Turn 80-89

Damn 26 GP points! Should we hold off a bit so we get a great scientist, I'm just not sure what to do with another prophet unless we hold him and have a golden age.

As for unit names: as Innovians shouldn't we name them after inventors, but since he's a warrior they should be tough inventors...tough Arab inventors, who wants to suggest something?
 
We don't have masonry yet, so I think we could use him to lightbulb for example Code of Laws.
I'll search the forums for it.

edit: http://www.civfanatics.com/civ4/strategy/gp_tech_pref.php

Red= we can lightbulb it
lime=we've got it
orange=need other techs first

Spoiler :
Meditation
Polytheism
Priesthood
Monotheism
Theology
Divine Right
Mysticism
Code of Laws
Civil Service
Monarchy
Literature we'll have it once we get our 2nd prophet
Music
Writing
Philosophy
Printing Press
Drama
Alphabet
Paper
Education
Liberalism
Calendar
Masonry
Animal Husbandry
Construction
Future Tech


So we'll basically need to get meditation from Loco in 7 turns to be able to lightbulb CoL?
 
Or even better, get meditation from Loco, research CoL ourselves and lighbulb civil service?
 
I don't know if we'll be able to lightbulb it totally. There's a formula for the amount of beakers a GP will give somewhere on the forums.
 
Ideally you want to force the Great Person to get the most expensive tech possible, so that they're used most efficiently. So yeah, get Meditation from some source (though don't tell them the reason behind why we want it - they don't need to know ;) ). I agree with not trading away any of the techs on the line to Alphabet (and especially not Alphabet). Pretty much anything else should be on the table though, and as long as the trades are fairly even in beakers then I think we should usually accept them. (Still a good idea to check here first though.) :)
 
I don't know if we'll be able to lightbulb it totally. There's a formula for the amount of beakers a GP will give somewhere on the forums.

There's something in the Civ 4 war accademy, but it doesn't look right anyway I think it's two patches old. I've been meaning to check it in world builder but have not done so yet.

I'm thinking that I might do it in the morning.
 
One thing that influences it is difficulty as I recall, another thing is population?
 
I set up a quick test, emperor difficulty and a single pop 1 city with all our current techs. The great prophet would give Meditation, Preisthood, Code of Law (costs 540) or would give 1002 towards Civil Service (cost 1248).

So we would get most out of our man if we spend him on Civil Service. Researching CoL would take about 9 turns, but by then our science rate will be much higher so I can't really say.
 
I don't think population matters for lightbulbing, it should be just difficulty.

Holding GPs to lightbulb later is a good strategy, unless you can lightbulb something you really need right now.

So we're going to trade for meditation, research priesthood and CoL, and then lightbulb CS?
 
DaveShack said:
Holding GPs to lightbulb later is a good strategy, unless you can lightbulb something you really need right now.
Why is that? AFAIK lightbulbing gives the same amount of beakers thorughout the entire game, so it will just be worth less and less if you wait until later with the lightbulbing (unless of course you're researching a tech which costs less than what the GP will give but that's not the case for CS).
 
Well, is CS that important? It could be if we can get Aloha (with metal casting) into a deal to get both of us macemen.
 
We'll be able to chain farm and most importantly it will allow bureaucracy, which can be very powerful at this point in the game.
 
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