Turn 80-89

dutchfire said:
why are we working the plains in wheelville instead of the lake? it would give us 1 more commerce.

(And I would also work the farm in Ploughland)


Both tiles are cottages that will grow to hamlets in 6. However in Wheelville I can switch forest to lake (-1 hammer +2 gold, 1 extra turn to build worker)
 
My two cents... getting the worker out sooner is more important than the 2 commerce per turn. ;)
 
750 BC

Settled Chowderton and all our cities are now connected.
Our economy is 152 – 7 per turn. We’ll get two trade routes next turn so I we almost break even if we drop science to 90%. I would like to keep at least 80 gold in the bank incase we need to upgrade a warrior in an emergency. So let’s think about that.

I’m also thinking that Great Library will be a good idea. I’d like to know how you all feel about making Literature our next tech. We’ll finish Alphabet in two turns so do we want to trade with our neighbors?

In the Loco screen shot: they are building a road toward the copper. I’d bet that is their only copper otherwise they would probably have built some other improvement for their new city.
 
Does this map have the Balanced Resources option on? If so, then it's definitely just the one source of copper. Even if it's not Balanced Resources, it's still extremely likely that that's the case (very rare that you get more than one source of copper nearby, especially since I'm guessing this was a moderated map).

Keeping gold in the bank for upgrades is a reasonable idea. For now we want to keep up our research though.

Glad you've come around on the Great Library. I agree on the suggestion for Literature next. :)
 
We've got 153 gold (in the screenshot), so we can research along at 100% for a while until we hit 80.
 
And we shouldn't trade alphabet to anyone in my opinion (unless we'll get a really important tech for it, and if we do, we should trade it to the other team the same turn, so we'll be the ones most benefitting from it.
By the way, could it be that Aloha has met all/more civs because they seem to be in the middle? And they started a newspaper, I don't think they would be doing that if they didn't know everyone.

(I should have editted this in my last post but the edit button didn't work :confused:)
 
Absolutely, if you have the monopoly on it then never trade Alphabet away without very good reason. (And even then, think twice.)
 
I’ve been looking for ways to speed up the Great Library, (please let me know if this project has the support of the team).

Sinsburge can rush the obelisk when pop grows to 3, apply the overflow toward a settler and then rush again to finish that (12 turns) That way Wheelville can get started on a Library right after it finishes worker. (A ordinary library with 2 scientists gives us an incredible 40% increase in research rate!)

The worker that just finished the road to Sinsburge will begin the road to Marble rather than work on Ploughland. Connecting Marble is the most time consuming aspect of this plan.
 
maybe get a time-table set up.
Techs, Buildings, workers.
BTW, if we could get monotheism with Judaism just after settling Marbletown, it would give the city instant culture (if we switch to no-state religion though)
 
dutchfire said:
maybe get a time-table set up.
Techs, Buildings, workers.
BTW, if we could get monotheism with Judaism just after settling Marbletown, it would give the city instant culture (if we switch to no-state religion though)

Good idea, that might help us find some more tweeks to speed things up, but Judaism has already been founded.

EDIT: For example, it looks now like we should just plan on settling next to the Marble, all the border expanding possibilities take too long.
 
This turn two new trade routes open, our man enters Loco's borders and a worker bigins the road to Marble.

Next turn our axeman will be in position at Barb city, our warrior will be healed and start looking for Aloha and we'll finish Alphabet, I may also rush the Obelisk in Sinsburg (after making sure pop will grow that turn.)
 
Definately pop rush the obelisk in Sinsburg next turn. Chowdertown should also pop rush its work boat once it grows.
 
It's 3140 years after the beautiful religion of Hinduism was founded in our capital. In these three millenia the Innovian people have been busy with inventions, innovations and technology. But today is a great day for our country. Our scientist have presented a new technology that will allow us to communicate better with other civilizations. There are even rumours that this technology will allow us to learn new technologies from these other civilizations.

