Republic but decent shield output even in Despotism.
 
Thank you for that zoomed in picture Donovan Zoi. I think I might have missed their warrior otherwise. :rolleyes: ;)

I'm all for both cities building settlers right now. We need to pump them out.
 
akots has made an excellent statement and I second it.
 
As long as we do not have mathamatics we should build settlers and maybe a couple of workers. But as soon as we can we should prebuild the SoZ maybe even hiding it by putting all of the shields in the pyramids or some expencive wonder like that.
 
Looks like a giant fleshy green blob to me. Next time DZ, use a better lens :p.
 
My wishes:
è Move Edward to Mountain;
è Set TF and Fantazuma to Warrior !
è Do not build Canal City;
è Do not build Granary in TF (not enough food bonus to justify);
è OK to Irrigate/road Ivory;
è Send new warrior on the hill SW of Fantazuma;

I wonder what DZ is planning on doing since we are at least 2 sides here?

Honestly, I feel that we’re preparing for a big mistake, unless you’re going to do what I suggest and I would like to request a poll for every important move that we disagree on. One is definitely the Canal City, second is the current build in TF and Fantazuma if there are others that think like me.

Please correct me if I’m wrong but I see that TF can reach size 3 in 14 turns the earliest, so we don’t need more shields out of it. We could build a warrior, a worker and then a settler all in 20 turns, so a delay of 6 turns for the settler, for a worker and a warrior as a bonus. Also the worker could build up to 5 sections of road and save the settelr two turns towards destination, for a total delay of 4 turns.

On Fantazuma is a similar situation, an extra warrior could be sent towards C3B while the delay for the settler would not be important.

If we poll and the result is against my wishes than so be it, but otherwise, well, I would be unhappy.
 
Yndy, I totally back that.

As Military Dude I am requesting Yndy's build order for our soldiering functions. I want to place two warriors gaurding the canal, UNFORTIFIED.
 
I would concour that Yndy.

Also, the good part about warriors is that they equal 2 spearmen in defensive value. :).
 
I dont understand these 2 points. I would be grateful for help. :)

1). Why is building more settlers now is a bad idea when we need more cities and we are not at war with anyone?

2). Why building a city at the choke point is a bad idea when 2 warriors there look like a hostile act but a city doesn't? Also we dont want another civ to settle there do we?

Thanks
 
I like Yndy's points of view and I concur.

I do think we need to settle West before East/landbridge. Except for a city 2 or 3 tiles north of the Landbridge. Not to be a great city, or even a defensive city; but to mark our border and support our claim to that area. Somewhere in the red area, or even just outside the red area.

worst case scenario: C3B attacks and captures that city in a sneak attack.
If the city is lost, we have about 10 turns (if unroaded) before they reach our capital, which should be enough to prepare our defences / counterattack.
 
We can't support a large population until we have a 2nd lux, or temples, or are willing to set a lux slider. With this in mind, we should aim for getting settlers or workers concurrent with growth.

If by canal city you mean the point 6NE of Fanatazuma, it will be limited in growth due to lack of fresh water for irrigation, and is not a true choke point, but is an important location later in the game.

We need to explore S, SW, W ASAP and determine if the better FP land is to the NE or to the W.

It is time (maybe past time) to start thinking about a MP strategy and plan our builds accordingly. This strategy list on Apolyton has some interesting information.

If we plan to be militaristic then a barracks now would provide plenty of delay before the next settler.
 
One question is also, where should we build the SoZ?

We could:

~Build it in TF, which means that we could use the palace as prebuild, but it has low size and spt potential...

~build it in Fanatazuma, we would get quite nice spt, but we wouldn't have palace as a prebuild choice...

~build it in a new city... but where?
 
1). Why is building more settlers now is a bad idea when we need more cities and we are not at war with anyone?
Two reasons:
- settlers without workers means a short lived advantage. One of the best tips for early development is: build a worker in every new city before any long-term constructions.
- we do not have enough food bonus to continuously build settlers and not lose production; a couple of military units before the settlers would not cause much delay to the overall build sequence, but would help exploration, defense, settler protection, Military police.

2). Why building a city at the choke point is a bad idea when 2 warriors there look like a hostile act but a city doesn't? Also we dont want another civ to settle there do we?

Because of waste of early resources. Every city we build early on is a base for future development. A city with limited growth potential, lack of irrigation and lack of road connection in the foreseeable future (rough terrain, long distance) cannot serve for anything else then a forward base with no development potential. 2 warriors look like a STOP sign, which is exactly want we want them to look like.

I would reconsider the Canal City for landgrabbing reasons only when I see the first C3B city in the area. The area should be continually scouted by us and we should claim it as our area and eventually agree to a disputed DMZ.
 
Ankka, lets hold that for now, I'm also pondering between the two sites but either way the decision is to be made after the next two settlers emerge.
 
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