Turn 40-49

DaveShack

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Turn 40 evidently passed with nothing important to say, or it got put in the turn 30-39 thread.

Turn 41 has arrived.

Our warrior in the north is at 1.2 strength and is healing. After that he can return towards our lands to act as the garrison for the 2nd city, or continue exploring though with tundra up there it might be low probability of seeing something important.

Our warrior in the SE is at 1.6 strength and healing. He faces a panther if we decide to send him in. The best way to do that is to be on a high defense tile and allow the panther to attack.

Our pigs pasture finishes in 2 turns, mining finishes in 3 turns, and the settler finishes in 7 turns (will be reduced when the pork starts showing up on the menu :D ).
 
I say we send the northern warrior home to act as garrison, and continue to explore with the SE warrior providing it survives the attack from the panther.
 
Dave, did you read my PM?
 
Turn 42 was a no-op (everyone healing) so just hit enter and sent it on.

Yes on the PM. ;) (about intel on other players via pitboss game)

DaveMcW, the turnplayer for Epsilon, had a big lead in the pitboss game until a bunch of people decided to gang up on him. One game isn't really enough to get someone's style though.
 
DaveMcW's big lead in the pitboss game roughly reflects his skills, except for the fact that he is now being ganged up on. I know this because he is one of the most repected members of the GotM community, which I am obviously also very invovled in.
His style varies from game to game, depending on the victory condition he is going for, but he is always capable of making the correct moves to lead him as efficiently towards his goal as possible. Let's just say that in a GotM, if Dave decides to go for a particular award, all the but the best players throw away any hope of getting that award.
As this game is multiplayer, most, if not everybody, is going for conquest and I suppose Epsilon is no exception. With DaveMcW at the lead I expect they will grow very powerful, maybe even as powerful as Dave is in the pitboss game.
In short, let's just pray that Epsilon is far away from us... :)
 
Turn 43 is here, and we have a decision to make. Our worker has finished the pasture and road. Mining comes next turn, now we must decide between:

  1. Irrigating the plains tile to get 2f1h
  2. Mining the hill to get 1f 3h
  3. Roading towards where our settler will be going, to the north

I'll give this a few hours to see if anyone is listening... ;)

 
I'd say we mine the hill because it's total productivity is greater, and because we already have two 2f1h tiles and don't need another one right now.
 
Worker moves to the hill, can mine next turn.

Our warrior defended against the panther and was completely unhurt! :dance: He continues exploring along what I guess might be a snaking path towards another large land area which may be inhabited by other people.

Mining completes this turn, I posted the available techs and costs in the dept of innovation thread.

Our settler completes in 3 turns. We have a pretty solid decision for A site. The previous discussion leaned towards detaching the current garrison warrior and building a new one after the settler, but there was also a suggestion for a work boat instead. So we need to decide between recalling our exploring warrior to the north, sending the capital garrison, or going undefended and building a garrison. We won't be swimming in hammers to begin with, so building one there will take quite a while.

Sending it along, the big decisions are for the next 2 turns. ;)
 
Mining complete, starts bronze working.
Worker starts a mine.
Settler due in 2.
Exploring warrior finds the land appears to open up down there.

Big picture


Warrior to South


Warrior to North


City View
 
Possible enemies SE, NE and NW.
 
Dateline 2200BC, the outer rim.

Our warrior exploring to the far southeast has discovered that this world is also inhabited by the Loco, led by King Kong. Contact was made with a warrior named "Alpha Wolf", the significance of which has not been determined. We are not sure how this news comes to us, since writing and other forms of communication have not been invented yet, but it also comes with information about our relative strength in several important areas.

Contact photo.



Score graph, we know we have a slight lead but this shows the history.



We are even in income but got there a little faster.



They are very productive right now at building compared to us. We know we're not in hammer rich territory.



We're bringing in more food, though they have the capability to grow when they want to.



They have more power, but experienced a recent setback, possibly due to an animal attack.



Nothing else to report. Our northern warrior is now fully healed, next turn we either bring him back as garrison for our 2nd city or send him to do more exploring. The settler finishes next turn. We are still 11 turns from BW.
 
power graph missing (is now food graph)
 
power graph dip could also be pop-rushing?
 
Settler completes, start workboat.

Exploring warrior to SE continues onto the Loco team warrior's plot, remaining peaceful.
Exploring warrior to N goes NE and sees a village and a wolf. The wolf should be easy to defend against, and then we need to decide on whether to take the hut or leave it for a scout.
Settler leaves, with capital garrison as escort. There are animals in the vicinity of A, so this is almost the only choice.

Worker will finish the mine in 2, growth in 3, I think workboat is in 26. The new citizen can work the newly mined hill, and it will balance hammers with extra food for the next population.

SE explorer


N explorer


Settler


City Screen
 
Is there a scout near the hut? Otherwise just take it with the warrior.
 
We don't have any scouts, so the question is between waiting or not waiting. That's one vote for not waiting. ;)

The drawback of not waiting and entering the village with a warrior is that you can get hostiles and that would be a major problem for us right now.
 
Well, we've all got barbs from a "goody" hut before, and we've all got goodies from one as well. I'm always aware of the negative, but it never stops me from chancing it :)
 
One thing that's been a real pain in Civ4 is that huts sometimes give you the tech you're working on. There have been more than a few cases where I've wished I had waited one more turn. :crazyeye:
 
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