This day shall be remembered by our people as the start of a new age, known as the classical age.
civ4screenshot0042uq9.jpg


Our traders went directly to our neigbours.
This is what Chief Aloha had to offer:
civ4screenshot0043ls6.jpg


And this is what that odd guy named King Kong had:
civ4screenshot0044zm6.jpg


In other news:
The people in Sinsburg worked so hard on a monument called an obelisk that some of them died, however it is expected that the population will grow back fast.
civ4screenshot0045ye4.jpg


Everything in the other cities was just normal.
civ4screenshot0046bw8.jpg

civ4screenshot0047ya7.jpg

civ4screenshot0048hr8.jpg
 
And I received this pm from RobiD of Aloha

CFC Civ 4 MTDG

--------------------------------------------------------------------------------

Just an informal approach.

I noticed you guys had alpha. So a couple of questions

1. Any interest in a hunting - mysticism trade?

2. If yes would you be interested in a more encompassing tech trading arrangement.

All the best
Robi D

I'd say take the deal, we might need spearmen sometime soon, and a scout wouldn't be that bad either. And it's not like mysticism is that important.

(And we could wish them luck with their attempt to build a wonder, either forge->engineer->pyramids, or the colossus.
 
I don't have a problem with Hunting-Mysticism, but if we get the GL our science rate may be much higher than theirs, at least for a while, so lets not mention any future deals right now.

(EDIT: after looking at the GNP graphs I see we may not get too far ahead of them in science, but they have many more possibilities to trade since they have met everyone so could such an agreement to far greater advantage than us.)

Looks like our Axe should take barb city quite easily. I'd like him to get the combat I promotion rather than city raider? Combat I opens very nice options later on.

We also get a new Axe next turn, could we have him go after the village on the West coast? It may look out of the way, but he'll be in the neighbor hood when we plant Marble city.

How about using the new worker in Wheelville to start a road to Barb city?
 
I'd rather like the worker produced in WheelVille to improve Chowdertowns terrain first.

I'm in favour of taking the deal. I'm hoping that we have the monopoly on Alphabet at the moment, in which case trading any techs not on the path to Alphabet is generally a good idea.
I'd like to hear a few more opinions before approaching them with a formal response. :)
 
Worker near Sinsburg starts road to Marble
Worker there finishes cottage.
Worker produced in Wheelvill has walked to Ploughland
Worker begins mine near Chowderton

NW warrior checks out the woods
Eastern warrior climbs hill
Southern warrior strolls along Loco's roads

Axeman kills a warrior defending Barb city and takes Combat I to heal. Has enough XP for another promotion and will easily take city next turn. Start thinking of names.

New Axeman heads NW to help defend Marble city or take tribal village.

No techs offered this turn. What is the final verdict on Mysticism for Hunting from Aloha? I see no harm in it.
 
I gave our Axe the shock promotion (+25% vs. melee) and we took Polynesia (64 gold also). 3 turns of revolting celebrating ensued. I'd guess maintenance will be 3 gpt but we don't have to pay while it’s in anarchy. The worker in Ploughland has started a road to the city.

Our eastern warrior/explorer has already run into trouble. More barbarians have been spotted so they hunkered down in a forest and prepare to defend. I think they'll win, but healing is going to put them further behind schedule.

The cottage in Wheelville and Ploughland grow to hamlets next turn. We also get our great prophet to build the shrine (I think that gives us great people points too.)

Sinsburg will finish the settler very soon (especially if we rush) so I’ve had to put two workers on the marble road.

After Ploughland finishes this next Axe maybe we should build a temple so we can get more population or build one more axe to explore and bring our warrior home.

Wheelville will grow in 4 which will cause some unhappiness. we can solve that by rushing the library with 2-3 population and then assigning scientists to stop growth.

We've explored Loco's capitol and can see Palace, Stone Henge (with it's free obelisk), Buddhist temple and Monastery.
 
Our warrior will get 1 xp if we win, giving him a promotion, so he'll have to heal less.
The loco warrior should move into the city, and then move northwest IMO.
Definetly Shrine, it will allow us to run another 3 priests, and it gives 1 GPP. We could be running 4 priests resulting in 3*4+1=13. 13*2(philosophical)=26.
200/26= 8 turns!
 
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