Some numbers to help (or complicate

) the republic-at-min-or-max debate: republic costs 840 gold. Btw,
and in particular for our resident lurker 
, our map is small but the research costs seem to be for a standard sized map. Dividing 840 by 50 shows that we need to make more than 17 beakers per turn (bpt) for max research to be quicker than min research. We can currently do about 20 bpt, with lux at 10% (need a few more MP's for that) and science switching between 80% and 90%. That would make 42 turns, not impressive. Of course we can expect the rate to increase somewhat as we build more towns and as Cruller grows. (But Springfield and Shelby are more or less at their max size now.)
It's hard to say how much gold we can expect without a lot more calculation, but I would guess 25 bpt to 30 bpt on average, for republic in 28 to 34 turns at max research. I think the slower speed is more likely than the higher....

On min research we would save a significant portion of the 840 gold, perhaps some 750 gold (there is some waste so you spend more than 1 bpt on research). So the choice would be:
1. Republic in 50 turns, with 750 gold in the bank. The gold will pay for the upgrade of 25 chariots to MW, or half that number of warriors to swords.
2. Republic in 28 to 34 turns (roughly), with 0 gold reserve.
Take your pick! Or debate the numbers, if you like

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killercane said:
What advantage did TNT have in moving their palace? Central capital location? Why on earth are they still ahead of us in score then? Popped settler?
Maybe they wanted a more central (offshore) location? The higher score could be because they have more happy faces, perhaps they run a high lux tax or they have two luxes hooked up. I am not so worried by that (yet).